Alright. I need a short extension. Im having problems with my circuit box. When I turn my fridge on via the circuit box it turns off, and when the switch is flipped off my fridge turns on. Very strange.
Plus I need to PM my allies about this dwarf problem we have here. Seems some beards need trimming.
As I also didn't get an answer from Dux or Loose Cannon and I am pretty sure I did nothing forbidden I will just go ahead and upload the turn.
I got a mission to take Riverrun and got 3 Iron Guard units for it in Thranduils Halls.
With the help of a 3 Star general I adopted this turn I could attack and beat the Rhun and SE forces.
The Rhun army did an ambush attack and fought alone. Afterwards the SE army was destroyed.
Because of a cavalry unit I recruited last turn I could block the river to kill the armies. http://fs2.directupload.net/images/150721/wmo9unfy.jpg http://fs1.directupload.net/images/150721/2jz9vpr4.jpg
I want to know if I can defend a settlement with 455 men defending it. I have 4 76 men units and 2 75 men units with the general that will be autoadded exactly 455 men.
Will the gates be allowed to be opened? Else I have to send another full unit in.
If that's the case I will upload a different save. http://www.mediafire.com/download/uh...56_outside.sav
A full stack doing ambushing? How is that possible. Doesn't matter much though, probably you could defeat us together anyways with those 3 Iron Guard units
Well, you need 6 full units to be safe from spies. I'm not 100% sure, but I think a unit is 76 men, in that case you would need 6 * 76 , 456 men. An autoadded general doesn't count in this, I believe.
Most Promising Youngblood TATW: Chieftain Khuzaymah
Ok if full units is the keyword it should be fine now.
I had to destroy a brewery to add a single guy to a 75 men squad, I hope you are happy.
The people of Dale will hate you for all eternity.
The mercenary unit did start with 75 men, just look at the even upkeep. (Units with a banner carrier will start with a man more. Halberdmen, pikemen and mercenaries don't have one)
So now there are 456 men defending if you attack with exactly 6 full units.
Can someone tell me how this adding one guy can cost 120 gold? It was a simple axethrower unit.
Yes, it's about 6 full units. You are free to use any unit to get to this '6 full unit' number, as long as the numbers match.
It's not about whether I'm happy or not, but I can assure you you won't be if you get attacked with the help of a spy because you didn't have enough men inside
This 120 gold is probably because your unit didn't have the armour upgrade already or lost it partially. So on top of retraining the 1 soldier, you also make armour for the entire unit.
Most Promising Youngblood TATW: Chieftain Khuzaymah
I just noticed a VM from Nice. Nobody decided to sub me while I was away? Good lord. Well im leaving here shortly, i'll have this done by tonight when I get home.