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Thread: 2 turns per year / 4 turns per year

  1. #141

    Default Re: 2 turns per year / 4 turns per year

    Woo.
    Last edited by Mr. Os; September 14, 2013 at 05:42 PM.
    Supporter of Facial Hair for extra Manliness.



  2. #142

    Default Re: 2 turns per year / 4 turns per year

    Editing a saved game seemed to stop the year going up. it was 236BC for several turns

  3. #143
    Cougman21's Avatar Decanus
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    Default Re: 2 turns per year / 4 turns per year

    I tried using the EditSf on a save game. I changed the #1 to #2 years per turn and hit save, but for some reason it doesn't actually saving or work in game? It keeps going back to #1. Any ideas?

  4. #144

    Default Re: 2 turns per year / 4 turns per year

    Bump! This happens to me too. Any ideas?

  5. #145
    Aram Kurdo's Avatar Tiro
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    Default Re: 2 turns per year / 4 turns per year

    PLEASE !!! how can i change the Difficulty in The Game (Saved Ones) ?!

  6. #146
    Menumorut's Avatar Ducenarius
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    Default Re: 2 turns per year / 4 turns per year

    I like many others we discussed this problem with 1turn/year in many topics on here and the vast majority supported the idea of the CA saying out loud that it is enough 1turn per year, now the same majority is clamoring to download this MOD

    also, good job Iaius Statius Laurentius

    »MY GRAPHIC WORKSHOP« UNDER THE PARONAGE OF G☼D HIMSELF »MY ROMEII FAN ART«

  7. #147

    Default Re: 2 turns per year / 4 turns per year

    Has anyone thought of making this mod, but with army movement also cut in half? Armies, especially with stances, move too fast and there are too few open battles in the campaign map; and if there's two turns per year, armies should move half as far per turn right? :O

  8. #148

    Default Re: 2 turns per year / 4 turns per year

    Is there an update for patch2.0 ? The startpos is no a bit bigger.

    Proud to be a real Prussian.

  9. #149
    Drowsy's Avatar Senator
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    Default Re: 2 turns per year / 4 turns per year

    bump

  10. #150

    Default Re: 2 turns per year / 4 turns per year

    The download at the bottom of the first post should still work -- patch 2.0 beta and patch 2.0 have an identical startpos.

  11. #151

    Default Re: 2 turns per year / 4 turns per year

    Quote Originally Posted by Iaius Statius Laurentius View Post
    The download at the bottom of the first post should still work -- patch 2.0 beta and patch 2.0 have an identical startpos.
    just loaded a new game with new patch 2, 1 year turns now =(

  12. #152
    The Wandering Storyteller's Avatar Protector Domesticus
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    I wash my hands of this weirdness!
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    Default Re: 2 turns per year / 4 turns per year

    Help

    I have downloaded Radious Mod and Selecuid Mod.

    How to install this??





















































  13. #153

    Default Re: 2 turns per year / 4 turns per year

    I have the same issue - re-installed the mod and still 1 year per turn Is there an update for the new patch?

  14. #154

    Default Re: 2 turns per year / 4 turns per year

    Yea... it doesn't look like Calender section change with editsf works anymore. I tried modding the new startpos, because it's about 1mb greater in size than the beta2 one and it's still progressing one year at a time. Any clue what other variable it could be?

  15. #155
    airborne guy's Avatar Domesticus
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    Default Re: 2 turns per year / 4 turns per year

    Thanks for this and +REP, now my Generals can live longer lolz

  16. #156

    Default Re: 2 turns per year / 4 turns per year

    Quote Originally Posted by Cougman21 View Post
    I tried using the EditSf on a save game. I changed the #1 to #2 years per turn and hit save, but for some reason it doesn't actually saving or work in game? It keeps going back to #1. Any ideas?
    After you type the number of turns you want hit the Enter key, now the field should show the new number in red, now save.

  17. #157

    Default Re: [Released] 2 turns per year / 4 turns per year

    Is there a reason this can't be done as a normal mod used within mod manager?

  18. #158

    Default Re: 2 turns per year / 4 turns per year

    While the Patch 2 strapos file is bigger than the Patch 2 beta, I downloaded the one given for the Patch 2 beta and its working just fine for 2tpy. Also using Radious Mod just fine as well.

  19. #159

    Default Re: 2 turns per year / 4 turns per year

    Oh god, thanks! Great mod, but campaigns.zip is OFF

  20. #160

    Default Re: 2 turns per year / 4 turns per year

    Quote Originally Posted by babymaker07 View Post
    While the Patch 2 strapos file is bigger than the Patch 2 beta, I downloaded the one given for the Patch 2 beta and its working just fine for 2tpy. Also using Radious Mod just fine as well.
    This seems to be a problem with EditSF 1.07. If you open the Patch 2 startpos.esf, and edit it with EditSF and then save it, the new file is around 275kb smaller. But if you edit the new file, and change the turns back to 1, it stays the same size. This means the EditSF is changing something that CA's .esf editor is not.

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