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Thread: Celtic Hill forts

  1. #41

    Default Re: Celtic Hill forts

    Quote Originally Posted by GussieFinkNottle View Post
    It is confirmed there will be no non-Roman forts: this is stated in the last sentence of this video: http://www.youtube.com/watch?feature...C-2WOmBQ0#t=23
    wrong...there is a video about a fort battle that was leaked by someone

  2. #42

    Default Re: Celtic Hill forts

    Quote Originally Posted by blace View Post
    yeah they were the richest which means they could afford to build such big cities and attractions. It has nothing to do with them being more advanced just them having more money to do things with. They were not more civilized and were actually one of the most barbaric and cruel nations europe has ever seen. The Northmen laid the foundations for modern europe when they conquered the roman empire and the idea of the 'dark ages' is also being proven false as it was an age very strong and powerful kingdoms with many strong ideas and techs
    I agree Romans where not more civilized than any other culture, and still today I don't se any culture that is more civilized than another. Different yes more civilized no. Also some fun fact for the guys fighting in this thread, gold coins did not exist in Rome until Caesar made his conquest in Gaul. Also Rome where before the conquest of Gaul was trading a lot with the Gaelic tribes. Reason for being able to Conquer the Gaul's they where not one single Nation more of a loos confederation at best not a united people.

  3. #43
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Celtic Hill forts

    Quote Originally Posted by eskil View Post
    wrong...there is a video about a fort battle that was leaked by someone
    Where? I have seen only Roman forts so far. Are you sure the fort is not Roman?
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  4. #44
    kamikazee786's Avatar Senator
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    Default Re: Celtic Hill forts

    No forts for other factions, and the forts available to the romans are tiny :'(
    If you work to earn a living, why then do you work yourself to death?

  5. #45
    kamikazee786's Avatar Senator
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    Default Re: Celtic Hill forts

    Quote Originally Posted by eskil View Post
    wrong...there is a video about a fort battle that was leaked by someone

    your talking about the video from Heir of Carthage

    that was a Rome vs Samnium battle from the prologue, the player was playing as Rome and the fort also belonged to the Romans

    thus your argument is rendered mute.
    If you work to earn a living, why then do you work yourself to death?

  6. #46

    Default Re: Celtic Hill forts

    Quote Originally Posted by kamikazee786 View Post
    your talking about the video from Heir of Carthage

    that was a Rome vs Samnium battle from the prologue, the player was playing as Rome and the fort also belonged to the Romans

    thus your argument is rendered mute.
    Moot. His argument is rendered moot. Since I want other factions to have forts, I declare your argument moot for having misspelled... moot.

  7. #47

    Default Re: Celtic Hill forts

    Quote Originally Posted by kamikazee786 View Post
    No forts for other factions, and the forts available to the romans are tiny :'(
    The fort I saw in one of the Gamestar videos looked plenty big, large enough to hold a 20 stack army, although that would pack them in a bit. I guess 'big' is a rather subjective matter though. As for other faction forts, I'm really not sure exactly how you'd portray them without straying into fantasy. I'm not sure I've ever read about temporary, defensible forts by say, barbarian factions. Plus, it makes Rome as a faction even more unique to play as and fight against.

  8. #48

    Default Re: Celtic Hill forts

    Quote Originally Posted by Erik3E View Post
    I agree Romans where not more civilized than any other culture, and still today I don't se any culture that is more civilized than another. Different yes more civilized no.
    I think it might help to remind some of the definition of the word civilized as I'm not entirely convinced the meaning is being adhered to.

    civ·i·lized

    (sv-lzd)adj.1. Having a highly developed society and culture.
    2. Showing evidence of moral and intellectual advancement; humane, ethical, and reasonable: terrorist acts that shocked the civilized world.
    3. Marked by refinement in taste and manners; cultured; polished.

    Back OT I have no clue why only the Roman factions get to play with forts. It's a pity and I'd hope the reasoning will become clear once I get my hands on the game. As of now I'm lost for an explanation.

  9. #49

    Default Re: Celtic Hill forts

    If the forts are available only to the Romans,then what is the point of "fortified stance" for the rest 116 factions? Just a few traps and wooden stakes that the enemy can simply ignore and walk around? Because I don't think that the barricades will be enough to actually fortify the army,will they?

