@Selea, adding new units can be apart of a unit rebalance especially when you are replacing a factions roster rather than just adding new units.
@Selea, adding new units can be apart of a unit rebalance especially when you are replacing a factions roster rather than just adding new units.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
@Magnar:
Till you haven't balanced the whole so you know what you can modify how can you replace something for something else? It's like placing a palace on the sand, how can it stand? The first gut of wind will bring it down.
Balancing a game is a very difficult process because it is like approaching a painting. You cannot proceed in steps doing first a thing, finishing it and then passing to another because elsewhere you will much probably mistake the prospective or make pieces that are clearly not tied one to the other; you have to work in lapses working on the whole and adding a layer over another one (going more and more to the particulars) till everything is perfect.
If you begin to modify in pieces you just make more of a mess than before, and adding/replacing units just does this. If for example you replace and unit but the unit you replace isn't balanced to begin with, how can you really "replace" it? You will just create another unbalanced unit. Same for adding entire rosters because the rosters in this game are all unbalanced to begin with. How can you replace something that you don't know how can be replaced correctly?
But naturally you can have your opinion on how to approach balancing, but in all these years I've never seen an overhaul that balanced a game doing it in pieces or adding/replacing parts until the whole was not correct and you did already know what you could add/replace and in which way.
Don't mistake yourself: I've done it personally to just modify a piece here and there, as in my mod Better Cavalry, it's only that I know it is anyway a mess and not balanced (actually it will make the balance worse on the whole) because it can never be given the approach. But this is the most I am willing to do since making a complete and good overhaul is a very difficult process that requires a lot of time and most of all a team working together. You will never be able to do it alone correctly for many motives, starting from a correct testing. So I don't either start and am just content to make some little change depending on what I want to achieve in that particular circumstance for my campaign (if then others in the same situation like it, good).
Last edited by Selea; September 27, 2013 at 03:22 PM.
Awesome!!!
Glad to see you guys over here, bringin a better rome experience to us![]()
This is a great announcement! TWRII really needs an overhaul. It has good ideas and possibilities due to it's engine but has many flaws and inaccuracies too.
When the time has come, I can help with unit cards and mapping maybe (this depends on CA, first we need their tools!).
Are we there yet?![]()
This very well might be the Second Coming... I've been a huge fan of RTR for a long time, and am ecstatic, and somewhat surprised, to hear that you're are going to try and recover the possible gem hiding under CA's myriad of feces; of different flavors and behaviors. Regardless, best of luck, happy trails, and I think I can say the entire community waits with anticipation for your revival of this currently sad title.
Good Luck, god speed,
Veikeiing
i am willing to change my name to Tony84 if you guys let me beta test for you
Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!
out of interest will RTR have 2 or 3 Roman military reforms?, I loved EBs Roman and other factions military reforms.
like thoise flaming javelins, they are believe it or not, historicly accurate butthem since gameplay balance is more important, like with fire arrows on bowcav it doesnt fit game balance.
Last edited by LordVarius; October 01, 2013 at 05:25 PM.
What about making the mod compatible with http://www.twcenter.net/forums/showt...re-Description ?
They did exist but they were an uncommon weapon used in siege situations, not a regular battlefield option so not historically accurate at all. There are references to their limited use by some Iberian peoples ('falarica') and one reference to their use by Britons by Caesar (they were used against buildings during a siege). I would have them in the game, but only as an option for some Spanish units- this would bring us back to realism and increase faction/unit diversity at the same time. Edit: some Iberians used them for anti-personnel but a rare and unusual weapon generally.
Here are two mods currently doing historically-based work along RTR lines, both of which I've been (unofficially) testing:
1) Aeministus's Naval Mod:
http://www.twcenter.net/forums/showt...t-version-1-5)
2) Epirote Expansion Project:
http://www.twcenter.net/forums/showthread.php?621565
Oh, and when you guys get your first alpha together count me in for the testing crew.
Yesssss
Yesssss
Seeing what new mods are being made, and the talent list for this mod...I really cant wait![]()
Just discovered this thread. RTR for the original TW:Rome gave me one of the most memorable TW game experiences ever. Great news to see you guys taking on the heavy challenge to turn Rome 2 into a really enjoyable experience as well.![]()
GNOTHI SEAUTON (Know Thyself) - precept inscribed in the forecourt of the Temple of Apollo at Delphi, Greece
MEDEN AGAN (Nothing To Excess) - another precept inscribed in the aforementioned place
Please bring back family trees RTR for my generals and queen warriors to Rome 2, you're my only hope!
We'll make you the mod leader if you do so.
At this moment we are concentrating more on battle experience and experimenting with campaign progression. Total overhaul of vanilla will still be a long way to go.
At the rate CA is releasing patches and possible DLC/expansion which most if not all the time needs total rework a total overhaul is best to start when the game is basically done (when CA announce China Total War or something). However if CA release Assembly Kit for Rome II sooner which allows changes to the map to be possible then this can start soon.
In any case we are hoping for a release soon. However it's best to know that R2TR 1.0 for example will probably b as the same level as RTR 1.0 or RTR 2.0 and do not expect something as advance as RTR 6 or RTR VII very soon.
Last edited by AngryTitusPullo; October 17, 2013 at 12:18 AM.
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