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Thread: Playable Factions and Custom Battle (Updated 20.11.2014) - Patch 16 DLC

  1. #261

    Default Re: Playable Factions (Total 103 Added this round - 80)

    Quote Originally Posted by Ritter-Floh View Post
    look over rhodos - cannot see any problems with it - would make the same like you, dont know, why it not listet in selectionscreen???? but i have you file a little bit modded, so people can play all factions with 4 turns per year...
    The file that was attached in that post, the ALL_FACTIONS_4turns.7z no longer works appropriately. The factions are still unlocked, however, it's 1 turn per year, not 4. Not sure if the latest patch messed it up or not.

    I also tried using the startpos.esf from the above archive with the newest (v6) Playable Factions pack file and it results in a crash upon selecting "New Campaign"

    I'm not going to lie -- I'm desperate for this mod to be functional with four turns per year.

    EDIT: Edited the post for a simple typo. :p

    Oh, the quote and file can be found on Page 8 of this thread if I'm not mistaken.

    http://www.twcenter.net/forums/showt...5-Added)/page8
    Last edited by inoksvere; September 11, 2013 at 04:14 AM.

  2. #262

    Default Re: Playable Factions(104 Added) and Custom Battle(Total 105 Added)

    Awesome mod, but I found another issue in skirmish mode there is no Persia.

  3. #263
    izanagi11's Avatar Semisalis
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    Default Re: Playable Factions(104 Added) and Custom Battle(Total 105 Added)

    There has been whacky things going on with this site, I constantly have to relogin to do anything yesterday. This morning I'm able to download both files, so I say make sure you are logged on and download right away. Bugs, ugh! I ment to turn off slaves and I will take a look at persia and etruscan.
    "The shape of you, the shape of me, the shape of everything I see.."

  4. #264

    Default Re: Playable Factions(104 Added) and Custom Battle(Total 105 Added)

    izanagi11
    Please check the skirmish mode there is no Persia faction in it. But it's avaliable in campaign

  5. #265
    Umbrecht's Avatar Libertus
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    Default Re: Playable Factions(104 Added) and Custom Battle(Total 105 Added)

    Mod is great but missing units/technologies/buidlings icons in ecyclopedia just to note .

  6. #266

    Default Re: Playable Factions(104 Added) and Custom Battle(Total 105 Added)

    Could somebody add the Aerverci? (sp) It's an Iberian faction with some unique units.

  7. #267

    Default Re: Playable Factions(104 Added) and Custom Battle(Total 105 Added)

    Could somebody add the Aerverci to the campaign list? (sp) It's an Iberian faction with some unique units.

  8. #268
    izanagi11's Avatar Semisalis
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    Default Re: Playable Factions(104 Added) and Custom Battle(Total 105 Added)

    Quote Originally Posted by Umbrecht View Post
    Mod is great but missing units/technologies/buidlings icons in ecyclopedia just to note .
    Only the main factions were done for lot of the areas, I be honest I dont know if I'm willing to face up to monster task to fix encyclopedia with all the faction info.
    "The shape of you, the shape of me, the shape of everything I see.."

  9. #269
    Umbrecht's Avatar Libertus
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    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    yes, but it is more complex there are some missing events text descriptions in game, missing begin battle text in button (but blank button function still, just no text), same with brightness and gamma description in main menu options (button works but text is missing).
    I think it has something to do with TuranianGhazi great submod (that one giving missing descriptions etc to the unlocked factios) for your mod , not being updated to the playablefactions6 file you just uploaded.
    I don't use any other mods (and Silver Sparrow had similar problem one or 2 pages earlier).
    I will try to uninstall TuranianGhazi current file and see if that works the problem out. Eralier your mod worked for me without any problem.

  10. #270

    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    Does this work in multiplayer?

  11. #271
    Umbrecht's Avatar Libertus
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    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    And im playing standard Rome on Legendary.
    After removing current version of TuranianGhazi submod for your mod problem is solved , all text descriptions, missing buttons texts, encyclopedia icons are back to normal, while still using your mod.
    Maybe contact TuranianGhazi and ask him to update his GREAT addition to Your wonderful mod, they are both one of the MUST HAVE for Rome 2.

  12. #272

    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    In v7 there is no Persia. Please fix this.

  13. #273

    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    Sorry in v7 persia have been added, thank you.
    Sorry for inconvenience

  14. #274
    Den Stark's Avatar Tiro
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    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    Anybody can throw the alternative link for TuranianGhazi great submod?

  15. #275
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    HelpDoes it work? Can I expect to see a lot of units in the factions that I choose? Lets say I choose Cimrbi, I won't get the same old units right?Will patches affect the mod?Whats the latest way to install this?





















































  16. #276

    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    Is there any chance that slaves will be returned into skirmish menu. Cause as I have noticed they have been removed then you added Persia.
    Thank you.

  17. #277

    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    I would like slaves back in custom battles, especially if you can give them rebel units!

  18. #278

    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    Are celeucidas in this mod? and Greek factions from DLC?Thanks for the work

  19. #279

    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    Oh also, can you fix the Co-OP UI? Most of the factions are hidden, but I saw you fixed the Custom Battles UI. (Yes, this is compatible with Co-OP)

  20. #280

    Default Re: Playable Factions and Custom Battle - Bug Fixes for Update

    the factions are only available to custom battle not campaing

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