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Thread: PFM - Please refer to thread in Attila forum now

  1. #121

    Default Re: [TOOL] PFM 3.0 beta

    For me beta5 and beta6 does not ready any of the entries inside, just greyed out, beta2 and beta3 did read some of them though.
    Last edited by zowrath; September 07, 2013 at 06:02 AM.
    Maratha Light Infantry - http://www.sendspace.com/file/ibfygu

    Col. Michael Kováts Hussars
    - United States - http://www.sendspace.com/file/j272k5

    Norske Geworbne & Trondhjemske Regiment - Norway -
    http://www.sendspace.com/file/tmvpk6


    Links updated 06.05.13

  2. #122
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: [TOOL] PFM 3.0 beta

    Quote Originally Posted by Radious View Post
    Beta6 - is the schema updated? For me it can read like few db tables only, cant for exaple techlogies, buildings_junctions_effects..... all these i could read and edit in previous versions.

    In schema is here total mess, tons of topics and psots from many people, everyone uplaoding something else and no complete 1 single schema file whic would be constatly updated. Result is that every version of pfm can open and read different db tables
    Same here

  3. #123

    Default Re: [TOOL] PFM 3.0 beta

    Quote Originally Posted by husserlTW View Post
    Do we know how we have to name the script file? I tried user.script.txt and user.rome2_script.txt. Maybe this is the problem with "mod"types.
    Good point, they may have changed the script file name, haven't even considered that.

    Also I have noted a problem with exported csv/tsv, getting no answer. When you import it adds the entries instead of replacing and the final table has double, triple, etc. entries.
    That's intended behavior, remove superfluous entries manually.
    Also the Pack Optimization feature should still work and remove them automatically.


    I've had it with TWC for now, I've opened a PFM beta thread at http://forums.totalwar.com/showthrea...7-PFM-3.0-beta.
    Please use that for further bug reports.


    About the schema files, I'm having a hard time getting an overview on which ones are around (not least because of the TWC problems).
    Please don't post schema updates on the forums but send them to me a private message; also on totalwar.com until TWC is fixed.
    husserl's effort in coordinating them is very welcome. I'd suggest you create a thread on totalwar.com as well to get it underway.
    It's probably best to assign ranges of tables for people to decode by table name starting letter so you have an easier time putting them together and can send them to me in bulk.

    All communication to me on totalwar.com until further notice please.
    Last edited by daniu; September 07, 2013 at 06:38 AM.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

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  4. #124

    Default Re: [TOOL] PFM 3.0 beta

    Open master and rome2 schema and replace string with string_ascii. To do it fast in your editor find and replace replace all:

    type='string' /> to type='string_ascii' /> and

    type='string' to type='string_ascii'

    Use exactly the bold above.
    Last edited by husserlTW; September 07, 2013 at 06:36 AM.




  5. #125

    Default Re: [TOOL] PFM 3.0 beta

    Quote Originally Posted by wlf89 View Post
    hi,
    when i open the db there are more red test and the unit_tables doesn't show the unit.Attachment 293445





    I believe its that the unit table is blank in Rome total war 2 and replace with two new tables called Main_Unit_table and also Land_units_tables at least that is what i get from looking through the raw db tables. they added the two new tables and got rid of the old ones so its no longer under the unit entery but rather main and land.

  6. #126
    MaradoX-'s Avatar Libertus
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    Default Re: [TOOL] PFM 3.0 beta

    I'm currently working on finalizing the schema file for RTW2.I'll send it to you asap, it's based no data from the db's we got on day 1
    Divide and conquer...

  7. #127

    Default Re: [TOOL] PFM 3.0 beta

    land_units (units stats in general) and land_units_to_unit_abilities (for assigning which units get abilities?). Would be really nice to be able to edit. Im wondering, are abilities moddable, such as phalanx? I wish to maybe mod hoplite phalanx to have similar 'charge and combat formation' capabilities as pikeman phalanx, and that in combat all rear flank hoplites hold their spears vertically..
    Last edited by Moonhoplite; September 07, 2013 at 08:21 AM.

  8. #128
    m_1512's Avatar Quomodo vales?
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    Default Re: PFM 3.0 beta

    In the game menu, Rome 2 option is greyed out for me, for some reason. Thoughts?


  9. #129

    Default Re: PFM 3.0 beta

    We cannot edit unit --'

  10. #130

    Default Re: PFM 3.0 beta

    Just want to thank you for your hard work.

    Finally im able to add units to the much too small roster of Suebi. Just add them in units_to_groupings_military_permission and building_units_allowed. This will make them playable during campaign only, not in skirmish.

  11. #131

    Default Re: PFM 3.0 beta

    I made handy tool to add easy new schema: http://www.twcenter.net/forums/showt...1#post13219600




  12. #132
    Condottiere SOG's Avatar Domesticus
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    Default Re: PFM 3.0 beta

    derpy mcderpstein strikes again!
    Last edited by Condottiere SOG; September 08, 2013 at 11:29 AM. Reason: edit
    Erasmo
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  13. #133
    Pnutmaster's Avatar Dominus Qualitatium
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    Default Re: PFM 3.0 beta

    I myself am stuck decoding naval_units and land_units. I swear that some of the values in the XML are nowhere to be seen in the hex editor.
    Under the patronage and bound to the service of the
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  14. #134

    Default Re: PFM 3.0 beta

    anyone that gets a version of this working with Main_units and Faction_Tables will get a rep sandwwich,

  15. #135

    Default Re: PFM 3.0 beta

    Thanks for doing this guys.
    Last edited by Osbot; September 08, 2013 at 03:25 AM.

  16. #136
    Biggus Splenus's Avatar Primicerius
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    Default Re: PFM 3.0 beta

    I understand your pain with TWC daniu, it's been going on for weeks but the problems persist. I wish we would here some form of official word from GED
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  17. #137

    Default Re: PFM 3.0 beta

    Sorry for the Noob question, but how do I display the tables after opening the pack files ? Notepad++ just shows gibberish. Thanks!

  18. #138
    Igo's Avatar Libertus
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    Default Re: PFM 3.0 beta

    Im having a problem with PFM 3.0.1 and below. When opening some files(most notable the building db files), nothing shows up on the viewing window on the right or if Ive already viewed another file that does show - thats what shows up.
    I can get the files if I use notepad(open in text).

    Help this is driving me crazy.

  19. #139

  20. #140
    Methoz's Avatar Senator
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    Default Re: PFM 3.0 beta

    Hello, how i can change (which table) cities names?
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