Results 1 to 3 of 3

Thread: How to remove siege towers from a game

  1. #1

    Default How to remove siege towers from a game

    I haven't tested this but it should work.

    Remove references to tower meshes in the desc_engines.txt file and replace them with a new model you've created. it could be a wooden wall to protect archers from missiles, or anything relevent to your period.

    Adjust the stats for your new engine and make the docking distance something large, around 30?

    You might want to remove the missile ability of the tower also.


    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    type				siege_tower
    culture				all
    class				tower
    variant				small
    projectile			arrow
    
    engine_model_group	normal
    engine_skeleton		siege_tower
    engine_collision	             data/models_engine/small_tower_very_low_lod.CAS
    engine_model		data/models_engine/small_tower_model.CAS,			100
    engine_model		data/models_engine/small_tower_med_lod.CAS,			200
    engine_model		data/models_engine/small_tower_low_lod.CAS,			400
    engine_model		data/models_engine/small_tower_very_low_lod.CAS,	max
    engine_platforms	             data/models_engine/small_tower_info.CAS
    
    engine_model_group	dying
    engine_skeleton		siege_tower_dying
    engine_model		data/models_engine/small_tower_dying_model.CAS, max
    engine_platforms	none
    
    engine_model_group	dead
    engine_model		data/models_engine/small_tower_dying_dead.CAS, max
    engine_platforms	none
    
    engine_shadow		none
    
    engine_radius		4
    engine_length		7.0
    engine_width		7.0
    engine_height		23
    engine_mass			40
    engine_dock_dist	             6.6
    engine_mob_dist		8.0
    engine_flammable    true
    engine_ignition		0.20
    fire_effect		    engine_fire_siege_set
    
    obstacle_shape		rectangle
    obstacle_x_radius	4.5
    obstacle_y_radius	4.5
    
    engine_spo			physical_obstacle
    
    engine_push_point	-3.5		4.5
    engine_push_point	-1.75		4.5
    engine_push_point	 0.0		4.5
    engine_push_point	 1.75		4.5
    engine_push_point	 3.5		4.5
    engine_push_point	-3.5		5.5
    engine_push_point	-1.75		5.5
    engine_push_point	 0.0		5.5
    engine_push_point	 1.75		5.5
    engine_push_point	 3.5		5.5
    
    engine_health		130
    ;engine_weapon		ballista
    ;engine_armour		siege tower
    
    attack_stat         8, 2, arrow, 100, 100, missile, archery, piercing
    attack_stat_attr    ap
    
    arrow_generator		2 21.8 3.3
    aim_dir				0.0 0.0 1.0
    aim_arc				1.0
    fire_interval		1.5
    
    arrow_generator		1 21.8 3.3
    aim_dir				0.0 0.0 1.0
    aim_arc				1.0
    fire_interval		1.5
    
    arrow_generator		0 21.8 3.3
    aim_dir				0.0 0.0 1.0
    aim_arc				1.0
    fire_interval		1.5
    
    arrow_generator		-1 21.8 3.3
    aim_dir				0.0 0.0 1.0
    aim_arc				1.0
    fire_interval		1.5
    
    arrow_generator		-2 21.8 3.3
    aim_dir				0.0 0.0 1.0
    aim_arc				1.0
    fire_interval		1.5
    
    missile_model		data/models_engine/Bolt_high.CAS,  20.0
    missile_model		data/models_engine/Bolt_high.CAS,  40.0
    missile_model		data/models_engine/Bolt_high.CAS,  max
    missile_pos			0.0 22 0.0
    missile_radius		1
    missile_height		2.5
    missile_mass		3

    R
    Last edited by Rorarii; September 14, 2006 at 12:02 AM.
    oOo

    Rome 2 refugee ...

    oOo

  2. #2

    Default Re: How to remove siege towers from a game

    If you want to take away the ability for factions to sap you can go into descr_sm_factions.txt and under each faction there will be a line pertaining to the sap ability. Set that to 'no' and you are set.



  3. #3

    Default Re: How to remove siege towers from a game

    yes, that's true for BI but not for standard RTW. Some of the older Mods are based on RTW, not BI.

    R
    oOo

    Rome 2 refugee ...

    oOo

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •