Well...
I guess he's a night worker or day sleeping if you prefer
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
A lot of changes..
What do you think? (for the demo it is looking likely to have 5 rooms in total - 3 shown there - or 6 if there is a special room already).
Player character will be visible (unless it is a cutscene). Btw, i am very interested if any human character modeller wants to help with the animation there Standard isometric game (eg Civilization III) animations would be needed, nothing much, at most six directions and a generic 'in waiting', and the main character is goth-like dressed (well, he is supposed to be myself, tbh )
Everything looks good, I like it!
Thank you
Anyway, i did create (by uniting some clothes models to a human figure model, neither by me) the following character. But animating it will be more difficult...:
I like the style, what engine are you using? Also the renders could be in higher quality just to present it better? Other than look it looks and sounds really good. The animations you require, is 6 enough? up down left right, and what directional ones? You also need an idle which is fine. What about interaction?
I can do rigging, skinning and animating if you do want help, however I wouldn't be able to start until after around the 10th May my last university deadline.
- 3D Workshop
- Need A FrontPage Announcement?
- Join the TWC Facebook Page!
- Under the patronage of StealthFox
^Thanks!
I am using Blender, and apart from the human model all models are by myself.
For the actual game i might also use Godot (if i can learn enough of it and it seems easier to make game mechanics there than it is in Blender).
I said 6 directions, but yeah, 8 is the standard... And an 'idle', yes. Interaction will likely require a few (no more than four, and not at all directions; likely just 1 for each) brief animations. Eg when the character picks up something, or touches the door etc.
I will be in touch re a possible co-operation The human model i currently use does not have to be the final one. I made it mostly so as to have something to show/placeholder to some degree.
Final renders will have better quality (these are rendered at smallish number in Blender)
Also not all items have been added to the rooms. (and there are at least 1 or 2 more rooms in the demo)
BTW, if any of you want to, you can help me with this indiegogo campaign (about my book, and an illustrated version in English)
Please share it if you know any place where people may be interested in this.. that is help as well
I also approve. Keep up the great work!
Some (very basic; i can uv-map ) animation i made, using Blender, for something tied to a story and/or game...
Nothing unusual, just a few dancing icosahedra. Numbers aren't that cryptic either. Just don't look in the shadows