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Thread: Loading mod-type .pack files

  1. #1

    Default Loading mod-type .pack files

    What am I missing? I don't seem to be able to get this working. Here's what I did: 1) I changed building_slum_dismantle_cost in campaign variables from 500 to 100, 2) I created a .bat file using the mod switch, and dropped my .pack file in the \data dir 3) Load a new campaign, and created a slum. Cost to demolish was still 500, not 100. It's possible the value isn't used by the game, but it seems more likely that I've missed something obvious in loading the .pack. The .pack is type 'mod'. Something obvious before I spent a lot more time on this?

  2. #2

    Default Re: Loading mod-type .pack files

    Hey sage, I'm by no means an expert, but here's something for you to try until someone more knowledgeable gives you an answer. Since your pack is a mod type maybe this mod manager will work for you to get your changes implemented? http://www.twcenter.net/forums/showt...OL-Mod-Manager No idea if it'll work or not, but worth a shot, right?

  3. #3

    Default Re: Loading mod-type .pack files

    Had not seen that -- trying now.

  4. #4

    Default Re: Loading mod-type .pack files

    I'm having the same problem. Using the PFM, I make a new mod. I then open another pack, extract the files I want.

    Open my own mod, add the files I extracted, make my changes.

    Saves my own mod.

    But it does not load.

  5. #5

    Default Re: Loading mod-type .pack files

    Same here, I did a simple texture replacement pack files of some of the unit icons but none show up ingame. It seems like the pack itself or the contents are completely ignored.


    see also my thread:
    http://www.twcenter.net/forums/showt...nt-not-working

  6. #6

    Default Re: Loading mod-type .pack files

    Ok I'm starting to think there's an limitation on the files you can actually change via a pack file. Either that or the PFM tools we use have a problem.I tried out a simple loading screen replacement (ui -> loading_ui -> load_images) now but the loading screens are unchanged. This rather disappointing.

  7. #7

    Default Re: Loading mod-type .pack files

    I'm going to try it more this morning, but I think there's a problem here.

  8. #8

    Default Re: Loading mod-type .pack files

    Here's what I tried. I took the Radious battle mod, updated the morale values for casualities to be very large negative numbers (-800), and tried loading that. What I would have expected is that the units route very quickly on achieving the first threshold (10%) or definitely by the second (20%), but they did not. That is using the .pack type movie. If I use a command line batchfile, i.e. "rome2.exe mod <somepack.pack>" I don't see any difference. I see lots of mods going up, but I'm not convinced that those that use .pack files are actually doing anything.
    Last edited by sage2; September 06, 2013 at 12:38 PM. Reason: update...

  9. #9

    Default Re: Loading mod-type .pack files

    Well, it's clear that some movie type pack files load, and some don't. It's not clear to me what the distinction is.

  10. #10

    Default Re: Loading mod-type .pack files

    Yeah seem pretty bad. I'm still wondering if it is "our" fault, meaning that the pack files are not in the proper format or if CA did something to block the files from getting read.

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