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Thread: Rome 2 Unboxing and read the Official Game Manual!

  1. #1
    GussieFinkNottle's Avatar Domesticus
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    Default Rome 2 Unboxing and read the Official Game Manual!

    This video: http://www.youtube.com/watch?v=Fr-XIwbxaW8
    has a guy unbox Rome 2 and go through it slowly. He slowly flicks through the manual and it's just about legible in 1080p
    I have written out the text so you don't have to slog through the pixels
    He misses out a few pages, which explains the gaps in page numbers


    Pics:
    (in text --- represents gaps thanks to illegible bits or covered by thumb)
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    CONTENTS
    --- 2
    Installation Guide: 3
    Total War Recruits Start Here: 5
    -The Prologue: 5
    -The Advisers: 5
    -The Aide De Camp: 6
    -The Encyclopaedia: 6
    -How To Win: 7
    Experienced Total War Players Start Here: 8
    Campaigns: 8
    -The Province System: 8
    -Sea Regions: 9
    -Army & Fleet Management: 9
    -Legacies and traditions: 10
    -Army & Navy Stances: 11
    -Internal Politics: 11
    -Subjects: 12
    -Improved Diplomacy: 12
    -Public Order: 13
    -Construction: 13
    -Agent (Attributes?): 14
    Battles: 15
    -Combined Land & Naval Battles: 15
    -The Human Face Of Battle: 15
    -True Line Of Sight: 16
    -Tactical Map View: 16
    -New Victory Conditions
    Controls: 18
    --- 24
    --- 25






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    THESE GAMES ARE STEAM POWERED!
    When you install Total War: ROME II you will need to authenticate your copy of the game by registering it online with the free Steam gaming service. You only need to connect to the internet once to do this and the installer will take you through the process when you put the Total War: ROME II disk in your drive. If you didn't already have a free Steam account, you will need to create one, and this will give you access to some great features:
    -Find and chat with your friends while gaming
    -Quickly connect to the best multiplayer servers
    -Receive automatic game updates
    -Earn achievements and join up with the rest of the Steam community

    To access Total War: Rome II
    -Fully install Total War: ROME II and the Steam Client as per instructions above
    -Launch the Steam Client and select "Activate a product on Steam..." under the "Games" menu
    - --- through the Steam products activation ---, entering the product code found on the back of this manual.
    -(The game) will be activated and added to your Steam Game Library, Any additional content updates will be automatically downloaded.






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    Page 6 Text:
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    THE AIDE DE CAMP
    The Aide de camp alerts you to important events on the battlefield. On --- you may be warned if your general is threatened with imminent --- defensive wall has been breached, or if your units are being flanked.
    Think of the Aide de Camp as an extra set of eyes watching the battle

    THE ENCYCLOPAEDIA
    Total War: ROME II includes a full --- encyclopaedia that offers an explanation of every major feature and component in the game. This encyclopaedia includes a comprehensive game manual detailing how to play the game. There are also links to video tutorials that offer further information and insight. When you're playing, look in the encyclopaedia rather than manual for help


    (bit below was almost completely illegible)

    Press --- to launch the encyclopaedia and use the --- on the --- to find any game information you need

    Right clicking on --- will often bring up extra information from the encyclopaedia. Clicking on the -- mark --- will take you to the encyclopaedia. You may also find (?)-style hyperlinks as you play the game. Clicking on any of these links will take you to www.-----.-- (perhaps http://forums.totalwar.com/forumdisp...-Support-Forum or perhaps http://wiki.totalwar.com/w/Total_War_Rome_II) giving more information on a particular feature

    --- offer guidance on battle strategy, ---, --- and in-game --- . and you'll --- the ---, which will --- to offer further information
    Page 7 text:

    Spoiler Alert, click show to read: 
    When you need more help, you'll find friendly advice, hints, tips and technical support at http://forums.totalwar.com/. You'll need to create a forum account to see all of the information on there but, through the online community you'll get explanations of the intricacies and finer strategies involved in playing Total War games.
    (no mention of TWC!)

    HOW TO WIN
    Honour and glory can only be gained through dominance, what you need for an ultimate victory depends on the faction selected. All the victory conditions have one thing in common, you must seize and control territory by capturing regions and owning specific provinces.

