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Thread: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

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    Default Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will


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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Thanks, watching now.

  3. #3
    LexLuthor's Avatar Civis
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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Already posted in sticky thread.

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    baldrick13's Avatar Semisalis
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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will



    welcome everyone....

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    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    What the heck is fire javelins and poison onager rounds?

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    IlluminatiRex's Avatar Are you on the square?
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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Quote Originally Posted by Greve Af Göteborg View Post
    What the heck is fire javelins and poison onager rounds?
    Mars came up with some interesting weapon designs this fall warfare season.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

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    baldrick13's Avatar Semisalis
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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Quote Originally Posted by Greve Af Göteborg View Post
    What the heck is fire javelins and poison onager rounds?
    the poison rounds could be rocks with dead rotting bodies and plague rats on them?

  8. #8

    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Quote Originally Posted by Greve Af Göteborg View Post
    What the heck is fire javelins and poison onager rounds?
    Fire javelins are Falarica, look them up.
    Poison onager rounds are dead animals.
    Prof's Mods (Attila Mods)
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  9. #9

    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Thank you Jasheon for sharing this. From what I was told, the A.I. in the prologue is set to "Very Easy" so thus you have the inept A.I. play, even though in this video the A.I> units were out-manned from the start.

  10. #10

    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Using dead animal rounds seems like an odd choice in a normal pitched battle. Apart from that, I thought it looked great. I'm sure the whiners are formulating their arguments for how this video was a crime against humanity though

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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Thanks +rep

  12. #12

    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Mhh there are several new promising addictions we know that: LoS, more formations, more abilites but the battle mechanics and dinamics seems to be the same as always. Moreover, the warscape engine doesn't help too much imho, this video could have been about "Total War: ants"....

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    baldrick13's Avatar Semisalis
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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    what is with the blindingly neon blue enemies though?

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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    The Samnites are REALLY blue. Like. Too much.

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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    They are blue when you've zoomed out, it's more subtle when zoomed in.

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    Bothocevil's Avatar Libertus
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    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Very interesting Vid ! Thanks

  18. #18

    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    The bright blue sprites are uh... questionable.

  19. #19

    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    It certainly does look better than the siege assault -video, though they insisted on never once zooming in on the combat, as usual.
    Last edited by InferiorBeing; August 31, 2013 at 03:11 PM.
    CA needs competition.

  20. #20

    Default Re: Total War: Rome II - Prologue Full Battle Gameplay ~ w/ CA Will

    Is it me or are all the fights too quick? Units route too quickly imo.. Big battles in ancient times sometimes take hours and hours and hours.. Im not saying make it realistic but it seems units break after about 20 seconds of fighting.

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