I believe, Soothsayer. That they're planning a Nomadic Tribes DLC for release with Seleucids. Most likely with exclusive units. Although I don't see the Seleucids getting more men.
[Already an amazing arsenal.]
I believe, Soothsayer. That they're planning a Nomadic Tribes DLC for release with Seleucids. Most likely with exclusive units. Although I don't see the Seleucids getting more men.
[Already an amazing arsenal.]
Many thanks about patch 4 beta update!
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME...... I SAW... I MODDED
Common sense removed due being Disruptive.
Woa, wait there Epirus... where did you get the info on that? I mean I do see some hidden things in the DB tables that indicates a future Nomadic Tribes DLC... but not this soon, along with the Seleucids?! Really? I mean I'm psyched, but at the same time, would like them to spend more time developing that, giving all the time that's needed.
Yeah, torn between wanting Nomadic Tribes DLC now vs. later, but polished and good. Leaning on later, willing to wait, but please make it polished and good... and not just new units, but new models, textures, tech tree, buildings, everything. Pleadjee gimme more to play and mod with. Tee hee.
Patience young padawan. Temples are coming, I'll look at the building recruitment after that.
Did you enable the mod using the MOD manager? Go back to main post and do step 10.
It is fine, they are celtic culture, you just nearly alot of greeks. You should download Agent2P mod Gatea/thrace.
I fully expect you to make them even better after that DLC gets released, chop chop!
"The shape of you, the shape of me, the shape of everything I see.."
Yeah, I missed on the Mod manager thing, figured it out later after posting this question. Thanks though!
It says it's conflicting with the new Radious Total War mod (patch 4), at "db\effect_bundles_to_effects_junctions_tables\effect_bundles_to_effects_junctions". Any idea how to fix it?
Ah, I believe I found it here.
On this site, to be precise.
I believe it was a thread posted by CraigTW.
I also looked it up and saw a few videos about it.
Sorry, I looked it up a while ago whilst trying to find the Seleucid, and I can't remember exactly where.
Is anyone else having a bug with the Brigantes?
I started playing as them, recruited a spy like I always do. Thing is, the spy, whenever I clicked on him, caused the game to go insane and keep flashing white and black. However, if I clicked off him it disappeared. Anyone else having that?
This padawan is so excited oh noez. Also, I think it might be better for Meroe's pikemen to be standard pikemen, but with less armor. Not levy pikemen, just 'pikemen' with leather or lighter armor, maybe the iron age swords that the Egytpian pikemen have too.
How do I use this mod with other mods which modifie the stapos file?
Sorry I posted this particular post in the wrong forum. You can delete this post.
Last edited by Prince of Judah; October 06, 2013 at 04:26 PM.
====== Update ======
NOTE: ALL these files are NEW, not overwrites of anything on the OP (original post)
Nothing changed in PATCH4BETA STARTPOS.ESF mod for this update. ONLY the PACK files were changed.
PATCH4BETA PACK mod CHANGES
Update Log Changes:
Spoiler Alert, click show to read:
Simply download and install with Mod Manager only ONE file PACK file, either the:
1) FT (Faction Traits) “all_factions_playable.pack”
-Includes CUSTOMIZED faction traits for those which are done
-The rest are GENERIC for now. Don’t worry, we’ll get to them eventually and SPECIALIZE/CUSTOMIZE them
http://sourceforge.net/projects/twr2...e.rar/download
Download Link is NOT THE SAME as the one in the OP because of the switch to WinRAR. Izanagi please post up these new links.
/////////////////////// OR \\\\\\\\\\\\\\\\\\\\\\\\\
2) GFT (GENERIC Faction Traits) “all_factions_playable_gft.pack”
http://sourceforge.net/projects/twr2...t.rar/download
This download is new. I think for future releases, we might get rid of the NFT all-together and just support the AFP base and AFP GFT.
/////////////////////// OR \\\\\\\\\\\\\\\\\\\\\\\\\
3) NFT (No Faction Traits) “all_factions_playable_nft.pack”
http://sourceforge.net/projects/twr2...t.rar/download
Download Link is NOT THE SAME as the one in the OP because of the switch to WinRAR. Izanagi please post up these new links.
Well, tha-that’s all for this weekend, I have a busy week ahead, so I’m out
Yet don’t fret, Izanagi has a large, juicy religious building update cooking up for yall
Peace, TG
AAAUGHSBSHRHR CAN'T WAIT TILL MINOR FACTIONS IS FIXZORSED
game crashes on clicking start campaign, beta patch 4. no mods or anything else installed.
There is possible one or two things you did wrong
1. Did you copy one of the pack files (example all_playable_factions.pack) to "C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\data"
2. What most new players forgot you have to enable the mod using MOD Manager http://www.twcenter.net/forums/showt...36-Mod-Manager
"The shape of you, the shape of me, the shape of everything I see.."
It is the number of turns per year, I personally use 2 turns/year. What CAI mod are you using? I've never seen Epirus survive before, either Rome, Sparta, Athens, or Macedon always get them. Rome was probably focus else where and Veneti sweeped into with one or two stacks.
"The shape of you, the shape of me, the shape of everything I see.."
May I know what's extra step to unlock Baktria ? Editing the startpos and the 2 political files doesn't seems to work for me (I duplicated Pontus entries for these).
CIVITATVS CVM AVGVSTVS XVI, MMVIIN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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