Page 33 of 72 FirstFirst ... 823242526272829303132333435363738394041424358 ... LastLast
Results 641 to 660 of 1422

Thread: CloseCombat CAI BAI v01 (Update 13.02.2015)

  1. #641
    Luntik's Avatar Biarchus
    Join Date
    Feb 2010
    Location
    Russia
    Posts
    626

    Default Re: Close Combat mod (Updated 22.10.2013)

    Quote Originally Posted by Jochem Hraback View Post
    It doesn't work better; IE = blank page. I understand that it is not a easy way to create a new account from an another downloader but with mediafire your supporters will not experiment fails at all...Impossible for me to download cc 3.3 since 20 mn...


    EDit: can't download anymore your files. Don't know why ....Always Clear.gif....And I try, try, try again hour after hour
    Perhaps the next big update will be on the new hosting.

  2. #642
    Luntik's Avatar Biarchus
    Join Date
    Feb 2010
    Location
    Russia
    Posts
    626

    Default Re: Close Combat mod (Updated 22.10.2013)

    Quote Originally Posted by Lord Ragnar View Post
    Hi Just noticed your mod on steam workshop is at 3.2 and not 3.3 Please advise.
    In steam workshop CloseCombat v3.2. + feature "fully compatible with any unit packs", my mistake, i am not change namber, its must be v3.3.
    Steam workshop CloseCombat v3.2. = TWC CloseCombat v3.3.
    Quote Originally Posted by Lord Ragnar View Post
    ... PS could you look at having a hold the line or guard mode added to your mod please..... Like in the good ol days of rome1......
    I am afraid that no chance.

  3. #643

    Default Re: Close Combat mod (Updated 22.10.2013)

    Quote Originally Posted by Luntik View Post
    Perhaps the next big update will be on the new hosting.
    Ahah ! you have awakened my curiosity ! Impatient to enjoy it; thanks a lot for your efforts


    Edit: Check it, now it's working ! :p

    http://www.twcenter.net/forums/showt...nload-anything

    Give me credits please, no its a joke !
    Last edited by Jochem Hraback; October 23, 2013 at 12:02 PM.

    Igne Natura Renovatur Integra
    Δεῖμος καὶ Φόβος

  4. #644
    Luntik's Avatar Biarchus
    Join Date
    Feb 2010
    Location
    Russia
    Posts
    626

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    Update submod CloseCombat [leather thorax] v2
    • For Thorax Swordsmen celtic sword (vanilla) was replaced by greek kopis/xiphos

  5. #645

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    Perfect. THANKS!

  6. #646

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    im having issues with cc in my newly update rome patch 4. I turned off auto update. Seems like patch 5 has lots of issues, so im not updating to it till hotfix. So my question is, what version of cc is compatible with patch 4? Im so frustrated ryt nw with the game, so i hope you will respond to reduce my frustration. Ive been experiencing ghost forum as well,no one seem to respond.

  7. #647

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    Luntik good sir, after I finally finished my work and I started up the game with the new version of CC I noticed that the accelerated step is turned on outside of forests areas. Would you be so kind and upload a version without the accelerated step like it was before. I would be very grateful for it

    Or if you don't want to be bothered with it can you send me a pm on which table's I have to edit.

    Other than that good job with the new version

  8. #648
    Luntik's Avatar Biarchus
    Join Date
    Feb 2010
    Location
    Russia
    Posts
    626

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    Denco,
    tbl. "unit_fatigue_effects"
    for stat="stat_speed" add to "value" +0.05 or +0.1

  9. #649

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    Thx.

  10. #650

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    Quote Originally Posted by Yadz View Post
    im having issues with cc in my newly update rome patch 4. I turned off auto update. Seems like patch 5 has lots of issues, so im not updating to it till hotfix. So my question is, what version of cc is compatible with patch 4? Im so frustrated ryt nw with the game, so i hope you will respond to reduce my frustration. Ive been experiencing ghost forum as well,no one seem to respond.
    You're on patch 5. Turning off auto updates doesn't stop steam from auto updating Rome 2. Cool, huh? Since you're on patch 5, just grab CC v3.2, and off you go! I played a vanilla patch 5 battle while waiting for Luntik to update CC for patch 5, and it made me want to vomit. Thankfully he got it updated ricky tick.

  11. #651

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    I'm curious does your mod affect chariots? Because I think chariot SUCK except killing Slingers they almost instantly die. Someone posted on totalwar forum that it's probably because of my mods, and i use ur mod so ... I was wondering if unit spacing affects chariots can you test it?

  12. #652

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    Quote Originally Posted by Yadz View Post
    im having issues with cc in my newly update rome patch 4. I turned off auto update. Seems like patch 5 has lots of issues, so im not updating to it till hotfix. So my question is, what version of cc is compatible with patch 4? Im so frustrated ryt nw with the game, so i hope you will respond to reduce my frustration. Ive been experiencing ghost forum as well,no one seem to respond.
    I freaking know what you mean, Patch 4 has mad issues too I am bout to uninstal, reinstall & go back to patch 3.

  13. #653

    Default Re: Close Combat mod (Updated 23.10.2013) submod [leather thorax] v2

    Luntik...i can't find 3.3 version on workshop...

    ahhh ok. solved!

  14. #654
    upnarmed's Avatar Laetus
    Join Date
    Sep 2011
    Location
    Honolulu - Hawaii
    Posts
    4

    Default Re: Close Combat mod

    Thank you

  15. #655
    Luntik's Avatar Biarchus
    Join Date
    Feb 2010
    Location
    Russia
    Posts
    626

    Default Re: Close Combat v4.0. (Updated 27.10.2013)

    CloseCombat v4.0. (Updated 27.10.2013)new
    • Cavalry increase vs infantry

  16. #656

    Default Re: Close Combat v4.0. (Updated 27.10.2013)

    Luntik...please...update the same mod on workshop...

  17. #657

    Default Re: Close Combat v4.0. (Updated 27.10.2013)

    Thx for the update Luntik, will test it as soon as I find the time.

  18. #658

    Default Re: Close Combat v4.0. (Updated 27.10.2013)

    yeah please workshop is the best.

    Hey, do I have to install all close combat versions? I tried just the last patch 4.0 but didn't get me satisfied at all because hoplite phalanxes in formation keeps an akward one....disordered
    Last edited by Tenerife_Boy; October 27, 2013 at 04:24 PM.

  19. #659

    Default Re: Close Combat v4.0. (Updated 27.10.2013)

    Luntik, on Steam Workshop you can update the old mod using the Mod Manager. You have to keep the same file name, though.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  20. #660

    Default Re: Close Combat v4.0. (Updated 27.10.2013)

    Does this work with radios mod

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •