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Thread: Announcement : The Rome 2 Total Realism Team would like to introduce itself to you!

  1. #41

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Wish you guys all the best.

    Concerning the current map, i'm really interested what you want to change for the germanic factions, aside from the obvious error in single out the suebian tribe of the Marcomanni from the Suebi faction and giving them their own province.

    A possible solution would be to divide the Suebi in Semnoni, Marcomanni and Langobardi for example, or just exchange the Marcomanni with the Chatti for example.

    I also hope you plan to include special regional units.

    Good luck.
    Last edited by Ariovist; August 31, 2013 at 07:45 AM.

  2. #42

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I hope you bring walls back to large cities like Jurusalem and Syracuse! remove/replace Iceni and add seasons with at least 2 turns per year...

  3. #43
    DaciaJC's Avatar Semisalis
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Excited to see what you lads can cook up.

  4. #44
    Tim_Ward's Avatar Campidoctor
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Yeah, sure. Just will you please, you know, get rid of those gladiators?
    Dominion of Dust. A city of sand. Built your world of nothing. So how long did it stand?
    A 100 years? Now wasn't it grand? Built your world of nothing. How long did it stand?
    What did you think would happen? When did you think it would all fall down?
    Domain of dust in a land of sand. Did yourself right, so let's feel grand.
    Domain of dust in a land of sand. Now there's nowhere left to stand.

  5. #45

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    way to go guys im really looking forward to your modifications!
    War is Hell, and I'm the Devil!

  6. #46
    davieholgate's Avatar Tiro
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Quote Originally Posted by Tim_Ward View Post
    Yeah, sure. Just will you please, you know, get rid of those gladiators?
    dont cry lol, youre gonna have to deal with it until RTR2 is released :p

  7. #47

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Good luck! Really looking forward!

  8. #48
    Primicerius
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Quote Originally Posted by GussieFinkNottle View Post
    Why not lift the small army restriction on the player but not the AI factions? That keeps dynamism without breaking the campaign AI
    Because I'm pretty sure it's meant for both parties and cannot be used for just one. Besides, removing the army cap for the player would give the player a huge advantage over the AI. Ancient battles were often decisive. Look at the Battle of Raphia or the Battle of Phillipi. It almost sounds as though you don't want to be challenged. I can agree with actually increasing the maximum amount of armies you can have.

  9. #49

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I'll be looking forward to playing this in 2 to 3 years lol

  10. #50
    Ballacraine's Avatar Domesticus
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    For sure, it won't happen quick.

    Good things are worth the wait though.

    Balla.
    In faecorum semper, solum profundum variat.

  11. #51
    Ganossa's Avatar 최정장군
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Hi, welcome to TW-Center

  12. #52

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    A dessert wind is my favorite kind. Does it have jellybeans or icecream in it?

  13. #53
    Primicerius
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I think that the R2TR team just sold this game for many people. Will your first release be more minor things like the removal of fantasy units and cosmetic modifications to the campaign map? Perhaps some stat and battle speed adjustments?

  14. #54
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Will you be tackling the heavy use of cooldown abilities? (Every single unit has one)

  15. #55

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Quote Originally Posted by Dan113112 View Post
    I think that the R2TR team just sold this game for many people. Will your first release be more minor things like the removal of fantasy units and cosmetic modifications to the campaign map? Perhaps some stat and battle speed adjustments?
    They should, or maybe someone else will do it. A mod that might come out in a week that kinda touches up the game a little, removes some units and adjusts some stats to make it better. Just to have something within the first week or two rather then months before a release of a major mod.

  16. #56

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Regrettably, we don't allow advertising of mods in the GD section since it's all about vanilla game not mods. We do it because then every other mod team will promote (as witnessed in the past) their mods by making threads here and not in the intended sections.

    Rome 2 is not far away now. Please wait for its release, and WIPS forum, and then this thread will be transferred there and in the mean time you guys can create a thread in the RTR forum and put this announcement in your sigs to attract members there.

    If you have any objections then you can talk to the site administration about it by posting in the moderation commentary thread or creating a new thread in the commentary\Q&S sections.

    Thread closed.

  17. #57

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Thread moved from R2 GD section to Hosted mods section upon mod leader's request.

    Edit
    Thread re-opened.
    Last edited by Ishan; September 05, 2013 at 12:49 AM.

  18. #58

    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Thanks Ishan

    Guys, we will soon post our modding plans for next few weeks and months, as you all know, creating a full mod is time consuming thing. Plus, this game will be heavily patched by CA in following next few months, so creating anything huge will be problematic anyway as each new patch would require us to completely rework everything done. Anyway once editors are ready, you can expect some minor combat and campaign balancing changes in most critical areas.

  19. #59
    Biggus Splenus's Avatar Primicerius
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    I knew about this all along

    Good luck guys, have fun!
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  20. #60
    hollowfaith's Avatar Ordinarius
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    Default Re: [Announcement] The Rome 2 Total Realism Team would like to introduce itself to you!

    Awesome! Let me know if you guys want me to help the team still. My music writing chops have gotten WAY better since VII. If not, good luck mates!
    Rome II Total Realism (TW:R2) - Music composer.
    Rome Total Realism Project (R:TW) - Music composer and noise legionnaire.
    Rome Total Realism: VII (R:TW) - Music composer and noise legionnaire.

    Authentic Ancient World: (TW:R2) - Music composer

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