Go to the kv_rules_table, at the very bottom are the two rows:
tickets_multiple_victory_points
tickets_single_victory_point
At least in PFM there seems to be a cap to how high the value can be. I went with 1E+36. That led to me instantly losing the battle after 10 seconds. It's possible the code doesn't like that mathematical a formula for its value, since I had tried to type 999999999999999999999 ect. So it is possible we can set it so high, just not with the PFM right now.
So I switched it to 1000000. Lowest numerical value before it goes 1E+07. This time the capture point did display a numerical value. Last time it didn't.
After Pontus took the point at 57:20, I minimized the game and let it run until the points ran out: http://i.imgur.com/EM8vHn5.jpg
At 46 minutes it was 9993 something something, since the rest of the digits disappear beyond the edge of the window.
At 35:20 it was 9986 something something something.
At 29:49 this was the value: http://i.imgur.com/83EEI89.jpg
Meaning, 30 minutes did not see a full revolution of a hundred million points. It went from 1 billion to approximately 998,000,000.
Simply put: We cannot set the VP to some infinite number, but we can set it high enough that more than two hours should be able to occur and you will not run out of victory points. In fact I am pretty sure you could have a battle going for 24 hours and not run out of VP points.
So that's the worst case scenario - the best being we can remove them for all but sieges. No idea if that is the case.



Reply With Quote













