Thread: R2:TW GEM - Graphic Enhancement Mod (obsolate)

  1. #5881
    kamikazee786's Avatar Senator
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    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Quote Originally Posted by S.V.K. View Post
    Another tribut to Lucifer. All screens with my current settings, without ingame "k" blur.
    Clear, sharp, beautiful (for me). Enjoy the nature.

    Spoiler Alert, click show to read: 

    I´m looking good.
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    The beauty of nature...
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    Can you share your settings

    ??
    If you work to earn a living, why then do you work yourself to death?

  2. #5882

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Hey, is there a way to disable the shader effects on the go? With a hotkey or disabling everything quickly and pressing the Pause button or anything really.

  3. #5883

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    It is possible to make this game look like the alpha game-play, but that required editing the lighting and environment files (which is entirly possible see aztec's mod)

  4. #5884
    Biggus Splenus's Avatar Primicerius
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    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    That didn't work. I installed it, activated the pack in the mod manager launcher thing, clicked play, and nothing happens. Anyone else had this problem?

    Running Windows 8.1
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  5. #5885

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Quote Originally Posted by Splenyi View Post
    That didn't work. I installed it, activated the pack in the mod manager launcher thing, clicked play, and nothing happens. Anyone else had this problem?

    Running Windows 8.1
    Hello my friend ...


    Are you having trouble using Gem in Win 8.1?


    Try installing these files on your pc ...


    DirectX End-User Runtime Web Installer

    http://www.microsoft.com/en-US/downl...ils.aspx?id=35


    Visual C++ Redistributable for Visual Studio 2012 Update 4


    http://www.microsoft.com/en-us/downl....aspx?id=30679

  6. #5886

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    ​Roma L Hawk GEM
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    [IMG][/IMG]

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    Aztec lighting on this one and some ambient light.
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    [IMG][/IMG]

    Funny how his eyes are focused right on the camera
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    [IMG][/IMG]


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  7. #5887

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Same problem here.
    Running on windows 8.1.

    New install of rome 2.
    Game launch.
    Exit game.
    Install GEM 5.4 with optional file for win 8.1.
    Installing:
    DirectX End-User Runtime Web Installer : http://www.microsoft.com/en-US/downl...ils.aspx?id=35
    Visual C++ Redistributable for Visual Studio 2012 Update 4: http://www.microsoft.com/en-us/downl....aspx?id=30679

    Run the game and nothing happens... game doesn't launch unless i remove d3d9.dll

  8. #5888

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Quote Originally Posted by Plathoon View Post
    Same problem here.
    Running on windows 8.1.

    New install of rome 2.
    Game launch.
    Exit game.
    Install GEM 5.4 with optional file for win 8.1.
    Installing:
    DirectX End-User Runtime Web Installer : http://www.microsoft.com/en-US/downl...ils.aspx?id=35
    Visual C++ Redistributable for Visual Studio 2012 Update 4: http://www.microsoft.com/en-us/downl....aspx?id=30679

    Run the game and nothing happens... game doesn't launch unless i remove d3d9.dll
    Just install what's in the optional file.

  9. #5889

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    I did it but it doesn't work.
    The game never launch

    I think someone have some luck and someone not with GEM for win 8.1

  10. #5890

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Try renaming d3d9.dll to d3d11.dll

  11. #5891

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Quote Originally Posted by zombieflanders View Post
    Try renaming d3d9.dll to d3d11.dll
    Actually, disregard this, copy the d3d11.dll file from the directory the DX runtime installer put it into the R2 folder, and rename that file d3d9.dll. It somehow worked once for me.

  12. #5892

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Quote Originally Posted by zombieflanders View Post
    Actually, disregard this, copy the d3d11.dll file from the directory the DX runtime installer put it into the R2 folder, and rename that file d3d9.dll. It somehow worked once for me.
    i try it but it doesn't work...
    I think i will comeback to windows 7 !!

  13. #5893
    Ganossa's Avatar 최정장군
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    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Quote Originally Posted by H0CHM31573R View Post
    Hey, is there a way to disable the shader effects on the go? With a hotkey or disabling everything quickly and pressing the Pause button or anything really.
    Use the scroll-lock key (default) to toggle GEM.

    Quote Originally Posted by Splenyi View Post
    That didn't work. I installed it, activated the pack in the mod manager launcher thing, clicked play, and nothing happens. Anyone else had this problem?

    Running Windows 8.1
    What does "nothing happens" mean? Do you find a dxgi.log file in your folder?

    Quote Originally Posted by Plathoon View Post
    Same problem here.
    Running on windows 8.1.

    New install of rome 2.
    Game launch.
    Exit game.
    Install GEM 5.4 with optional file for win 8.1.
    Installing:
    DirectX End-User Runtime Web Installer : http://www.microsoft.com/en-US/downl...ils.aspx?id=35
    Visual C++ Redistributable for Visual Studio 2012 Update 4: http://www.microsoft.com/en-us/downl....aspx?id=30679

    Run the game and nothing happens... game doesn't launch unless i remove d3d9.dll
    What graphics card do you have and do you also have a dxgi.log file in your R2 folder? R2 should run with DX11 not with DX9 (which is bugged a lot).

