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Thread: [Faction research topic]: The Great Moravia,Serbia, Anciliaries and titles.

  1. #521

    Default Re: progress

    Happy new year to all !!!
    I realy like the new "Tagmatic units bannermen" and the new animations
    @AnthoniusII i had the same real life conditions, i know how you feel.
    Last edited by morfeasnikos; January 03, 2014 at 10:52 AM.

  2. #522
    ExtremeBG's Avatar Decanus
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    Default Re: progress

    Nice previews ! Keep up the good work !


    Macedonia(FYROM) is Bulgarian. If you don't believe me, read a book.

  3. #523

    Default Re: progress

    keep up good work, and thx for info

  4. #524
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: progress

    Closer to a preview..
    Dragonarius (Bannerman of Excuvitores)


    Enjoy..
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #525
    Dr. Jones's Avatar Tiro
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    Default Re: progress

    the masterpiece of all Medieval Mods, I sincerely hope this makes it to release



  6. #526
    kostic's Avatar Domesticus
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    Default Re: progress

    Yes! Me too !

  7. #527

    Default Re: progress

    Looking great, can't wait to see more. Think you guys can put up any faction videos? regards

  8. #528

    Default Re: progress

    Great, great, great! Keep it up!

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  9. #529
    mishkin's Avatar Dux Limitis
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    Default Re: progress

    Quote Originally Posted by Kharn the Betrayer View Post
    Looking great, can't wait to see more. Think you guys can put up any faction videos? regards
    Great MaterBigAb videos in youtube

  10. #530

    Default Re: progress

    AnthoniusII I made a plea to the developers of THe East of Rome Mod they may have what you are looking for in terms of the specific era walls as well as the Anastian walls. Try to PM them to see if the will lend you assistance!

  11. #531

    Default Re: progress

    Keep this up! Great work so far.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  12. #532
    BarnicleBill1's Avatar Centenarius
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    Default Re: progress

    How is the preview progressing, if you don't mind my asking?

  13. #533
    BarnicleBill1's Avatar Centenarius
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    Default How many factions are set to be in the released version?

    I have looked through the threads and have seen a number of different factions. They all look wonderful, however, I was wondering how many are actually on the map and playable? I know the Pechnegs, Normans, and Turks appear latter in the game but how many nations are set from the start?

    Thanks for any answer,
    BarnicleBill1

  14. #534

    Default Re: How many factions are set to be in the released version?

    The FAQ says 23 with 5 emerging factions, 2 Shadow Factions and one non-playable:
    http://www.twcenter.net/forums/showt...t-FAQ-lt-lt-lt

    Though things may have changed since then

  15. #535
    BarnicleBill1's Avatar Centenarius
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    Default Re: How many factions are set to be in the released version?

    Wow, I can't believe I forgot about that. Oops, well thank you for posting that. I imagine things have changed, but that does seem like a comprehensive faction list.

  16. #536
    Nikiforos XMike's Avatar Tiro
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    Default Re: How many factions are set to be in the released version?

    Quote Originally Posted by b257 View Post
    The FAQ says 23 with 5 emerging factions, 2 Shadow Factions and one non-playable:
    http://www.twcenter.net/forums/showt...t-FAQ-lt-lt-lt

    Though things may have changed since then
    Do "shadow factions" count as normal factions or can their number be added to the core game maximum number of factions?

  17. #537
    BarnicleBill1's Avatar Centenarius
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    Default Re: How many factions are set to be in the released version?

    In the preview they are mentioned in the number of normal factions, they may be simply a different type of emergent. Maybe like a locally spawning one.

  18. #538
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: How many factions are set to be in the released version?

    According to the scripting help we will recieve there will be some options.
    First:
    There are three main diferences in the emerging factions of ours.
    The 1st ones are the clasic invading factions (from no where) like in the vanilla game the Mongols faction...
    These are 2-3 factions like Pechenegs , Turcomans and Normans.
    The other "emerging" factions are the Dynastic changes.
    Take a look of our East Frankia faction that will be replaced (with an event with Ottonian Germans.
    There is a pissibility that Fatimids will be such a faction as well!
    The 3rd version of emerging factions are the ones that will apear as rebalions (That category is only occupied from Kalbids of Sicily).
    This last kind of emerging faction is too close to our Shadow factions (Rebelius Bulgarians and Romans).
    The diference with them is that the shadow factions can be eliminated and reapear several times IF the conditions are perfect for their apearence!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #539
    BarnicleBill1's Avatar Centenarius
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    Default Re: How many factions are set to be in the released version?

    Will the triggers for the rebellions be based on historical events or the event in the game itself, thus making them different each time?

  20. #540
    Diocle's Avatar Comes Limitis
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    Default Re: How many factions are set to be in the released version?

    Wow! Intersting structure, the Dynastic emerging factions are a nice thought! I'm tempted by Otto I, he was a good Roman Emperor but also the Fatimids are dangerous creatures .... I love the idea of the Normans' pop up in Sicily from nothing, because it's pretty historically accuarte, recruited as mercenaries by the Langobard Southern Duchies at some point they became so powerful to take all!

    Antonius, this mod IMO can be the Final Mod for Med2! At least for me!

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