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Thread: PFM - Please refer to thread in Attila forum now

  1. #141

    Default Re: PFM 3.0 beta

    I uploaded new schema with the entries sent by Jinarik and Pietro.
    Also new PFM software version 3.0.2:
    - R2 Icon added
    - Empty db tables displayed in blue font in tree
    - Fixed Clone Row
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  2. #142
    pajomife's Avatar Protector Domesticus
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    Default Re: PFM 3.0 beta

    Where is rge dl link to 3.0.2?

  3. #143
    Biggus Splenus's Avatar Primicerius
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    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  4. #144

    Default Re: PFM 3.0 beta

    Rejoice, I uploaded schema 33 which unlocks every single table (AFAICT)!
    Please update and tell me if you still find anything wrong.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  5. #145

    Default Re: PFM 3.0 - Rome 2 supported

    Hey, daniu awesome work!!

    Edit: Never mind problem fixed.
    Last edited by blackheartz; September 10, 2013 at 06:33 PM.

  6. #146
    Settoken's Avatar Libertus
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    Apr 2007
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    78

    Default Re: PFM 3.0 - Rome 2 supported

    Hi I keep getting the same ing error each time I try to launch PFM --> game directory not found even tho it's the good adress I don't get it

  7. #147
    Foederatus
    Join Date
    Mar 2010
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    28

    Default Re: PFM 3.0 - Rome 2 supported

    OK, I have a problem here. I edited some tables, I added some effects to some traits and technologies etc., saved, and now the PFM won´t open the tables anymore??? What´s wrong?

  8. #148
    alhoon's Avatar Comes Rei Militaris
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    Default Re: PFM 3.0 - Rome 2 supported

    Does anyone know where I can edit unit hit points? I tried changing the unit bonus hit points from the land tables but it didn't do anything, although changing the morale in that table worked perfectly.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  9. #149

    Default Re: PFM 3.0 - Rome 2 supported

    Quote Originally Posted by alhoon View Post
    Does anyone know where I can edit unit hit points? I tried changing the unit bonus hit points from the land tables but it didn't do anything, although changing the morale in that table worked perfectly.
    That kind of question really is off-topic here, I'd like to keep this thread to bug reports, issues with the schemata, etc.

    Quote Originally Posted by Jopo_80 View Post
    OK, I have a problem here. I edited some tables, I added some effects to some traits and technologies etc., saved, and now the PFM won´t open the tables anymore??? What´s wrong?
    Now "I did something, why didn't it work" is too unspecific a bug report.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  10. #150

    Default Re: PFM 3.0 - Rome 2 supported

    Thank you so much!

  11. #151

    Default Re: PFM 3.0 - Rome 2 supported

    PFM working fine till yesterday. Now i cant open it becouse of error mentioned in first few pages. Version 3.0.2 but previous also dont work. On my second rig i have no trouble.
    How can i fix that? Do i need to delete some registry tracks from PFM?

  12. #152

    Default Re: PFM 3.0 - Rome 2 supported

    I uploaded schema_34. All references between tables that can be resolved are now added!
    So, the "use combobox cells" should work now - give me a shout if it still break for some.
    Also, some fixes are in (including the factions table).
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  13. #153
    Inevitability won
    Patrician Citizen

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    Default Re: PFM 3.0 - Rome 2 supported

    Will you ever revert TSV import to the way it used to be, it was far better that way and I've had a number of people ask me why their mods aren't working, and this is the reason why.

    Maybe you've already done so, I don't use 3.0.2 cause of the issues.

  14. #154
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: PFM 3.0 - Rome 2 supported

    cool stuff as always, thx!

  15. #155
    TuranianGhazi's Avatar Biarchus
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    Default Re: PFM 3.0 - Rome 2 supported

    UNBELIEVABLE! Keep up the great work, daniu! You enable the TWC community like no other!




  16. #156

    Default Re: PFM 3.0 - Rome 2 supported

    Quote Originally Posted by .Mitch. View Post
    Will you ever revert TSV import to the way it used to be, it was far better that way and I've had a number of people ask me why their mods aren't working, and this is the reason why.

    Maybe you've already done so, I don't use 3.0.2 cause of the issues.
    "the way it used to be" is three years ago...
    Honestly, I don't know how it used to work. Did it just replace the whole file? Because that sure seems less flexible to me, but I guess I could add that as an option.
    Either way, there still is the Postprocess->Minimize DB files feature which will remove all lines that contain the same data as the vanilla files. I find this the better way because this way, your pack is guaranteed to only have the data you changed, and it doesn't matter whether it was edited by the PFM or via a TSV export (which I don't use myself).
    Lastly, I'm why people's mods don't work due to a TSV import; I'd assume it's because of duplicate values in primary keys. That would be a good idea for me to add a validation against in the PFM.

    Oh, and you can choose whether to export TSV or CSV in the options. I had to add that because I only have OpenOffice and it handles CSV different from MS Office.
    Last edited by daniu; September 12, 2013 at 01:27 AM.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  17. #157
    THANGDACLAC's Avatar Civis
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    Default Re: PFM 3.0 - Rome 2 supported

    Hi Daniu! Thank so much!!!

  18. #158

    Default Re: PFM 3.0 - Rome 2 supported

    Quote Originally Posted by daniu View Post
    "the way it used to be" is three years ago...
    there still is the Postprocess->Minimize DB files feature which will remove all lines that contain the same data as the vanilla files. I find this the better way because this way, your pack is guaranteed to only have the data you changed, and it doesn't matter whether it was edited by the PFM or via a TSV export (which I don't use myself).
    And I finally understand how to use TSV now! This just got a whole lot faster.

  19. #159

    Default Re: PFM 3.0 - Rome 2 supported

    Thank you so much for this

  20. #160
    Choki's Avatar Domesticus
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    Default Re: PFM 3.0 - Rome 2 supported

    Nice job!!! Thanks a lot!

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