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Thread: The Mongol Terror (BC 2.3.2.2 Hotseat)

  1. #1
    zburanuki's Avatar Ducenarius
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    Default The Mongol Terror (BC 2.3.2.2 Hotseat)



    Hello everyone! The second BC hotseat (the 3rd to tell the truth ) I'm opening will focus on Iran, Central Asia and Norhtern India, the regions that felt for good Genghis Khan's invasions. Seven playable factions will try to survive either by fighting the mongol hordes or by bend the knee to them. In every occasion one is certain: TOTAL WAR on Asia!

    FACTIONS:
    The Malikate of Sindh (DwailerY
    )
    The Seljuks of Iraq (ebs)
    The Paramara Rajputs (ebs/available)
    The Chauhan Rajputs(tavix)
    The Ghaznavid Sultanate (Salah-ad-deen)
    The Ghorid Emirate (goro)
    The Abbasid Caliphate (Gladius_Maximus)
    The Kharezmian Shahdom (zburanuki)

    MAP:
    Spoiler Alert, click show to read: 


    RULES:
    Spoiler Alert, click show to read: 
    1) You have 24 hours to play your turn, if you don't ask for extension or don't have appointed a personal sub, you will be subbed or skipped by the admin

    2) PM or VM the next player after you upload the save.

    3) Battles against human players must be autoresolved and screenshots should be posted as a proof. Battles against the AI can be played on the battle map. Posting pictures of battle odds and results is mandatory. All the pics must show the attacking and defending forces. You are advised to hide the minimap and your finance. You do not have to post the pics if the person you fought against the battle doesn't demand them.

    4) 1st turn peace: You cannot finish your turn in enemy territory or obviously fighting. You are allowed although to cross enemy territory and attack rebels.

    5) No heroic victories against human players. Reload until you have a clear victory.

    6) No surrounding enemy armies and agents with armies, solely to deny them a retreat.

    7) It is not allowed to sally out of a settlement and lose. This denies the opponent's chance to sack the settlement.

    8) All defeated armies are not allowed to move on the turnafter they have been defeated, NOR can they be attacked. They must be alloowed to move or reinforced. If the defeated armyretreats to a settlement or fort, this rule doesn't apply.

    9) You cannot leave a blockaded port without fighting the the enemy fleet first.

    10) It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable.

    11) You are not allowed to destroy buildings when:a) you are under siegeb) a far superior enemy army is one turn away from your settlement.

    12) Regarding the siege weapons ONLY against human players:ballistas: can siege only wooden settlements catapults: can siege forts, cities and castles onlytrebuchets: can siege everything.

    13) You can call Jihad, but 1 army per faction. Jihad against the Mongols will be available once they control at least 5 regions. (AI stupidity
    )

    14) You can use only 4 merchants, 2 spies and 1 assassin, no more.

    15) Spies and assassins are not allowed to spread plague.

    16) All the gifted/traded settlements must disband all their new units save one.

    17) You can't conquer settlements outside the white line, but you do can move merchants there.

    18) The admin's decision's need to be respected. Arguing with thea dmin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat.

    We will use Broken Crescent 2.3.2.2 without any submod installed.
    http://www.twcenter.net/forums/showt...AND-!DOWNLOAD!
    http://www.twcenter.net/forums/showt...ickfix-2-3-2-2
    Data links:
    http://dfiles.eu/files/5oik56mw6
    http://www.gamefront.com/files/23554210/data.zip
    (Extract the .rar files inside BC's data folder)

    admin: zburanuki
    Attached Files Attached Files
    Last edited by zburanuki; September 30, 2013 at 07:28 PM.

  2. #2
    zburanuki's Avatar Ducenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    I broadened a bit the map and added the Caliphate as well. All that is left is a Ghazni player and then we can start. If you guys can find/suggest any other player, it will help a lot.
    Last edited by zburanuki; August 31, 2013 at 04:20 PM.

  3. #3

    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    zubranki i suggest you skip some turns..so that we get close to the mongol invasion period.....i think mongols enter at 1220 not sure..

    this could make the hs much more thrilling..

  4. #4
    zburanuki's Avatar Ducenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    That's a good idea, but factions like Khwarezm and the Seljuks are starting with very few regions and I don't know if they will manage to be ready for the Mongols. I'm not say it because I have the Shahs . Whatever you want guys.

  5. #5

    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    Ghanzis are interesting, but I don't know many members in BC, so I'm not sure who's good. I'm down with doing the chauhans if we don't find another rajput play. Might be a bit OP though, but as long as you guys are up to the challenge! Haha.

    Also the other hotseat is still going yes?

  6. #6
    zburanuki's Avatar Ducenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    Which other HS? The Holy Lands or the Masters of the East? The Rajputs may be OP but the muslim factions can call Jihad on them, so be careful To answer to ablinkhan, I can't skip turns as the economy is going down for many factions and I can't correct it. I've sent some messages, but still no response for the Ghaznavids.

  7. #7
    zburanuki's Avatar Ducenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    Let's start at last this HS with Sindh and Seljuks!
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  8. #8
    ebs's Avatar Centenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    Paramara up!
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  9. #9
    Civis
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    Just got the word..even though it's like a few days old hehe...but I will take Sindh if it's still open

  10. #10
    zburanuki's Avatar Ducenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    Sindh for you then, but form the second turn, ok?

  11. #11
    zburanuki's Avatar Ducenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    Rajputs subbed, Ghazni next.
    Attached Files Attached Files

  12. #12
    zburanuki's Avatar Ducenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    edit
    Last edited by zburanuki; September 06, 2013 at 07:04 PM.

  13. #13
    zburanuki's Avatar Ducenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    Ghurids subbed as well. Abbasids next. http://www.gamefront.com/files/23677...bbasids_t1.rar

  14. #14

    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    i just dont know what d problem with this fing site is its so slow to load just sick whatever kwarz up http://www.sendspace.com/file/n9pfjn
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  15. #15
    zburanuki's Avatar Ducenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    New turn and Sindh up!ps: Don't change the file's name. We only change the faction's name and the turn number. http://www.gamefront.com/files/23679065/TMT_Sindh_2.rar

  16. #16
    Civis
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)


  17. #17
    ebs's Avatar Centenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)


  18. #18
    ebs's Avatar Centenarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)


  19. #19
    tavix's Avatar Vicarius
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    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)

    Ghazni next
    http://speedy.sh/rAb4z/TMT-Ghazni-T2.sav

    Some1 pm the next player, im in a big hurry, ty.

  20. #20

    Default Re: The Mongol Terror (BC 2.3.2.2 Hotseat)


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