    --- substantial military might, you may want to tailor your victory requirements by taking a cultural or economic path to ultimate triumph. This offers additional requirements linked to the influence and advancement level of your faction, or to your trade and wealth.

    --- will help you towards victory. Each faction has a list of primary objectives unique to it, and each includes bonus objectives. Inspired by events from the period, some are optional, but do offer faction bonuses if they are completed.

    Whenever you --- objectives, the victory conditions are displayed on the objectives panel. Click on the objectives button at the bottom of the screen to see them.

    Finally, as you play Total War: ROME II you'll collect Steam Achievements. These won't affect your chances of winning, but they do give you some bragging rights in the online community!






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    LEGACIES AND TRADITIONS
    Armies and fleets now have their own tradition trees, with improvements earned through victory in battle. These traditions are "skills" for armies and fleets. Through a new legacy system, these skills and traditions remain with an army or fleet and are passed down to new recruits, long after the original troops or crews have met their fate. This institutional memory in a force is what gives it pride and makes it very effective.

    When you raise forces, you can reinstate a force that has been destroyed or decommissioned. The legacy and traditions that had been previously earned are kept.

    Alternatively, you can recruit a new army or fleet from scratch and create new traditions and a legacy for it. You can name the new force and give it an emblem. As it gains experience fro battle, the new army or fleet earns legacy points that can be spent on acquiring traditions.

    Traditions offer a wide variety of bonuses to an army or fleet. Among other bonuses, they may boost the damage inflicted from ranged attacks or melee combat, improve movement rates, or bolster unit morale in battle.

    Armies and fleets improve by gaining traditions, which are added to their legacy. These traditions can then be applied to a new army or fleet after the original has been destroyed.
    Page 11 and some of 12 text (paragraph goes to next page):
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    ARMY & NAVY STANCES
    You can now apply stances to your armies and fleets on the campaign map. These can be applied each turn and enable abilities which apply a number og bonus effects. For example, an army can be put into "forced march" stance which increases its action points, enabling it to travel greater distances in one turn.

    Stances have to be considered carefully, as they also have drawbacks. In the case of forced march, the army has its line of sight reduced and becomes more vulnerable to attack, particularly ambushes.
    INTERNAL POLITICS
    In Total War: Rome II threats can also come from within your own faction. A new internal politics system recreates the influence of personalities and egos that helped both build and destroy empires throughout the period.

    Depending on the faction selected, at the beginning of the campaign you may have the options to select a family or tribe. You will represent this "party" throughout the game and must manage its influence, balancing your power against that of the rival parties within the faction.

    Your party will gain power through completing missions and through the actions of the generals. This can be by victories on the field, or by generals' machinations on politicians. This power can be spent on actions to change the political landscape. You may for example, try to eliminate another party's most outspoken politician, or even assassinate a member of your own party, if their interests conflict with your own scheming.

    You can also allow your political power to accumulate. This increases your party's influence, shifting the balance of power within your faction. You will need to manage this with care: large changes in power may lead to distrust or betrayal and, ultimately, civil war.

    Allow your party to become weak and vulnerable, and civil war may see your people exiled from the capital, with little option but to go to war against the rest of their faction. If your party is regarded as too powerful, rivals within your faction may unite against you, and you'll have to fight off rebels at the capital's gate.

    Civil war can only rage for a limited number of turns, at which point the conflict is resolved by treaty and the power divided.

    Instigating civil war may well be your goal when playing as the Roman faction. Time a civil war properly and it can be your path to imperial glory!







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    SUBJECTS
    These new characters add further colour to your political dealings. Subjects contribute a variety of bonuses and penalties to your party and faction. They may be grizzled gladiators entertaining the crowds at the arena, or scheming politicians spreading dirt and rumours in the Senate. While they can be left to their own devices, doing so may lead to their influence escalating. You can --- approach a subject, resulting in a dilemma that may or may not benefit your party. Or you can see that they meet with a probably well-deserved death at the hands of an agent!

    IMPROVED DIPLOMACY
    Every decision, every treaty made and broken, every army that pillages foreign land without consent, will be remembered when you approach another faction with diplomacy in mind.

    AI factions will be aware of your past treatment of others, particularly their own allies. They'll assess your reputation and treat your approaches accordingly, meeting your requests as befits their impression of you.

