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Thread: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 10.02.2014 for Patch 9.1)

  1. #301

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Quote Originally Posted by Denco View Post
    Please update this for patch 9 beta

  2. #302

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    yes please upgrade

  3. #303

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Please update. Mod is not working with beta 9

  4. #304
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    I confirm it mate (I'm doing several compatibility tests on over 40 mods I use after installing this cappy apocalypse number 9)

    MD_mod_SEEM_v1_5_More_Blood_afa_P8.pack (18/12/2013 0:28)

    does not work with beta 9

    (brrr what a trauma get back to vanilla blood pack now)

  5. #305

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Quote Originally Posted by Denco View Post
    Please update this for patch 9 beta
    This.

  6. #306
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Ok I have a version 1.5 of mod that you can use for now that I have attached below, if you want to use the 1.6 version all you need to do is use PFM and replace the projectile_displays file with my version.

    Hope this helps in meantime till Mech updates the mod!
    Attached Files Attached Files

  7. #307

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Quote Originally Posted by ToonTotalWar View Post
    Ok I have a version 1.5 of mod that you can use for now that I have attached below, if you want to use the 1.6 version all you need to do is use PFM and replace the projectile_displays file with my version.

    Hope this helps in meantime till Mech updates the mod!
    May the gods adore you +Rep

  8. #308
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    SANCTOON

  9. #309
    Ordinarius
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Hi,

    First many thanks to Toon Total War for the quick help!

    I added all missing lines from P9 project display tables to be compatible. There are a few other changes by CA. But i'm not entirely sure why CA made these changes. I will test this out later. Here now are all versions of my mod for P9 beta. With P8 version of the game and P9 version of my mod flaming arrows will not work anymore or the game won't start. So i also leave the p8 version in the OP.

    Hope this'll help.

    http://www.mediafire.com/download/ih...lood_afa_P9.7z - SEEM 1.5 MORE BLOOD with Vanilla flaming arrow effect

    http://www.mediafire.com/download/ym...lood_afa_P9.7z - SEEM 1.5 with Vanilla flaming arrow effect


    http://www.mediafire.com/download/oi...d_Insane_P9.7z - SEEM 1.6 Insane Edition

    http://www.mediafire.com/download/x8...d_Insane_P9.7z - SEEM 1.6 Insane Edition with less blood on bodies

    http://www.mediafire.com/download/96...sane_afa_P9.7z - SEEM 1.6 Insane Edition with Vanilla flaming arrow effect

    http://www.mediafire.com/download/i4...sane_afa_P9.7z - SEEM 1.6 Insane Edition with Vanilla flaming arrow effect and less blood on bodies



    Mech



  10. #310
    Civis
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Thank's man, for the quick update... your mod is a must have for me!!

  11. #311

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    @Mech really damn i just where getting used to the M2TW style fire arrows. lets hope that you soon can work on some really neat effects.
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  12. #312

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Thx Mech

  13. #313
    Ordinarius
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Quote Originally Posted by Sir_Pee_Alot View Post
    @Mech really damn i just where getting used to the M2TW style fire arrows. lets hope that you soon can work on some really neat effects.
    Sorry. You can use the Steam version wich contains my Medieval 2 style flaming arrows. Don't forget to delete the other version in your data folder.

    Mech



  14. #314
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Thanks MD

  15. #315
    Ordinarius
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    My pleasure and thank you for the +rep!



  16. #316

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Thanks Mech

  17. #317

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    How are we doing on full patch 9 compatability?

  18. #318
    Ordinarius
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 31.01.2014 for Patch 9)

    I updated the OP for Patch 9 compatible mod versions.

    Have fun.
    Mech



  19. #319

    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 31.01.2014 for Patch 9)

    Quote Originally Posted by Mech_Donald View Post
    I updated the OP for Patch 9 compatible mod versions.

    Have fun.
    Mech
    This is a "must have"-mod for me.
    Thx for the update, mech...

  20. #320
    Ordinarius
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    Default Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 31.01.2014 for Patch 9)

    Thank you for your positive feedback!

    Have fun!
    Mech



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