Is this mod compatible with this 2 or 4 turns per year mod: http://www.twcenter.net/forums/showt...turns-per-year
I ask because they both modify the startpos.esf file.
HOWEVER it gets really tedious really fast. You're not done yet because it you stop now, you'll just get the slot with no units. In order to adjust and edit these, go to "units_custom_battle_permissions". There you will have to add alot of rows and such. The tricky part is the rosters. Some of them are easy because you just need to take the data from an already exsisting faction and just duplicate and change the name. You can do this with the British Tribes, the Celtic Tribes considered Gallic and the German Tribes. You could probably do it with some of the Greeks as well.
Where it gets tough is factions like Getae. There's no faction to take units to copy from. This stumped me for a while, then I discovered the "units_to_groupings_military_permissions" table. This has a list of all the units divided roughly by country or culture. So you need to know what factions are classified as so you give them the right units. i'm still working on it.
So would it be theoretically possible to make the greek cultures playable for people who didn't pre-order?
The Question is...How far will CA go for Rome?
http://www.twcenter.net/forums/group.php?groupid=2130-A group of the bogans, by the bogans, for the bogans.
For anyone wanting to change the number of turns per year it is very, very easy. Download EditSF 1.0.7. Load the startpos file. Now follow this;
Campaign_StartPOS -> COMPRESSED_DATE -> CAMPAIGN_ENV -> CAMPAIGN_MODEL -> CAMPAIGN_CALENDER (HIGHLIGHT CAMPAIGN CALENDER) Three fields will pop up on the right side. The top number will be 1. Change it to the number of turns per year you want.
Unless there is another way to change the number of turns the dudes file I quoted doesn't actually change anything from the already avaliable version.
and again - Seleukids are playable and turns per year are 4 - maybe first upload was wrong...
is this for real? i feel like its going to get us into patching troubles in the future due to the plans of releasing these playable factions in DLC.... I want to download it... bad.. i dont know how long CA will take to release Baktria as a DLC if ever and they are one of my favorite factions to play in mods for Rome 1
They changed the way how they handle DLC now. All the DLC greek states were technically unlocked already. I'm assuming they put in a check to see if you have the DLC before they apparent on your selection screen. Not sure, if this is why I cant get Rhodos to appear.
In regards to DLC faction difference, you can see all the factions are not finished. They probably add in special units, some graphics, faction traits, update the starting script, maybe some of game functions(I heard confederation crashes for the nonplayable), and finally to do a brief voice overview on the faction. Example Bactria is one of the few factions I think is almost practically ready for DLC, it has a full roster and a quite good one.
Last edited by izanagi11; September 09, 2013 at 05:24 AM.
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