View Poll Results: What sounds better?

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  • Numenorean settlement/spy/agent/general/captain/etc.

    3 37.50%
  • Dúnedain settlement/spy/agent/general/captain/etc.

    2 25.00%
  • Reunited Kingdom settlement/spy/agent/general/captain/etc.

    5 62.50%
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Thread: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

  1. #1441

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Hallo, guys! Excuse me, I'm going to ask you advice for Heirs of Rhovanion submod again! I solved almost all the quest, but on turn 150 I got the notice "you are not heir of rhovanio" because I hadn't accomplished the Uldona spine Orcs quest! when this quest started Uldonavan war under the control of Rhun, so I didn't attack the orcs and Rhun defeated them, I thought the quest was done! Now I used ""toggle fow" cheat to see if there was an army of orcs rebel near Uldonavan, but I could see no orcs..I have thougt that in "campaign script" there is the name of the General of the orc army, what if I used the cheat to kill this character (even if it doesn't appear on the map)? I don't remember the cheat, can you help me? Or if you have another suggestion is welcome.. Thank you very much, as always!

  2. #1442

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Y can't kill a character with a "cheat". But if y can't find him y could make an workaround, if he is somewhere on the map and out of a city/castle.
    Move your mouse near an empty place on map, near your stack, then type show_cursorstat in your cmd box. After that type move_character <name> <x>,<y> , where x and y are the numbers y get while using the first cmd. If that Orc leader is the only one with his name and still on map, he will move near y. If he his in a castle/city, you will get a small bug that and empty leader will appear next to y ( still have the advantage to know that he is somewhere on the map in a castle).
    To see all commands, feel free to visit this link , but not all of them are working klick

  3. #1443

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Quote Originally Posted by shadowtroll View Post
    Y can't kill a character with a "cheat". But if y can't find him y could make an workaround, if he is somewhere on the map and out of a city/castle.
    Move your mouse near an empty place on map, near your stack, then type show_cursorstat in your cmd box. After that type move_character <name> <x>,<y> , where x and y are the numbers y get while using the first cmd. If that Orc leader is the only one with his name and still on map, he will move near y. If he his in a castle/city, you will get a small bug that and empty leader will appear next to y ( still have the advantage to know that he is somewhere on the map in a castle).
    To see all commands, feel free to visit this link , but not all of them are working klick

    Thank you, I'll try to see if it works

  4. #1444

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Quote Originally Posted by shadowtroll View Post
    Y can't kill a character with a "cheat". But if y can't find him y could make an workaround, if he is somewhere on the map and out of a city/castle.
    Move your mouse near an empty place on map, near your stack, then type show_cursorstat in your cmd box. After that type move_character <name> <x>,<y> , where x and y are the numbers y get while using the first cmd. If that Orc leader is the only one with his name and still on map, he will move near y. If he his in a castle/city, you will get a small bug that and empty leader will appear next to y ( still have the advantage to know that he is somewhere on the map in a castle).
    To see all commands, feel free to visit this link , but not all of them are working klick
    unfortunately there is no character named as the captain of the rebel armyand there is no rebel army nearby..have I lost all the chances to become heir of rhovanion?

  5. #1445
    Veteraan's Avatar TATW Local Moderator
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    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Quote Originally Posted by andrenex View Post
    unfortunately there is no character named as the captain of the rebel armyand there is no rebel army nearby..have I lost all the chances to become heir of rhovanion?
    It seems this script is bugged when used in the RK mod. We already tried a possible fix, but that was not successful. AFAIK this is still on the To Do list, but since the creator of the Heirs of Rhovanion script, Spicemaster, is not active at the moment, it is not easy to solve.
    I suspect your chances of successfully completing the script were already zero when you got that "terrible" "you are not heir of Rhovanion" message to be honest.
    Last edited by Veteraan; February 19, 2015 at 07:03 AM.

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  6. #1446

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Quote Originally Posted by Veteraan View Post
    It seems this script is bugged when used in the RK mod. We already tried a possible fix, but that was not successful. AFAIK this is still on the To Do list, but since the creator of the Heirs of Rhovanion script, Spicemaster, is not active at the moment, it is not easy to solve.
    I suspect your chances of successfully completing the script were already zero when you got that "terrible" "you are not heir of Rhovanion" message to be honest.

