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Thread: Playable Factions and Custom Battle (Updated 20.11.2014) - Patch 16 DLC

  1. #141

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Compatible for multiplayer?

  2. #142
    izanagi11's Avatar Semisalis
    Join Date
    Jul 2006
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    Chicago, IL
    Posts
    417

    Default Re: Playable Factions (Total 103 Added this round - 80)

    @SolomonXxX No, you will just have to wait. They are already unlocked, I assuming they have code that check for DLC factions that prevent them from showing up on your selection screen.
    "The shape of you, the shape of me, the shape of everything I see.."

  3. #143

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Thanks, I've got it working! Also do you plan on making custom badges to replace those white boxes, if it's even possible to do so?

  4. #144

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Hey, just registered to thank you for making all those factions playable. Will it be possible to make them accessible for custom battles too? I sure hope that this moddable or doable via modding, because I don't get why they are not playable in custom battles to begin with. Most of the factions have unique units which would make a good amount of experimenting unit compositions in custom battles and would make multiplayer battles so much better. Having modeled all those unique units and factions just to not make them accessible to the player seems like a waste to me. Anyways thank you very much for the work and keep it up!

  5. #145

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Now all we need is some sort of unit guide....

  6. #146
    Ritter-Floh's Avatar Artifex
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    Default Re: Playable Factions (Total 103 Added this round - 80)

    look over rhodos - cannot see any problems with it - would make the same like you, dont know, why it not listet in selectionscreen???? but i have you file a little bit modded, so people can play all factions with 4 turns per year...
    Attached Files Attached Files

  7. #147

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Nice work guys

  8. #148
    Den Stark's Avatar Tiro
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    Default Re: Playable Factions (Total 103 Added this round - 80)

    Rhodes does not want to ...Added Seleucids, 120 fractions of you
    Attached Files Attached Files

  9. #149
    Prince of Judah's Avatar Senator
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    Default Re: Playable Factions (Total 103 Added this round - 80)

    Your work is wonderful. Thank you.

    One issue I noticed is that some factions (i've only tried Axum) cannot recruit cavalry, probably due to the fact that they might be incomplete. Now Axum DOES have cavalry already because you can raise a General with "Ethiopian Cavalry." But the tech tree/ buildings or whatever don't work right.

  10. #150

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Marvellous mod,thanks very much. Now with this and Radious' mods the game starts to improve. Does the All factions 4tpy by Ritter-Floh (Knight of the Flea lol) replace/overwrite the original faction mod btw ? I just wish someone could improve the major factions especially Carthage which seems to disappear early if an AI faction. Is it possible to give them Nova Carthage at start for example ?

  11. #151

    Default Re: Playable Factions (Total 103 Added this round - 80)

    you can check each faction´s units in Encyclopedia. I think they will not have any unique units though
    Empire Total War Imperial Destroyer MOD videos

    http://www.youtube.com/watch?v=7qHwf...o1jzaF1nzdfd1A

  12. #152

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Besides the obvious issue of missing faction icons in the faction selection screen, are there any other issues?
    -Voice of the Celtic warriors in EB 1 and writer of the original tutorial on sound and music editing for RTW.

  13. #153
    Ritter-Floh's Avatar Artifex
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    Default Re: Playable Factions (Total 103 Added this round - 80)

    Quote Originally Posted by Jihada View Post
    Marvellous mod,thanks very much. Now with this and Radious' mods the game starts to improve. Does the All factions 4tpy by Ritter-Floh (Knight of the Flea lol) replace/overwrite the original faction mod btw ? I just wish someone could improve the major factions especially Carthage which seems to disappear early if an AI faction. Is it possible to give them Nova Carthage at start for example ?
    its exactly the same mod - only 4 turns per year. so it overwrites the 1 turn per year variant

  14. #154

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Sorry if already mentioned, but everytime I play as Persia after a few turns the entire world declares war on me.. that is specifically every faction all at the same time..

  15. #155

    Default Re: Playable Factions (Total 103 Added this round - 80)

    I'm so happy guys! I finally figured out a way to add the unplayable factions to custom battle! Modifying two recently opened up DBs, i can finally add these factinos to custom battle! The catch is I have to add the rosters sorta manually. This is good for some, like the Celtic factions and such, but some like the Iberians or the Dacians are a little bit more complicated. Also I have to do it one at a time. But the good news is they have their icons, names and everything! Here's a list of the ones I have done:AeduiBoiiCimbriEbdaniI need to try one that isn't based on a playable faction now. Is there any way I can see a list of rosters for the unplayables? I need to know what the entire roster is or at least the ones not currently in playable ones. When I get this finished, I would love to combine it with this mod here.

  16. #156

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Sorry if already mentioned, but everytime I play as Persia after a few turns the entire world declares war on me.. that is specifically every faction all at the same time..

  17. #157

    Default Re: Playable Factions (Total 103 Added this round - 80)

    I seem to have discovered a problem with this.

    I'm 20 turns into a campaign as Armenia. Loving it, by the way, really fun unit roster. But I took over a settlement with another culture and I found that I can't seem to build any culture producing buildings whatsoever meaning sever unrest for a long, long time. Anyone know a fix or a bandaid for this? Do any of the agents boost culture conversion? Or what if I destroy the city when I take it...hmmm...would really love to get back into the Armenia campaign.

  18. #158

    Default Re: Playable Factions (Total 103 Added this round - 80)

    ..... just played your mod and it is awesome to have all those factions but I think you have missed one that was one of my favourite in Total War Rome....The Sekucids.... Would be great if we can get this too

  19. #159

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Quote Originally Posted by King_Azzole View Post
    Besides the obvious issue of missing faction icons in the faction selection screen, are there any other issues?
    No missions, and I believe no civil war.

  20. #160

    Default Re: Playable Factions (Total 103 Added this round - 80)

    please somebody upload this file to another site. mediafire, dropbox etc.. cus i cant download this.

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