I personally think the line of sight feature is a great and very much welcomed addition to the TW series. I, for one, love it.
However, there is something in specific I am wondering about and from what we have seen, it's been a bit random and I cannot come to a conclusion. I figured since we have a few days, this should be make for a good discussion to pass the time.
In the Macedon playthrough about the AI, Al's cavalry on the right flank was spotted by enemy units that had entered the forest as well and that's understandable. However, on the left flank, his cavalry that were hidden were found by the Roman cavalry. You could say they were kinda close but for ambushes to be effective, I don't think that's a good distance to actually have to spot someone at. It would be very hard to surprise an enemy like that.
In the Battle of Vesuvius was it? Where Al had that fight in the prologue against the Samnites? Al had hidden the Italian Swordsmen in that small forested bit but was spotted at a pretty considerable distance. There are two variants of that video. In one of them, Al failed to successfully hide them in the forest and in the other one they were hidden properly but were spotted quite easily.
I don't know what to think really. I wanted it to be where units would have to get super close and then you can have your guys just charge out and get them before they can leg it. Also, for countering ambushes or hidden units, I think enemies should have to send light units into the forest itself which should make them more efficient at finding the enemy. I just think that enemies outside of the forest should not have clear line of sight into the forest from the outside. This can potentially spoil well placed hidden units.
How would you guys like the LoS system to work in this regard?