Cant find path to empire.exe? what exactly am i looking for when manually searching?
Cant find path to empire.exe? what exactly am i looking for when manually searching?
My game is not in the standard location. The manager says I need to point it manually to the location of the "empire.exe". But I can't seem to find that. Can anyone help me?
Hi all,
Just my 2 cents.
After weeks of getting mod manager to work i had a breaktrough and it finally works for me.
What i used to do is extract the zip file using 7zip. That will create a folder with that name. The folder and it contents i placed in my Total War Rome 2 folder.
This time i just copy and paste the .exe and the .dll directly into the Total War Rome 2 folder and it now works!
My mod manager can no longer load Rome 2 with three mods attached, constantly freezing on the very first screen that you see. Could someone please help, or will I have to go to each individual mod page and ask around there?
Please Help!
mm is no longer works even with the latest version on your down load page, all that happens when i run mm is the game loads but hangs on loading screen, vanilla works fine, but can no longer run any of my mods? any help on this would be appreciated. thanks
My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
campaigns
(India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
(Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
"Burma, 1942"
My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.
I am unable to even run mod manager. as soon as i double click, it says it has stopped working... it seems others have had this problem as well. some feedback or help would be very much appreciated. thanks
So what the hell does this mean:
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at ModManager.ModManagerForm.writeUserScript(TextWriter writer, String nonModRelatedScriptText)
at ModManager.ModManagerForm.launchGameButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
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I am still unable to run mod manager, even after a fresh install. as soon as the mod manager is double-clicked, it immediately stops working and closes. the folder and all 3 files are extracted to the desktop and I have also tried extracting them to the common/rome 2 folder. same result. perhaps some FAQ or installation instructions included in the readme would help? maybe your link is also bad and doesn't transfer the files properly? I have seen this problem on here from at least 7 other people in this thread alone in the past 2 weeks, so it isn't an isolated incident. solving this problem would go a long way to improving the modding community. thanks for the help
Hey when I try to open the game from the mod manager the screen turns black.. then I have to ctr+alt+delete to shut the game down.
Any got this problem and any fix for this ?
Thanks.
can someone help me here, i just downloaded this tool however it is unable to find my empire.exe. I even search it manually and it also can't find it. I am using steam twr2
So i get it up and running and when i hit launch it starts Rome 2 up but then it just crashes
A quick update guys.
As many are aware I'm maintaining an old Empire TW code base of Mod Manager, code that isn't my own and furthermore is extremely hefty for what is essentially a simple tool.
As such I've completely rewritten Mod Manager recently, from scratch. It should almost definitiely fix any current problems, or if there are any further problems they can be fixed very easily as I'll know what is going on.
The UI for the new MM is similar in ways, but is now much clearer and you don' get any options that are useless to you, and some new ones that are. Anyway, more on that shortly.
I cannot for the life of me get this to work. I downloaded the mod manager and put it on my desktop. It can't find the Rome.exe file and when I point it to the Rome II location it gives me this...See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at ModManager.ModManagerForm.fillModListView(String profileName)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Fra...7/mscorlib.dll
----------------------------------------
ModManager
Assembly Version: 1.0.0.0
Win32 Version: 1.0
CodeBase: file:///C:/Users/Drew/AppData/Local/...ModManager.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL...dows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL...089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL...em.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL...figuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL...System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL...essibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
WHAT AM I DOING WRONG??
Mod Manager seems not to work with TWR 2 1.4----Crashes as soon as you launch the game. When I run the game with out it, it does fine. Mod Manager is definitely causing the crashes.
CIVITATVS CVM AVGVSTVS XVI, MMVIIN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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Could someone, please, add user manual of some kind-for noobies, like me?