    There are new diplomatic options, ---. Some agreements, such as the defensive alliance, allow factions to reach an agreement to protect the other party should they be attacked, but don't require involvement in aggressive wars.

    When factions are joined in a war against another alliance, a new war co-ordination feature allows the targeting of enemy settlements, armies and agents. These targets generate a mission that allies can pursue to aid the greater war effort. The likelihood of them accepting such a mission is influenced by their view of your faction. You'll also --- (receive missions?) when your faction is brought into a war by an alliance.

    PUBLIC ORDER
    Experienced Total War players will be familiar with public order. This feature has been overhauled in Total War: ROME II. Public order in your regions and provinces now accumulates over time, based on factors such as the buildings and the garrison present. Unrest accumulates turn by turn and, when it reaches certain thresholds, it can lead to revolt. On the other hand, if you've watched what your people want you may be honoured with a public celebration of your ---, beneficent and magnificent eminence. By all means let it go to your head!

    CONSTRUCTION
    In Total War: ROME II, each province has a population surplus that accumulates over time through growth. This increases as your provinces grow and can be spent on expanding settlements within your regions.






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    TRUE LINE OF SIGHT
    In Total War: ROME II, each individual man has their own view of the environment and the enemies near them. Battlefield features like trees, valleys and hills, along with weather conditions, can obscure a soldier's view.

    A unit's ability to spot an enemy is based on their role. Light troops are equipped and trained to scout and scan the battlefield for threats. Heavier troops, meanwhile, are more vulnerable with more limited line of sight, if only because they wear helmets that limit their vision and hearing.

    Line of sight, or lack thereof, and expose troops to surprise attacks from wily foes using the environment to their advantage.

    For an attacking army, particularly one in an ambush battle, line of sight can be a powerful tool. Archers can now take up positions close to the enemy but be safe from harm thanks to dense woodlands. Similarly, skirmishers can use cover --- with, and then flank, their enemies.

    --- ability to form bottlenecks and traps using deployable --- such as
    --- stakes and boulders, the new line of sight system promotes ambush
    --- tactics. This makes it possible for clever enemies to counter the
    --- might of the armies of Rome.

    TACTICAL MAP VIEW
    With up to forty units to command in battle and huge battle maps to play, we've added a new top-down tactical map view to help assess and organise the position of your army.

    Zoom out on the battlefield and your camera will now automatically switch to the tactical map view. You'll see all your units as icons representing their unit type. This offers an overview of your lines in relation to the enemy. You cannot issue full orders to your army in the tactical view, but you can still give movement orders, before zooming back down to order attacks and use special abilities.
    Page 17 text:
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    NEW VICTORY CONDITIONS
    Settlements and ports remain key targets on the campaign map and they now trigger brand new battle mechanics.

    Victory points have been added to siege and port battles, promoting greater variety and permitting new tactics. In larger settlements, it's no longer enough for the defending force to retreat to a central plaza as in the original Rome Total War. The attacker must consider multiple breaches of a wall ant the prospect of dividing their forces to seize the advantage

    Victory points are placed on the battle map at key strategic points and are held by the defending army or alliance. With up to three victory points on each battlefield, the attacker must aim to outmanoeuvre the defenders and exploit any weakness that develops.

    This scenario leads to engaging cat and mouse tactics, with swift retaliation required to ensure that victory points are protected. The defender's control over their victory points is indicated by an amount of 'tickets' displayed at the top of the screen. These tickets are gradually lost when victory points are controlled by the attacker. Allow this situation to persist and the settlement or port is lost!







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    BATTLES
    UNIT/GROUP CONTROLS
    Group -Toggle Group: G
    Toggle Locked Group: Ctrl+G
    Toggle Melee Mode: F
    Toggle Run/Walk: R
    Pan To Unit: End
    Create/Select Unit Group 10: Ctrl+0 0
    Create/Select Unit Group 1: Ctrl+1 1
    Create/Select Unit Group 2: Ctrl+2 2
    Create/Select Unit Group 3: Ctrl+3 3
    Create/Select Unit Group 4: Ctrl+4 4
    Create/Select Unit Group 5: Ctrl+5 5
    Create/Select Unit Group 6: Ctrl+6 6
    Create/Select Unit Group 7: Ctrl+7 7
    Create/Select Unit Group 8: Ctrl+8 8
    Create/Select Unit Group 9: Ctrl+9 9
    About Face: J
    Increase Rank: Ctrl+Up
    Increase File: Ctrl+Down
    Step Backwards: Down
    Step Forward: Up
    Both Rotate Left: Ctrl+Left
    Both Rotate Right: Ctrl+Right
    Strafe Unit Left: Left
    Strafe Unit Right: RIght
    Intelligent Zoom: N
    Cinematic Camera: Insert
    Toggle Tracking: Delete

