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Thread: Roman Tech tree! Civil and Military.

  1. #1
    =Vastator='s Avatar Senator
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    Default Roman Tech tree! Civil and Military.

    Disclaimer: the post above is way way prealpha, the final version will be way better than this.

  2. #2

    Default Re: Roman Tech tree! Civil and Military.

    Thx buddy

  3. #3
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Roman Tech tree! Civil and Military.

    I don't want to know yet, spoilers
    ...Must...resist
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  4. #4
    Cold_Mac's Avatar Senator
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    Default Re: Roman Tech tree! Civil and Military.

    Quote Originally Posted by GussieFinkNottle View Post
    I don't want to know yet, spoilers
    ...Must...resist
    Same....want to get the glitter in the eye and the adrenaline pumping as a little kidd when I did started the first Rome battle. 20 wardogs against peasants.

    Forsake the internet.

  5. #5

    Default Re: Roman Tech tree! Civil and Military.

    Where did you get this from?

  6. #6
    =Vastator='s Avatar Senator
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    Default Re: Roman Tech tree! Civil and Military.

    Quote Originally Posted by nubcaker View Post
    Where did you get this from?
    The official Wiki (CA should name their files differently).
    Disclaimer: the post above is way way prealpha, the final version will be way better than this.

  7. #7

    Default Re: Roman Tech tree! Civil and Military.

    A bit small in my opinion. I Shogun 2 and FotS i was able to unlock the entire three after half of the official turns. It is boring to have nothing new after 150 turns...

    Proud to be a real Prussian.

  8. #8

    Default Re: Roman Tech tree! Civil and Military.

    so all factions will have same roman tech tree?

  9. #9
    Inhuman One's Avatar Comes Limitis
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    Default Re: Roman Tech tree! Civil and Military.

    technology trees are mostly rather silly anyways, I prefered the building of rome1 and medieval2. It made more sense.

  10. #10

    Default Re: Roman Tech tree! Civil and Military.

    Quote Originally Posted by Marcus Aemilius Lepidus View Post
    A bit small in my opinion. I Shogun 2 and FotS i was able to unlock the entire three after half of the official turns. It is boring to have nothing new after 150 turns...

    Mhh seems quite huge for me and I personally always hated to win the game with more than 1/3 tech to go yet... (so no need of best units or legendary buildings etc. )

  11. #11

    Default Re: Roman Tech tree! Civil and Military.

    Quote Originally Posted by Vilkas09 View Post
    so all factions will have same roman tech tree?
    Each culture has their own I think.

  12. #12

    Default Re: Roman Tech tree! Civil and Military.

    Quote Originally Posted by Inhuman One View Post
    technology trees are mostly rather silly anyways, I prefered the building of rome1 and medieval2. It made more sense.
    Yeah, building approach was great. Sometimes vastly different "tech" levels for different cities, and in the harder mods you couldn't afford to have every city with everything. Some cities just farmed. It was also theoretically possible to have every building in a major city(Paris, for example), which also made sense. I don't think that's possible in RTW2 if we're going by STW2's standards.

  13. #13
    Inhuman One's Avatar Comes Limitis
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    Default Re: Roman Tech tree! Civil and Military.

    shogun 2 total war was terrible with city building. too limited. Should at least be able to build basic stables, barracks and such in each town. I can understand not all of them being the top tier since that would require a lot of space for the facilities.

    Any city should be able to produce the basic troops of that faction. Let's take the Seleucids for example.
    Any seleucid city should be able to train levy pikemen, greek cavalry and skirmishers. Specialisation for elite troops could be more limited, representing the funds a province would wish to spend on aspects of the army.
    But any should be able to muster some cavalry, infantry and ranged infantry.
    To get cathapracts, you could require a cavalry specialisation. Maybe higher tier buildings should take up multible building slots. That would be a more realistic city build style.

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