Can i ask if this mod now its compatible with the steam overlay?
Can i ask if this mod now its compatible with the steam overlay?
Oh you can turn FXAA back on, no big deal there. I'm just using the nvidia driver version.
I thought about just changing the in game gamma but I was trying to leave that 20/12 and do it all with GEM but maybe I'll give it a try.
Thanks
Last edited by AstroCat; July 28, 2014 at 12:21 PM.
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I really dig your settings man. Very understated - nothing overly flash, and you keep text crisp and got rid of all the "late" GEM effects like that awful gold banding.
I personally tweak it a bit and add FXAA\SMAA (I haven't decided which I prefer, yet). I'm not an AA enthusiast, but even I have issues with RII's AA.
I found the NCP FXAA and SweetFX seem similar to me, but I'd have to really A/B them to be sure.
so, i tried it. it works with all the steam, but its incredibly blurry. how do i make it less blurry? it hurts my eyes.
For now, I'm using my "lighter" version because it lets the shadow detail come through a little better on the BM, but I could tweak as I go. Leaving my in-game at 20/12 (default). On my screen this seems to be best, for now at least.
Alright, friends. I've spent the little spare time I've had the past couple days trying to accommodate some requests. A few people didn't like how drastic the shadows were in my original version. I personally like the stark contrast. It feels a little more cinematic to me. In my opinion, it produces prettier screenshots and a slightly more immersive experience.
That being said, I understand that it isn't the most practical in terms of ease of gameplay. I did what I could, tweaking my original settings to produce a brighter version of my original settings. I really wanted to preserve as much of the original color shift as I could. I was able to reduce the shadows significantly. Unfortunately, when I lighten shadows, the mod wants to target some details as well. I did what I could to balance the effect. Take a look.
Also note that many of these screenshots are angled to show the most drastic effect of shadows.
If you like the settings, feel free to use them.
Spoiler Alert, click show to read:
Like I said, I tried to preserve the integrity of my original settings whilst lightening the shadows. That's about it. I hope you enjoy it. This will probably be my last attempt at editing settings. Anyone is welcome to use my settings as a template to work from, though. It's time for me to enjoy the game.
GEM_settings.txt
SweetFX_settings.txt
Gamma/Brightness: 20/12
Quick question, I was thinking about adding a value for you in the GEM_settings.txt that controls the color boost I introduced with version 5.4.
It would basically reduce the color differences to version 5.3.x and allow you more freedom for personal coloring.
I would release that maybe once patch #14 is out to get GEM "up-to-date" for steam
Also people would get back their TrueColor version::
Code:/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF // -- GEM HD Basic Shader -- #define USE_GEMHD 1 //[0 or 1] GEM : Applies basic GEMShader. // -- GEM HD Additional Shader -- #define USE_GEMHBO 0 //[0 or 1] GEM : Applies HBO like GEMShader. #define USE_GEMTrueColor 1 //[0 or 1] GEM : Applies color boost to basic GEMShader.
Is there or could there be a way to just get the color shift only with leaving all other things looking vanilla or neutral? I think it could be cool to start with the color shift and then tweak from that point. This would definitely allow flexibility with the shadow changes. Maybe it doesn't work this way? Just curious.
Update: Duh, just turn the shader off. I might try playing around with this. Well that just turns it all off. I'm really just trying to dial back the intensity of the shader. Compensating by turning up any number of gamma or brightness to settings just blows out white levels and kills detail on that end. I need to take the shaders level down without getting white or black crush on the colors, which loses way too much detail. I know this end of the world from doing projector calibrations.
Last edited by AstroCat; July 29, 2014 at 07:32 PM.
Fozzie, good work with your screens on everything from Lucifer's GEM to Aztecs to Vanilla comparison.
Without mercy. Without compassion. Without remorse.
All war depends upon it.
Question, whats the best settings to make it look like Shogun 2? You know with all the bright colors.
So I know I said that was the last settings change I would be making. A day later, and I've already adjusted my original settings slightly. It's a simple change. I increased the vibrance slightly and used the "LiftGammaGain" to boost the color of the deeper shadows. Here are a few screens:
Spoiler Alert, click show to read:
That's all. Here are the settings if you'd like them:
GEM_settings.txt
SweetFX_settings.txt
Fozzie
Why it goes all blurry sometimes when you alt+tab? Annoying that need to restart game everytime
Anyone know which are the most performance demanding settings? I'd like to turn some down or off. FXAA is already off. What I like the most about GEM is the recoloring. If I could get rid of everything but the coloring I might be in good shape. I take a 10 FPS hit with GEM on unfortunately. Any idea how I'd go about doing this? Thanks ahead of time.
I believe that's the optional additional blur. This mod affects everything. It can't just selectively target the battlefield. It targets the UI as well. By default, I believe the optional blur is activated using the "K" key. You can set it to a new key in the settings, or you can turn it off. I don't enjoy it much myself, so I usually deactivate it.