  7. #1447

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Understood, furthermore, when I skip the turn after the HOR failed message appears, the game crashes, so I can't continue the campaign in any case..nevertheless, thank you for the assistance!

  8. #1448

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Excuse me, do I have to use any launcher after I started the campaign with arnor and gondor reunited? Thanks!

  9. #1449
    Veteraan's Avatar TATW Local Moderator
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    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Quote Originally Posted by andrenex View Post
    Excuse me, do I have to use any launcher after I started the campaign with arnor and gondor reunited? Thanks!
    This is all explained in the OP. Look at the "of Batchfiles, Shortcuts and Exe files" section.

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  10. #1450

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    [QUOTE=Veteraan;14374577]This is all explained in the OP. Look at the "of Batchfiles, Shortcuts and Exe files" section.[/QUOTE

    I just had the doubt if I should use the shortcut because I choose to start the campaign directly with the reunited kingdom..is it normal that I can t recruit any unit (no unit appears, only spies and diplomats) ?

    Shall I use the same shirtcut to start the game everytime (the black one in this case? Thank you!

  11. #1451
    Veteraan's Avatar TATW Local Moderator
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    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    You use before playing the RK victory conditions. The game does " remember" these settings, so only have to change this when you decide not to play a campaign with the RK present or becoming present later in the campaign.
    I you start the campaign with the RK already present, you should use either the Eriador to RK option or the Arnor to RK option or the Gondor to RK option in the Far launcher for RK (black icon). This depends of course on which faction you are changing from. You only have to do this once per campaign

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  12. #1452

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Quote Originally Posted by Veteraan View Post
    You use before playing the RK victory conditions. The game does " remember" these settings, so only have to change this when you decide not to play a campaign with the RK present or becoming present later in the campaign.
    I you start the campaign with the RK already present, you should use either the Eriador to RK option or the Arnor to RK option or the Gondor to RK option in the Far launcher for RK (black icon). This depends of course on which faction you are changing from. You only have to do this once per campaign
    thank you! ☺

  13. #1453
    Agamemnon's Avatar Comes Limitis
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    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    To anyone who has played a Dale game since I've last been on, did my hotfix work regarding the army? I uploaded a tiny fix at one point that moved the orcish army from spawning in a mountain (an invalid zone to spawn) to a nearby plain. Did it work? I'm contemplating also just chopping that part of the script out, but I don't know enough about scripting to adjust whatever else needs to be changed without that part of the script.

  14. #1454

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Hello, Mike and Mr.J
    I wanted to point out a couple of bugs, I came across. Both are just graphical glitches.
    (1) Eored Heavy Lancers are missing faces inside the helmets.
    Spoiler Alert, click show to read: 

    (2) The Dale Yeomen, are two faced Bas**ards
    Spoiler Alert, click show to read: 

    Thanks for this great mod.
    Cheers,
    JJJaikishan

  15. #1455

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Quote Originally Posted by JJJaikishan View Post
    Hello, Mike and Mr.J
    I wanted to point out a couple of bugs, I came across. Both are just graphical glitches.
    (1) Eored Heavy Lancers are missing faces inside the helmets.
    Spoiler Alert, click show to read: 

    (2) The Dale Yeomen, are two faced Bas**ards
    Spoiler Alert, click show to read: 

    Thanks for this great mod.
    Cheers,
    JJJaikishan
    These are added to the 'To Do' list.

  16. #1456
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Oh, Dale Janus-men, nifty!

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  17. #1457
    Agamemnon's Avatar Comes Limitis
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    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Lol

    I reported the Rohan missing heads a while back, surprised that that one was overlooked. Are you sure it's just the lancers?

