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Thread: PFM - Please refer to thread in Attila forum now

  1. #41

    Default Re: [TOOL] PFM 3.0 beta

    Daniu, I recommend posting this where Jack responded to Mitch's efforts, so that this gets more visibility. Market yourself by making a new post demonstrating your need for this, even though it's quite obvious, communicating never hurts!

  2. #42
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: [TOOL] PFM 3.0 beta

    Daniu, Why my PFM only show gray background???? I cant see any single db tables.

  3. #43
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: [TOOL] PFM 3.0 beta

    Hello daniu, tons of thanks for the hard work.

    Would like to second JaM's request, the file battle_entities is significant important for our battle mode modding.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
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    Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, the established Anthropocentrism destroys the basis of existence.
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  4. #44
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: [TOOL] PFM 3.0 beta

    delete, double post
    Last edited by DaVinci; September 05, 2013 at 05:53 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  5. #45

    Default Re: [TOOL] PFM 3.0 beta

    I'm after the building effects myself.

    Aside, I forsee drama soon regarding the F2P files...

  6. #46

    Default Re: [TOOL] PFM 3.0 beta

    Not directly related to this, but as I haven't done any editing since Empire, could someone point me in the direction of a PFM guide?

  7. #47

    Default Re: [TOOL] PFM 3.0 beta

    I would like to get access to battle_entities Give me that and im happy... well one more thing was needed to do - improve terrible AI!
    ps. sry for my bad language

  8. #48
    Settoken's Avatar Libertus
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    Default Re: [TOOL] PFM 3.0 beta

    Even with the new "locate directory" option I'm still getting the error

  9. #49

    Default Re: [TOOL] PFM 3.0 beta

    Now with the release of db xml from CA I've started updating schema. I've tested some small and easy like abilities and video tables and seems it works:

    Code:
    <table name='abilities_tables'>
        <field name='ability' type='string' pk='true' />
        <field fkey='agent_attributes_tables.key' name='associated_attribute' type='optstring' />
        <field fkey='cursors_tables.key' name='associated_cursor_mode' type='string' />
        <field name='is_active' type='boolean' />
      </table>
    
    <table table_name='videos_tables'
             table_version='2'
             guid='861963f8-af56-47fb-9215-c961493666dd'>
        <field name='unknown' type='string' />
        <field name='unknown' type='string' />
        <field name='unknown' type='int' />
        <field name='unknown' type='int' />
      </table>
    
      <table table_name='technologies_tables'
             table_version='4'
             guid='5f434686-d655-4522-b404-98c12f9206e9'>
        <field name='Technology ID' type='string' pk='true' />
        <field fkey='building_levels_tables.level_name' name='Building ID' type='string' />
        <field name='Position Index' type='int' />
        <field name='research_points_required' type='int' />
        <field name='icon_name' type='string' />
        <field name='military_prestige' type='int' />
        <field name='naval_prestige' type='int' />
        <field name='economic_prestige' type='int' />
        <field name='enlightenment_prestige' type='int' />
        <field name='mp_available_early' type='boolean' />
        <field name='mp_available_late' type='boolean' />
        <field name='info_pic' type='string' />
        <field name='ai_bias' type='int' version_start='1' />
        <field name='unique_index' type='int' version_start='2' />
        <field name='unknown' type='boolean' />
        <field name='unknown' type='boolean' />
        <field name='unknown' type='boolean' />
        <field name='unknown' type='boolean' />
        <field name='is_civil' type='boolean' />
        <field name='is_engineering' type='boolean' />
        <field name='is_military' type='boolean' />
      </table>
    I'll keep updating and post here the results. There is no point to update unknown headers, we can do that later.
    Last edited by husserlTW; September 05, 2013 at 07:34 PM.




  10. #50

    Default Re: [TOOL] PFM 3.0 beta

    Sounds good to me. Can't wait.

  11. #51

    Default Re: [TOOL] PFM 3.0 beta

    Found a slight problem when releasing my minimods - new packs are not created in the right format. It can be worked around but it took me a little while to figure that out.

  12. #52
    STELLover's Avatar Senator
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    Default Re: [TOOL] PFM 3.0 beta

    Quote Originally Posted by ♔Noif de Bodemloze♔ View Post
    Daniu, Why my PFM only show gray background???? I cant see any single db tables.
    Same problem here. It seems I can open the pack files perfectly but I cannot edit a single db as it shows as a grey screen (the tables dont show up)

    By the way thank you Daniu for your efforts. You deserve a ton of rep for your efforts

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

  13. #53

    Default Re: [TOOL] PFM 3.0 beta

    Works for me thx Man!



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  14. #54
    STELLover's Avatar Senator
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    Default Re: [TOOL] PFM 3.0 beta

    Quote Originally Posted by Cotta View Post
    Works for me thx Man!



    Uploaded with ImageShack.us
    How did you get it to work? Mine shows blank grey screens for all dbs?

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

  15. #55

    Default Re: [TOOL] PFM 3.0 beta

    Quote Originally Posted by STELLover View Post
    Same problem here. It seems I can open the pack files perfectly but I cannot edit a single db as it shows as a grey screen (the tables dont show up)

    By the way thank you Daniu for your efforts. You deserve a ton of rep for your efforts
    Hey guys, I was having the same problem. In the menus at the top, to the right there's one called "Game" Make sure you click on R2TW. For me STW was checked off by default. That fixed it for me, hope that works for you guys too!

  16. #56
    Biggus Splenus's Avatar Primicerius
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    Default Re: [TOOL] PFM 3.0 beta

    The packs I save don't active in game, am I doing something wrong, and am I the only one?

    I've tried saving as both movie and mod format, with the user.script for the mod format too.
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  17. #57

    Default Re: [TOOL] PFM 3.0 beta

    Still cant open any relevant tables like battle entities or projectiles. anyway good to see we are progressing

  18. #58
    Inevitability won
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    Default Re: [TOOL] PFM 3.0 beta

    Two problems Daniu.

    -Currently created packs are PFH3 not PFH4 packs.. this is everyones problem I'm guessing.
    -Although you may prioritize other things over this, "Import TSV" doesn't work anymore.

    Quote Originally Posted by JaM View Post
    Still cant open any relevant tables like battle entities or projectiles.
    Maybe you should get going decoding the db tables then?

  19. #59
    Biggus Splenus's Avatar Primicerius
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    Default Re: [TOOL] PFM 3.0 beta

    Well, this should speed up heaps with the info CA released
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  20. #60

    Default Re: [TOOL] PFM 3.0 beta

    How did you get it to work? Mine shows blank grey screens for all dbs?
    It worked for me only for the first time for a pack . Rextracting/reinstaling pfm didnt helped.

    I also experienced some other problems with tipical PFM operations like saving, extracting etc. i guess we must wait a bit ;].

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