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Thread: Pdguru's Legal Weed Mod 9/20/14

  1. #1
    Tired of TWC Arrogance
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    Default Pdguru's Legal Weed Mod 9/20/14


    Pdguru's Legal Weed Mod

    The grave that they dug him had flowers
    Gathered from the hillsides in bright summer colors,
    And the brown earth bleached white at the edge of his gravestone.
    He's gone.
    ... But eternity knows him, and it knows what we've done.

    Version 5.1 Now on Steam
    http://steamcommunity.com/sharedfile.../?id=316147397






    Adjusted colors and grass textures, flowers added. Images above use GEM.

    A couple of old versions here for those who preferred them. http://depositfiles.com/files/zmd87852s




    Last edited by Pdguru; September 24, 2014 at 10:39 PM.

  2. #2

    Default Re: Pdguru's Legal Weed Mod

    awesome, when will there be a release?

    Napoleon: Fields of Glory mod link below. . .
    http://www.twcenter.net/forums/showthread.php?t=499906

  3. #3
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Pdguru's Legal Weed Mod

    pudgurization 3.0

  4. #4
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Pdguru's Legal Weed Mod

    Wait a minute. Is this flower texture from NTW/ETW?

  5. #5
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    Default Re: Pdguru's Legal Weed Mod

    Noif - Nope... Are you suggesting I am stealing other modder's textures?

    Ignoring that, some white flowers thrown in...

    Last edited by Pdguru; November 10, 2013 at 10:26 PM.

  6. #6

    Default Re: Pdguru's Legal Weed Mod

    I'm jealous you guys have rigs that can play this game in it's full graphical glory

  7. #7
    Ganossa's Avatar 최정장군
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    Default Re: Pdguru's Legal Weed Mod

    *ugh* I am afraid to ask but could you optimize it for GEM or have a version that goes along (graphically) with my mod?

  8. #8
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    Default Re: Pdguru's Legal Weed Mod

    Quote Originally Posted by LuciferHawk View Post
    *ugh* I am afraid to ask but could you optimize it for GEM or have a version that goes along (graphically) with my mod?
    I have no idea how I would do that... These are just .dds file changes - so don't they take on GEM changes like all the rest?

  9. #9
    Ganossa's Avatar 최정장군
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    Default Re: Pdguru's Legal Weed Mod

    Quote Originally Posted by ♔Pdguru♔ View Post
    I have no idea how I would do that... These are just .dds file changes - so don't they take on GEM changes like all the rest?
    I meant GEM changes the look of the game and changing the look of grass on top of that will look different than vanilla + your changes.

  10. #10
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    Default Re: Pdguru's Legal Weed Mod

    So how can these files be optimized for GEM? I use GEM and the above screens are taken using it.

  11. #11
    Ganossa's Avatar 최정장군
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    Default Re: Pdguru's Legal Weed Mod

    Quote Originally Posted by ♔Pdguru♔ View Post
    So how can these files be optimized for GEM? I use GEM and the above screens are taken using it.
    Haha, ok thats all I need to know. Making this awesome improvement while you use GEM is optimizing it already thanks!

    @Octavian21, if you are the one that made the mod you use as your profile picture I do encourage you to team up with Pdguru. I love both of your work on roman armor but had to decide which to pick (chose Pdguru's at the moment) but a combination of both would be great. Like lower tier armor looking like yours and higher tier like Pdguru's. Anway, I know you guys are better in that field.
    Last edited by Ganossa; November 11, 2013 at 08:05 AM.

  12. #12
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    Default Re: Pdguru's Legal Weed Mod

    Oh, OK, that's good, Luciferhawk!

    Note to everyone who uses this mod - please provide pictures of your results!

  13. #13
    Ganossa's Avatar 최정장군
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    Default Re: Pdguru's Legal Weed Mod

    Quote Originally Posted by ♔Pdguru♔ View Post
    Oh, OK, that's good, Luciferhawk!

    Note to everyone who uses this mod - please provide pictures of your results!
    Did now know you uploaded it already. There is a weird bug when zoomed out to see the textures.


    Also compared to the flora the ground changed too but not fitting to the flora changes in all pictures
    Last edited by Ganossa; November 11, 2013 at 08:47 AM.

  14. #14

    Default Re: Pdguru's Legal Weed Mod

    Excellent job!

    I remembered the Skyrim and older series flora ambience mods. I always liked a lot from those details. Real good Pdguru hats off!

  15. #15
    satyrus's Avatar Civis
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    Default Re: Pdguru's Legal Weed Mod

    Great Mod , but i have the same Problem as LH. I see Squares on the ground

  16. #16
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    Default Re: Pdguru's Legal Weed Mod

    Hello,

    Thanks for the feedback. I don't zoom that far out, so have not seen the squares, LOL. No idea what causes that, :-(. As for the ground texture, not sure what that is, but will take a look. As for the flowers, at this point all locations have the same ones. You can just delete the files for regions where you don't want them using PFM. Also, the game seems to resize the base grass so the same one will be small in one place and large in another - hence the tall flowers. If you look at your second picture those are small grasses made huge (pretty weak visuals frankly). I don't think there's anything I can do about that I'm afraid.
    Last edited by Pdguru; November 11, 2013 at 03:39 PM.

  17. #17
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    Default Re: Pdguru's Legal Weed Mod

    OK, I have removed the file that I believe was causing the odd ground texture and will post a revised release in the OP. I am hoping this may also prevent the squares you reported from the high altitude. Let me know.
    Last edited by Pdguru; November 11, 2013 at 03:55 PM.

  18. #18
    Ganossa's Avatar 최정장군
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    Default Re: Pdguru's Legal Weed Mod

    Quote Originally Posted by ♔Pdguru♔ View Post
    OK, I have removed the file that I believe was causing the odd ground texture and will post a revised release in the OP. I am hoping this may also prevent the squares you reported from the high altitude. Let me know.
    The squares are gone, good job on that one. The "problem" with the new flora is that the effect is pretty tense. -> it is better to see but also more different to the surrounding (ground and trees have been dried out in my scene but the grass and flowers are lush but rare). Maybe it could help if you increase the density? If that is possible?
    If you want I can post another screen.

    I also gave feedback on your other mod. Found a bug there.

  19. #19
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    Default Re: Pdguru's Legal Weed Mod

    Quote Originally Posted by LuciferHawk View Post
    The squares are gone, good job on that one. The "problem" with the new flora is that the effect is pretty tense. -> it is better to see but also more different to the surrounding (ground and trees have been dried out in my scene but the grass and flowers are lush but rare). Maybe it could help if you increase the density? If that is possible?
    If you want I can post another screen.

    I also gave feedback on your other mod. Found a bug there.
    Not sure what you mean. Perhaps a picture would help?

    Regarding other mod, I did comment - the African bodies and heads are larger so they pop through in places. It's the price of diversity.

  20. #20
    paradamed's Avatar Praepositus
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    Default Re: Pdguru's Legal Weed Mod

    Cool mod!

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