  18. #1458

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Hey all, I'm back again with another crash issue Here's hoping we can get it figured out like we did last time, making the quick edit of the export_descr_ancillaries.txt

    Here are the last few lines of my crash log this time around:

    Spoiler Alert, click show to read: 


    19:30:40.766 [system.io] [trace] exists: 16949: caching file: mods/third_age_3/data/ui/unit_info/merc/mordor_orcs_mercs_info.tga (1246805044)
    19:30:40.766 [system.io] [trace] exists: 16950: caching file: mods/third_age_3/data/ui/unit_info/merc/mordor_orcs_super_info.tga (1246805044)
    19:30:40.766 [system.io] [trace] exists: 16951: caching file: mods/third_age_3/data/ui/unit_info/merc/moria_orcs_mercs_info.tga (1246787810)
    19:30:40.767 [system.io] [trace] exists: 16952: caching file: mods/third_age_3/data/ui/unit_info/merc/norse_archers_info.tga (1241459522)
    19:30:40.767 [system.io] [trace] exists: 16953: caching file: mods/third_age_3/data/ui/unit_info/merc/oathbreakers2_info.tga (1324079462)
    19:30:40.767 [system.io] [trace] exists: 16954: caching file: mods/third_age_3/data/ui/unit_info/merc/oathbreakers_cavalry_info.tga (1324078970)
    19:30:40.767 [system.io] [trace] exists: 16955: caching file: mods/third_age_3/data/ui/unit_info/merc/oathbreakers_info.tga (1324079186)
    19:30:40.767 [system.io] [trace] exists: 16956: caching file: mods/third_age_3/data/ui/unit_info/merc/persian_spearmen_info.tga (1205613410)
    19:30:40.767 [system.io] [trace] exists: 16957: caching file: mods/third_age_3/data/ui/unit_info/merc/pinnath_spearmen_info.tga (1326986164)
    19:30:40.767 [system.io] [trace] exists: 16958: caching file: mods/third_age_3/data/ui/unit_info/merc/ranger_volunteers_info.tga (1271667694)
    19:30:40.767 [system.io] [trace] exists: 16959: caching file: mods/third_age_3/data/ui/unit_info/merc/rhovanion_axemen_info.tga (1229610462)
    19:30:40.767 [system.io] [trace] exists: 16960: caching file: mods/third_age_3/data/ui/unit_info/merc/rhovanion_hunters_info.tga (1309377348)
    19:30:40.767 [system.io] [trace] exists: 16961: caching file: mods/third_age_3/data/ui/unit_info/merc/rhovanion_mercs_info.tga (1273150824)
    19:30:40.767 [system.io] [trace] exists: 16962: caching file: mods/third_age_3/data/ui/unit_info/merc/rhovanion_rider_info.tga (1309377322)
    19:30:40.767 [system.io] [trace] exists: 16963: caching file: mods/third_age_3/data/ui/unit_info/merc/rhovanion_spearmen_info.tga (1309377346)
    19:30:40.767 [system.io] [trace] exists: 16964: caching file: mods/third_age_3/data/ui/unit_info/merc/rhudaur_archers_info.tga (1315839938)
    19:30:40.767 [system.io] [trace] exists: 16965: caching file: mods/third_age_3/data/ui/unit_info/merc/rhudaur_axemen2_info.tga (1403752063)
    19:30:40.768 [system.io] [trace] exists: 16966: caching file: mods/third_age_3/data/ui/unit_info/merc/rhudaur_axemen_info.tga (1272447730)
    19:30:40.768 [system.io] [trace] exists: 16967: caching file: mods/third_age_3/data/ui/unit_info/merc/rhudaur_lancers2_info.tga (1412623891)
    19:30:40.768 [system.io] [trace] exists: 16968: caching file: mods/third_age_3/data/ui/unit_info/merc/rhudaur_nobles_info.tga (1315841042)
    19:30:40.768 [system.io] [trace] exists: 16969: caching file: mods/third_age_3/data/ui/unit_info/merc/rhudaur_pikemen_info.tga (1315839104)
    19:30:40.768 [system.io] [trace] exists: 16970: caching file: mods/third_age_3/data/ui/unit_info/merc/rhudaur_scouts_info.tga (1272447760)
    19:30:40.768 [system.io] [trace] exists: 16971: caching file: mods/third_age_3/data/ui/unit_info/merc/rhudaur_spearmen_info.tga (1291488612)
    19:30:40.768 [system.io] [trace] exists: 16972: caching file: mods/third_age_3/data/ui/unit_info/merc/rhudaur_swords_info.tga (1315840734)
    19:30:40.768 [system.io] [trace] exists: 16973: caching file: mods/third_age_3/data/ui/unit_info/merc/rohan_axemen_mercs_info.tga (1248213964)
    19:30:40.768 [system.io] [trace] exists: 16974: caching file: mods/third_age_3/data/ui/unit_info/merc/rohan_horsearchers_mercs_info.tga (1248212862)
    19:30:40.768 [system.io] [trace] exists: 16975: caching file: mods/third_age_3/data/ui/unit_info/merc/rohan_placeholder_info.tga (1248213964)
    19:30:40.768 [system.io] [trace] exists: 16976: caching file: mods/third_age_3/data/ui/unit_info/merc/rohan_rider_mercs_info.tga (1248214638)
    19:30:40.768 [system.io] [trace] exists: 16977: caching file: mods/third_age_3/data/ui/unit_info/merc/rohirrim_mercs_info.tga (1248214888)