    Selection Controls
    Select All Artillery: Ctrl+B
    Select All Infantry Melee Units: Ctrl+I
    Select All Cavalry: Ctrl+C
    Select All Infantry Missile Units: Ctrl+M
    Deselect All: Enter
    Pan To General: Home

    Camera Controls
    Cycle Battle Speed: T
    Show Unit Orders: Space
    Toggle Radar Visibility: O
    Toggle Unit Cards Visibility: I
    Toggle Porthole Visibility: U
    Toggle UI Visibility: K
    Toggle Pause: P
    Last edited by GussieFinkNottle; August 30, 2013 at 07:06 PM.
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  2. #2
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Rome 2 Manual revealed!

    pics added, now you can read the whole manual

    I will add a transcript of the text so you don't have to struggle through fuzzy writing
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  3. #3
    priam11's Avatar Campidoctor
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    Default Re: Rome 2 Manual revealed!

    A 12 page Manual? God I miss my Falcon 4.0 days *sigh*.
    "Tell people that there's an invisible man in the sky who created the universe, and the vast majority will believe you.
    Tell them the paint is wet, and they have to touch it to be sure."
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  4. #4

    Default Re: Rome 2 Manual revealed!

    Nice one mi old sausage!

  5. #5

    Default Re: Rome 2 Manual revealed!

    OYAOAYOYA!!!!!!!!!!!!

    another breathtaking achievement by CA

  6. #6

    Default Re: Rome 2 Manual revealed!

    Hows that he already has the game?

    ------CONAN TRAILER--------
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    actually modding skyrim [/SIZE]

  7. #7

    Default Re: Rome 2 Manual revealed!

    I wouldn't bother with a physical manual at all.
    "We will bring Rome to them not because of the strength of our legions, but because we are right"

    "The Romans had left marble and stone, brick and glory."

  8. #8

    Default Re: Rome 2 Manual revealed!

    Quote Originally Posted by PROMETHEUS ts View Post
    Hows that he already has the game?
    Lol did you watch the vid Prom? He mentions alot about keys etc so my guess is he works for a site that sells digital copies of Rome II (like greenman gaming etc)
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  9. #9
    KozCDVI's Avatar Domesticus
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    Default Re: Rome 2 Manual revealed!

    "How To Win" section...
    Makes the game a lot less fun to just tell the player. Ruins the fun.

    “My mother taught me never to throw stones at cripples. My father taught me to aim for their heads.”
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  10. #10
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Rome 2 Manual revealed!

    working on deciphering the text
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  11. #11
    Indefinitely Banned
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    Default Re: Rome 2 Manual revealed!

    @GussieFinkNottle

    I you

  12. #12
    TotalDC's Avatar Libertus
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    Default Re: Rome 2 Manual revealed!

    When i see things like this I realise how much anticipation there is for this game.

  13. #13
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Rome 2 Manual revealed!

    some more added
    Last edited by GussieFinkNottle; August 30, 2013 at 08:10 AM.
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  14. #14
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Rome 2 Manual revealed!

    Delete
    Last edited by GussieFinkNottle; August 30, 2013 at 08:10 AM.
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  15. #15
    General David's Avatar Senator
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    Default Re: Rome 2 Manual revealed!

    Thanks a lot for this. The preview of "Destroy Carthage" is a nice added bonus, although here in Quebec it'll surely be replaced with a French-language instruction manual.

  16. #16
    DogSoldierSPQR's Avatar Senator
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    Default Re: Rome 2 Manual revealed!

    Line of sight is sounding better the more I hear about it. I just hope units, even light units, who are outside of a forest cannot see too much into it. It would be pointless ambushing then. They should have to enter the forest to really have a look around.
    I personally invite you to check out my complete combat overhaul which will give you a completely new Rome 2 experience:
    (http://www.twcenter.net/forums/showt...ere!-(26-10-13)
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  17. #17
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Rome 2 Manual revealed!