  10. #50

    Default Re: Celtic Hill forts

    Quote Originally Posted by perifanosEllinas View Post
    If the forts are available only to the Romans,then what is the point of "fortified stance" for the rest 116 factions? Just a few traps and wooden stakes that the enemy can simply ignore and walk around? Because I don't think that the barricades will be enough to actually fortify the army,will they?
    Realistically - Romans should always get that fort, as they always build one. And because that fort was temporary, it obviously cannot supplement Celtic hillforts which were permanent protection of small towns and villages...

  11. #51
    kamikazee786's Avatar Senator
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    Default Re: Celtic Hill forts

    Quote Originally Posted by Clock View Post
    The fort I saw in one of the Gamestar videos looked plenty big, large enough to hold a 20 stack army, although that would pack them in a bit. I guess 'big' is a rather subjective matter though. As for other faction forts, I'm really not sure exactly how you'd portray them without straying into fantasy. I'm not sure I've ever read about temporary, defensible forts by say, barbarian factions. Plus, it makes Rome as a faction even more unique to play as and fight against.

    that was from the prologue. The forts for the Romans will be smaller during the campaign as stated in the how to play video.

    and most nations made forts in their histories, as temporary bases from which to either defend or attack. i have no idea what on gods green earth drove CA to make such a decision.

    The fate of certain aspects of this game rests solely in the hands of our beloved modders.
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  12. #52
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: Celtic Hill forts

    Here we can see a Celtic fort:

    http://www.youtube.com/watch?v=stK8aAsLBo4

  13. #53

    Default Re: Celtic Hill forts

    No but for gameplays sake they could have at least given us something other than the traps.


    "Rem tene; verba sequentur." - Grasp the subject, the words will follow.

  14. #54
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Celtic Hill forts

    Quote Originally Posted by Jokern View Post
    Here we can see a Celtic fort:

    http://www.youtube.com/watch?v=stK8aAsLBo4
    Not really. Well its a celtic fort but we have no way of knowing that anything in that intro video was real and will be in the game. For all we know it was an older version of the final intro version. But regarding the celtic forts or even celtic fortified towns we have no idea if they will even be in the game.

  15. #55
    kamikazee786's Avatar Senator
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    Default Re: Celtic Hill forts

    Quote Originally Posted by MathiasOfAthens View Post
    Not really. Well its a celtic fort but we have no way of knowing that anything in that intro video was real and will be in the game. For all we know it was an older version of the final intro version. But regarding the celtic forts or even celtic fortified towns we have no idea if they will even be in the game.

    you are correct, yet how i wish you were not and all factions had some form of fort
    If you work to earn a living, why then do you work yourself to death?

  16. #56

    Default Re: Celtic Hill forts

    civ·i·lized

    (sv-lzd)adj.1. Having a highly developed society and culture.
    2. Showing evidence of moral and intellectual advancement; humane, ethical, and reasonable: terrorist acts that shocked the civilized world.
    3. Marked by refinement in taste and manners; cultured; polished.
    And you can see here that the Celts are a civilised people. More so in most cases, look up the prelude to the battle of the Allia and the sacking of Rome, where the Romans killed ambassadors and then refused to punish those responsible.

    I also think there is a lot of miss-communication when discussing this, the centre of the ancient Celtic hayday, was around 400 bc to 200 bc, when they were the most "advanced" civilisation compared to Rome etc, in terms of land, weapons, armour, technology (inventing: soap, chainmail, roads, coins), military: defeating larger Roman armies, sacking Rome, rampaging through Greece and defeating phallanxes, colonising NW Asia Minor....
    After this though Rome garnered a lot of land and revenue throughout the Mediterranean and became the most advanced single power, but still Caesar's ultimate victory was very well timed, with a lot of the warrior class dead after wars (same thing happened to E.Roman Empire and Peria during the Muslim conquest), and taking advantage of the political situation.

    If then you skip ahead to 100 AD and Rome in Germania or trying to conquer Scotland but unable to overcome or rather not willing to spend the resources to overcome, the fierce resistance of guerilla warfare by forest dwelling clansmen, Rome in it's hayday is, in turn, obviously, more advanced. However it's several centuries separation, and your talking about the extreme northern fringes of Celticity.


    At the start of the game the continental Celts of the heartland should be comparatively very advanced and depending on which way the winds turn should be capable of becoming the dominant faction vs Rome.

    PS. On topic, there was one before about this but hillforts are quite well documented and several settlements on the campaign map, e.g. Eildon, would be very poorly portrayed as just a flat village with a palisade. Then again, look at what happened to Syracuse If the game can't pathfind, well... gameplay sadly comes first over accuracy.

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