    19:30:40.768 [system.io] [trace] exists: 16978: caching file: mods/third_age_3/data/ui/unit_info/merc/saus_er_elven_rangers_ap_info.tga (1283011588)
    19:30:40.768 [system.io] [trace] exists: 16979: caching file: mods/third_age_3/data/ui/unit_info/merc/silvan_archer_mercs_info.tga (1271762830)
    19:30:40.769 [system.io] [trace] exists: 16980: caching file: mods/third_age_3/data/ui/unit_info/merc/silvan_sword_mercs_info.tga (1271762806)
    19:30:40.769 [system.io] [trace] exists: 16981: caching file: mods/third_age_3/data/ui/unit_info/merc/snaga_band_mercs_info.tga (1272444220)
    19:30:40.769 [system.io] [trace] exists: 16982: caching file: mods/third_age_3/data/ui/unit_info/merc/snaga_skirmishers_info.tga (1246796670)
    19:30:40.769 [system.io] [trace] exists: 16983: caching file: mods/third_age_3/data/ui/unit_info/merc/snaga_skirmishers_mercs_info.tga (1246785870)
    19:30:40.769 [system.io] [trace] exists: 16984: caching file: mods/third_age_3/data/ui/unit_info/merc/southron_spearmen_mercs2_info.tga (1244303484)
    19:30:40.769 [system.io] [trace] exists: 16985: caching file: mods/third_age_3/data/ui/unit_info/merc/southron_spearmen_mercs_info.tga (1244303484)
    19:30:40.769 [system.io] [trace] exists: 16986: caching file: mods/third_age_3/data/ui/unit_info/merc/swan_knights_mercs_info.tga (1244301310)
    19:30:40.769 [system.io] [trace] exists: 16987: caching file: mods/third_age_3/data/ui/unit_info/merc/swordsmen_mercs_info.tga (1273150930)
    19:30:40.769 [system.io] [trace] exists: 16988: caching file: mods/third_age_3/data/ui/unit_info/merc/thane_spearmen_info.tga (1241459378)
    19:30:40.769 [system.io] [trace] exists: 16989: caching file: mods/third_age_3/data/ui/unit_info/merc/thane_swordsmen_info.tga (1241459808)
    19:30:40.769 [system.io] [trace] exists: 16990: caching file: mods/third_age_3/data/ui/unit_info/merc/tribal_axemen1_info.tga (1315593508)
    19:30:40.769 [system.io] [trace] exists: 16991: caching file: mods/third_age_3/data/ui/unit_info/merc/tribal_axemen_info.tga (1315593508)
    19:30:40.769 [system.io] [trace] exists: 16992: caching file: mods/third_age_3/data/ui/unit_info/merc/variag_archer_militia_info.tga (1309253012)
    19:30:40.770 [system.io] [trace] exists: 16993: caching file: mods/third_age_3/data/ui/unit_info/merc/variag_lancers_info.tga (1309278218)
    19:30:40.770 [system.io] [trace] exists: 16994: caching file: mods/third_age_3/data/ui/unit_info/merc/variag_raiders_info.tga (1242650264)
    19:30:40.770 [system.io] [trace] exists: 16995: caching file: mods/third_age_3/data/ui/unit_info/merc/variag_spearmen_militia_info.tga (1309252998)
    19:30:40.770 [system.io] [trace] exists: 16996: caching file: mods/third_age_3/data/ui/unit_info/merc/viking_mercenaries_info.tga (1241459734)
    19:30:40.770 [system.io] [trace] exists: 16997: caching file: mods/third_age_3/data/ui/unit_info/merc/woodland_hunters_mercs_info.tga (1271683708)
    19:30:40.770 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/merc/Dale_Cavalry_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.770 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/merc/Dale_Cavalry_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.771 [game.script.trigger] [trace] Trigger <governing2> fired
    19:30:40.771 [game.script.trigger] [trace] Trigger <0200_Train_Cavalry> fired
    19:30:40.774 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Dale_Yeomen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.774 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Dale_Yeomen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.774 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Dale_Yeomen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.775 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Dale_Yeomen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.775 [game.script.trigger] [trace] Trigger <governing2> fired
    19:30:40.776 [game.script.trigger] [trace] Trigger <0200_Train_Cavalry> fired
    19:30:40.779 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Watchmen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.779 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Watchmen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.779 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Watchmen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.779 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Watchmen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.780 [game.script.trigger] [trace] Trigger <governing2> fired
