help i have the unlocked factions in custom battles only! and it's impossible that i have another mod as this is the only one installed
help i have the unlocked factions in custom battles only! and it's impossible that i have another mod as this is the only one installed
"The shape of you, the shape of me, the shape of everything I see.."
I can confirm the two latest files (without MR) work with latest patch... I was getting crashes from the previous files. Cheers Iza for the latest uploads.....
Also Iza, what is the toon-startpos file used for? Sorry if that is a dumb question
Nice work, looking forward to the updates.
Nice work !
======03/31/2013 Patch 11 Content Update #2 ======
10 Factions more completed with full Faction Descriptions and Custom Faction Traits and Icons
For more details, see SPOILER below:
Spoiler Alert, click show to read:
Kudos to Umbrecht for supplying me with Marcomanni. I tried my best with the rest, but they may be lower quality than what Umbrecht usually provides me with.
NEW PACKS
Simply download and install with Mod Manager only ONE file PACK file, either the:
1) FT (Faction Traits) “all_factions_playable.pack”
-Includes CUSTOMIZED faction traits for those which are done
-The rest are GENERIC for now. We’ll get to these eventually and SPECIALIZE/CUSTOMIZE them
SAME Download link as in OP:
http://sourceforge.net/projects/twr2...e.zip/download
/////////////////////// OR \\\\\\\\\\\\\\\\\\\\\\\\\
2) GFT (GENERIC Faction Traits) “all_factions_playable_gft.pack”
-With each new fully customized faction, at least the faction description and updated political party information make it into this variant as well. Otherwise, generic faction traits.
SAME Download link as in OP:
http://sourceforge.net/projects/twr2...t.zip/download
Note: If you already downloaded Content Update #1’s GFt… then you don’t need to download this GFT update, since it’s the same thing, nothing changed. Update #1 GFT had all 20 faction descriptions included.
For STEAM WORKSHOP: Izanagi, you may post these up. With this update, the following factions were completed: Marcomanni, Getae, Himyar, Ma’in, Gerrhaea, Libya, Gaetuli, Garamantia, Edetani, Gallaeci.
Thus, these faction groups were completed:
1) Daco-Thracian Tribes
2) Iberian Tribes
3) Arabian Tribes
4) African Tribes
Log Changes
Note: More for Izanagi
Spoiler Alert, click show to read:
Got another 10 done today. Only 14 left!
Anyways, time to finally embark on my HatG campaign as Carthage. Can’t wait to smash as many war elephants against silly Romans as I can. YUM!
Afterwards, I’ll update my Nomadic Tribes Expansion mod with brand-new models and textures.
Only after the above two initiatives are done, I’ll come back to finish the last 14, thus wrapping up AFP content updates in the next update [wrapping up Greek, Celtic, and Eastern faction groups, I think], whenever that will happen.
Tha-that’s all folks,
Peace, TG
one little mod completly diverse the game,thanks so much guys
Edit: made it
Last edited by john duca; April 02, 2014 at 12:37 PM.
Me too, help us, all factions only work at custom battles doesnt show in grand campaign.
I have a question. It seems to be that the victory conditions in the pre-game campaign menu (where i choose the faction) are different then the victory conditions in the campaign itselves
(im talking about provinces to capture), which are the correct victory conditions? Please help me
What you saw was not the victory condtions for that faction, but for another faction. In the startpos.esf there is two places to put it: one for the selection screen and the other is the actually game. I only update the actually game part, because it just takes too much time to do both. In the selection screen if the faction doesnt have victory condition it will instead display victory condition of another faction that was selected.
Basically in game display victory condition is the correct one.
Last edited by izanagi11; April 05, 2014 at 07:12 AM.
"The shape of you, the shape of me, the shape of everything I see.."
Oh I was wondering about that too, actually lol.
Well, if and when CA stops updates for Rome 2, then we probably should cover that, for completeness sake. However, NOT anytime before then. I agree and fully concur with you Izanagi that it's just double the busywork.
I'm waiting for your document on how you handle ESF editing for VCs. Meanwhile, I'll try to finish my document on how I go about adding custom traits to an example faction. As I've stated earlier, having these documents on our AFP SourceForge page would help reproducibility but also, we probably should add these two documents as modding resources tutorials. This way, anybody else willing to learn can take our AFP foundation and mod the custom effects and what not how they like it.
For example, one very simple edit which I'm currently fond of doing is taking a faction and changing its vanilla flag and colors for both armies, banners, etc. It's real simple but very satisfying since it's a smallish edit, but affects gameplay for an entire campaign worth.