View Poll Results: What sounds better?

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  • Numenorean settlement/spy/agent/general/captain/etc.

    3 37.50%
  • Dúnedain settlement/spy/agent/general/captain/etc.

    2 25.00%
  • Reunited Kingdom settlement/spy/agent/general/captain/etc.

    5 62.50%
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Thread: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

  1. #141
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Okay. If you have any questions just PM me or Ngugi i think it will be better than offtop in this thread

  2. #142

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    So i installed this and ran the cleaner but now every time I try to begin a new campaign it send me back to the place where you select Third Age Campaign or custom battle etc is there anyway to fix this

  3. #143
    Macilrille's Avatar Domesticus
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    Default Re: The Reunited Kingdom submod for MOS 1.6. Released!

    Quote Originally Posted by shenmea View Post
    Awesome!
    "Reunited Kingdom submod" - one of my dream submod...
    The other dream submod is some kind of making the middle/late campaign more challenging...not so boring
    Turtle, if you turtle I promise you it will be challenging. I fight 10+ battles for every region I capture after Turn 150, and about half of them are difficult with Mordor stacks having 2-4 Olog, 2- 4 MT and 2-4 TC in them.

  4. #144

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Quote Originally Posted by Greyhame View Post
    So i installed this and ran the cleaner but now every time I try to begin a new campaign it send me back to the place where you select Third Age Campaign or custom battle etc is there anyway to fix this

    that happens when you instal this for mos 1.6.1. This is for mos 1.6

  5. #145

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    I hope you be ready to update your mod here when MOS 1.62 comes out in the next day or two!
    Attached Files Attached Files
    Last edited by MIKE GOLF; May 14, 2019 at 10:04 PM.

  6. #146
    paradamed's Avatar Praepositus
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Is mos 1.62 coming in 2days? I thought you would wait for Leos next release. This mod could be implemented in the official release too.

  7. #147

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    you got a pc for christmas by any chance? :p

  8. #148
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    If you mean my broken laptop so no. I'm working on my old PC You do hope I'll make it compatible for MOS 1.62? My answer is I don't know yet. As it turned out i need time to remember all my coding and scripting skills.
    But I still hope there are somebody who would like to make it compatible by himself.

  9. #149

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    I was hoping indeed, tough not during the holidays. No presure

    Happy holidays

  10. #150

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    i hope you make it compatible with mos 1.6.2 the mod look fantastic anyway gj on it !!!!!

  11. #151

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Hey how doe this work if you have used an alternate folder install method

  12. #152
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Just install this in your alternative folder

  13. #153
    FrozenmenSS's Avatar Senator
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    i hope you make it compatible with mos 1.6.3 after 1-2 weeks - the mod look fantastic.Dont Bother With 1.6.2
    Last edited by FrozenmenSS; January 02, 2014 at 10:45 AM.

  14. #154

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Yes, that'd be great!

  15. #155
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Afaik MIKE_GOLF wants to make it compatible with newest version of MOS himself but he has some troubles with PC so anyway i will look at this if someone like MG will work on this. I can't make it compatible with latest MOS ver. 'coz i have a lot of work of my new submod(I have to create a lot of new units, create some custom settlements(I'm working on Annumians right now and that's my first expirience in this), new factions, script, codes and all these I have to make so fast as i can), so I have a BIG reason why I can't upgrade it at this moment. We trust in Mike Golf. +rep him and ask if he wants to upgrade this himself, I shall help him as well.
    Last edited by Mr.Jox; January 02, 2014 at 01:50 PM.

  16. #156

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Well good luck with Annúminas, always wanted to see that one on the battle map!

  17. #157

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    can't wait for the new version

  18. #158

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    +rep mike wolf i hope he will make it compatible for mos 1.6.3 wich is close to release or for 1.70!
    “A day may come when the courage of men fails… but it is not THIS day.” -Aragorn

  19. #159
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    Actually MG already working on it just take a while.

  20. #160

    Default Re: The Reunited Kingdom submod for MOS 1.6 v1.1 RELEASED!

    hey guy i have a problem
    where is Talath Muli town ?
    thx : )

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