    19:30:40.780 [game.script.trigger] [trace] Trigger <drillmaster_vnv_trigger> fired
    19:30:40.780 [game.script.anc] [trace] Ancillary <drillmaster> not added - chance 3, random 26
    19:30:40.780 [game.script.trigger] [trace] Trigger <drillmaster_vnv_trigger> fired
    19:30:40.781 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Dale_Woodsmen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.781 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Dale_Woodsmen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.781 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Dale_Woodsmen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.781 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Dale_Woodsmen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.781 [game.script.trigger] [trace] Trigger <drillmaster_vnv_trigger> fired
    19:30:40.782 [game.script.anc] [trace] Ancillary <drillmaster> not added - chance 3, random 49
    19:30:40.782 [game.script.trigger] [trace] Trigger <drillmaster_vnv_trigger> fired
    19:30:40.782 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Dale_Woodsmen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.782 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Dale_Woodsmen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.782 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Dale_Woodsmen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.782 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Dale_Woodsmen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.785 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Swordsmen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.785 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Swordsmen.tga (from: D:\Games\Medieval II Total War)
    19:30:40.785 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Swordsmen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.785 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Swordsmen_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.786 [game.script.trigger] [trace] Trigger <drillmaster_vnv_trigger> fired
    19:30:40.786 [game.script.anc] [trace] Ancillary <drillmaster> not added - chance 3, random 16
    19:30:40.786 [game.script.trigger] [trace] Trigger <drillmaster_vnv_trigger> fired
    19:30:40.786 [game.script.trigger] [trace] Trigger <0134_Recruit_Sword_Unit> fired
    19:30:40.787 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Rhovanion.tga (from: D:\Games\Medieval II Total War)
    19:30:40.787 [system.io] [info] exists: found mods/Third_Age_3/data/ui/units/scotland/#Rhovanion.tga (from: D:\Games\Medieval II Total War)
    19:30:40.787 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Rhovanion_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.787 [system.io] [info] exists: found mods/Third_Age_3/data/ui/unit_info/scotland/Rhovanion_info.tga (from: D:\Games\Medieval II Total War)
    19:30:40.787 [game.script.trigger] [trace] Trigger <governing3> fired
    19:30:40.788 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.



    Any ideas? It doesn't seem to be as straightforward this time around.... But maybe that's just me. Here's hoping someone knows what's up.

    I tried uploading my save file, but it kept failing.... no idea why.

  19. #1459

    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    All I've can see on my own is that it happens during Dale's turn (again). What's up with Dale!? They keep ruining my game!

  20. #1460
    Veteraan's Avatar TATW Local Moderator
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    Default Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Quote Originally Posted by Daelric View Post
    Hey all, I'm back again with another crash issue Here's hoping we can get it figured out like we did last time, making the quick edit of the export_descr_ancillaries.txt


    I tried uploading my save file, but it kept failing.... no idea why.
    Perhaps you forgot to rar it? sav files will not be accepted as attachment.

    You can also use the "Downloads" section on this site to upload a file, as long as it is not bigger than 100MB. You can find it on the far right of the menu that is right below the TWC Eagle at the top of every forum page.
    After you uploaded it there, you can copy the link to a post here and it should be no problem to download it. It should also appear on your own profile page.

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

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