    Internal Politics:
    In Total War: Rome II threats can also come from within your own faction. A new internal politics system recreates the influence of personalities and egos that helped both build and destroy empires throughout the period.

    Depending on the faction selected, at the beginning of the campaign you may have the options to select a family or tribe. You will represent this "party" throughout the game and must manage its influence, balancing your power against that of the rival parties within the faction.

    Your party will gain power through completing missions and through the actions of his(?) generals. This can be by victories on the field, or by generals' machinations on politicians. This power can be spent on actions to change the political landscape. You may for example, try to eliminate another party's most outspoken politician, or even assassinate a member of your own party, if their interests conflict with your own scheming.

    You can also allow your political power to accumulate. This increases your party's influence, shifting the balance of power within your faction. You will need to manage this with care: large changes in power may lead to distrust or betrayal and, ultimately. Civil war.

    Allow your party to become weak and vulnerable, and civil war may see your people exiled from the capital, with little option but to go to war against the rest of their faction. If your party is regarded as too powerful, rivals within your faction may unite against you, and you'll have to fight off rebels at the capital's gate.

    Civil war can only rage for a limited number of turns, at which point the conflict is resolved by treaty and the power divided.

    Instigating civil war may well be your goal when playing as the Roman faction. Time a civil war properly and it can be your path to imperial glory!

  18. #18
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Rome 2 Manual revealed!

    Quote Originally Posted by Greve Af Göteborg View Post
    Internal Politics:
    In Total War: Rome II threats can also come from within your own faction. A new internal politics system recreates the influence of personalities and egos that helped both build and destroy empires throughout the period.

    Depending on the faction selected, at the beginning of the campaign you may have the options to select a family or tribe. You will represent this "party" throughout the game and must manage its influence, balancing your power against that of the rival parties within the faction.

    Your party will gain power through completing missions and through the actions of his(?) generals. This can be by victories on the field, or by generals' machinations on politicians. This power can be spent on actions to change the political landscape. You may for example, try to eliminate another party's most outspoken politician, or even assassinate a member of your own party, if their interests conflict with your own scheming.

    You can also allow your political power to accumulate. This increases your party's influence, shifting the balance of power within your faction. You will need to manage this with care: large changes in power may lead to distrust or betrayal and, ultimately. Civil war.

    Allow your party to become weak and vulnerable, and civil war may see your people exiled from the capital, with little option but to go to war against the rest of their faction. If your party is regarded as too powerful, rivals within your faction may unite against you, and you'll have to fight off rebels at the capital's gate.

    Civil war can only rage for a limited number of turns, at which point the conflict is resolved by treaty and the power divided.

    Instigating civil war may well be your goal when playing as the Roman faction. Time a civil war properly and it can be your path to imperial glory!
    Thanks a lot +rep. I'll put it in the OP
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  19. #19
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Rome 2 Manual revealed!

    NEW VICTORY CONDITIONS
    Settlements and ports remain key targets on the campaign map and they now trigger brand new battle mechanics.

    Victory points have been added to siege and port battles, promoting greater variety and permitting new tactics. In larger settlements, it's no longer enough for the defending force to retreat to a central plaza as in the original Rome Total War. The attacker must consider multiple breaches of a wall ant the prospect of dividing their forces to seize the advantage

    Victory points are placed on the battle map at key strategic points and are held by the defending army or alliance. With up to three victory points on each battlefield, the attacker must aim to outmanoeuvre the defenders and exploit any weakness that develops.

    This scenario leads to engaging cat and mouse tactics, with swift retaliation required to ensure that victory points are protected. The defender's control over their victory points is indicated by an amount of 'tickets' displayed at the top of the screen. These tickets are gradually lost when victory points are controlled by the attacker. Allow this situation to persist and the settlement or port is lost!
    I think this is very interesting. It's actually a lot like a Company of Heroes Victory Point mode, counting down from a number, except only one side can lose by running out of points!
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  20. #20
    Kinjo's Avatar Taiko
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    Default Re: Rome 2 Manual revealed!

    Have some rep!

    Can you finish page 11 and 12 since they are too hard to read? I'm more interested in the controls more then anything.

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