1) You have 24 hours to play your turn, if you don't ask for extension or don't have appointed a personal sub, you will be subbed or skipped by the admin
2) PM or VM the next player after you upload the save.
3) Battles against human players must be autoresolved and screenshots should be posted as a proof. Battles against the AI can be played on the battle map. Posting pictures of battle odds and results is mandatory. All the pics must show the attacking and defending forces. You are advised to hide the minimap and your finance. You do not have to post the pics if the person you fought against the battle doesn't demand them.
4) 1st turn peace: You cannot finish your turn in enemy territory or obviously fighting. You are allowed although to cross enemy territory and attack rebels.
5) No heroic victories against human players. Reload until you have a clear victory.
6) No surrounding enemy armies, agents and princesses with armies, solely to deny them a retreat.
7) It is not allowed to sally out of a settlement and lose. This denies the opponent's chance to sack the settlement.
8) All defeated armies are not allowed to move on the turnafter they have been defeated, NOR can they be attacked. They must be alloowed to move or reinforced. If the defeated armyretreats to a settlement or fort, this rule doesn't apply.
9) You cannot leave a blockaded port without fighting the the enemy fleet first.
10) It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable.
11) You are not allowed to destroy buildings when:
a) you are under siege
b) a far superior enemy army is one turn away from your settlement.
12) Regarding the siege weapons ONLY against human players:
ballistas: can siege only wooden settlements
catapults: can siege forts, cities and castles only
trebuchets: can siege everything
13) You can call Jihads.
14) You can use only 4 merchants, 2 spies and 1 assassin, no more.
15) Spies and assassins are not allowed to spread plague.
16) All the gifted/traded settlements must disband all their new units save one.
17) You can't conquer settlements outside the white line, but you do can move merchants there.
18) The admin's decision's need to be respected. Arguing with theadmin is not allowed, and if you refuse to respect the admin'sruling you will be kicked out from the Hotseat.