    Quote Originally Posted by zombieflanders View Post
    Try renaming d3d9.dll to d3d11.dll
    No, this will not help.

    Quote Originally Posted by zombieflanders View Post
    Actually, disregard this, copy the d3d11.dll file from the directory the DX runtime installer put it into the R2 folder, and rename that file d3d9.dll. It somehow worked once for me.
    This will not help either.

    Replacing the libraries will not help you

  14. #5894
    Ganossa's Avatar 최정장군
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    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    I am about to (permanently) move to the other side of the globe and therefore have to organize a lot of things. Also I have to leave my current development environment behind and the system to play this or other games. Therefore, I cannot continue working on further improvements for the time being but will come back once the time is right.
    I hope you will still enjoy the tool I gave you and build on more presets since many things should be possible with that and only few features come into my mind that I could have implemented.
    Thanks for all your support, the great time (you maybe know how addicting tweaking can be) and I will try to still look into this forum and all related forums when ever I find the time.

    Here some important milestones of GEM::

    First GEM version based on DX9 right after R2 release


    The first DX11 implementation of GEM


    Release of GEM 1.0


    First time working Gauss and Grain shaders (trials with DX9)


    Release of GEM 2.0 HD (from now on softens edges for HD monitors)


    The realistic shader at its limits with GEM 3.x


    ------
    After a few patches CA suddenly changes the BA environments and some of the graphics
    ------

    New approach of the realistic shader with GEM 4.1


    More trials with the bugged DX9 version which sets a standard for the future 5.0 release


    Trials with dynamic depth of field (never released) and new environments for BA and CA (new implemented no HDR, bloom regulations and sun changes)


    Release of GEM 5.0 together with the HBO filter


    Recent release of GEM 5.4 bringing the environmental lightning from other projects


    - Lucifer Hawk

  15. #5895

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Hmmm...I know something worked after I tried that method on Win8.1, but maybe I missed a step somewhere.

    Somewhat related: Have you heard any word from the SweetFX/eFX devs on getting ENB to work in DX11? Or is it a unicorn that just can't be chased down? I installed the Win7 version of GEM on my laptop, and I find it noticeably better.

  16. #5896
    Ganossa's Avatar 최정장군
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    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Quote Originally Posted by zombieflanders View Post
    Hmmm...I know something worked after I tried that method on Win8.1, but maybe I missed a step somewhere.

    Somewhat related: Have you heard any word from the SweetFX/eFX devs on getting ENB to work in DX11? Or is it a unicorn that just can't be chased down? I installed the Win7 version of GEM on my laptop, and I find it noticeably better.
    SweetFX and eFX devs work together but definitely not with the ENB dev. While GEMFX, SweetFX and eFX work with DX11 and everything earlier, ENB is and was always based on DX9 since Boris does not want to implement on DX11. I personally use no ENB anymore. GEMFX is based on the open source code for FXAA injectors and my own implementations. This implementation is using the d3dx library and can therefore not be used for newer DX11 version which are exclusive on Win8.1 platforms. Thats why you have the eFX version as an alternative.

  17. #5897

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Quote Originally Posted by LuciferHawk View Post
    SweetFX and eFX devs work together but definitely not with the ENB dev. While GEMFX, SweetFX and eFX work with DX11 and everything earlier, ENB is and was always based on DX9 since Boris does not want to implement on DX11. I personally use no ENB anymore. GEMFX is based on the open source code for FXAA injectors and my own implementations. This implementation is using the d3dx library and can therefore not be used for newer DX11 version which are exclusive on Win8.1 platforms. Thats why you have the eFX version as an alternative.
    Thank you very much for your detailed explanation.

    And while I (like many others) will be sad to see you go, it sounds like you're moving to an exciting new chapter, and I hope that works out wonderfully for you. GEM deserves the "must-have" status that you made it into.

  18. #5898
    Laetus
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    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Wow how sad to see you go for the time being, LuciferHawk. W/out GEM and your amazing work on this enhancement for R2, it wouldn't even be on my computer for long term lol Between Radious and you, Lucifer, it's made it so fun.

    My hats off to you Sir.. Thanks for giving us gamers such a fantastic tool to use to really enjoy our historical based game and really enjoy tweaking our visuals to really enjoy the Empire we grow and enjoy.

    /salutes
    -Kruz Rahl

  19. #5899
    Senator
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    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    For some reason the pre-sets that come with the mod don't work, the game gives me a black screen on load, however the default and S.V.K. GEM 5.4 work no problems, are the pre-sets out of date?

  20. #5900

    Default Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Quote Originally Posted by zonks40 View Post
    For some reason the pre-sets that come with the mod don't work, the game gives me a black screen on load, however the default and S.V.K. GEM 5.4 work no problems, are the pre-sets out of date?
    You need to add this line to // -- GEM HD settings --:

    #define GAmbienteLight 15.0 //[0.00 to 20.00] Adjust GEM-AmbienteLight power (standard 15.0)

    It's because this line was added to 5.4 but the presets are for 5.3

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