Get it here:
http://www.moddb.com/mods/the-great-...r-512-reupload
A special thanks to Josst (The Hedge Knight) who put a lot of work into this patch, rep him!
Changelog:
Spoiler Alert, click show to read:
Launcher
-Added new method to launch mod
--Permanent install option (After installing you can launch game normally to start the mod, providing you don't use other mods in the meantime)
--Uninstall option (Works nomatter install/launch method)
-Fixed optional settings
-Added important MP information to launcher
Campaign
-Fixed a crash from certain buildings
-Reduced the power of rebel stacks, reduced the number of artillery unit per stack
-Added 100 new historic characters to the campaign which will appear in the recruitable general pools over time
-Reduced campaign AI lag
-Replaced napoleonic starting generals and admirals with WW1 equivilents
-Totally restructured artillery recruitment tree so they are available earlier
-Made certain tech times more realistic
-Partial fix for a bug which caused trade values would rise exponentially
-Reduced the price of many buildings and balanced the effects of many others
-Gave all technologies a unique purpose
-Added more ways of obtaining aircraft
-Reduced AI tendancy to build autonomy slightly (not perfect)
-Added descriptions to many missing effects
-Fixed a bug where level 3 railways had no UI card
-Changed certain buildings to balance the campaign
-Slightly adjusted some starting armies
-Changed Italian capital to Rome
-Attempted fix of Austria breaking German alliance if Germany
-Fixed unit descriptions missing endlines
-Fixed Serbian faction description
Multiplayer
-Multiplayer custom battles now work
-Multiplayer campaigns now work
(SEE INFORMATION IN LAUNCHER, the MP campaign requires an quick setup by both players (two files), but overwrites NTW game files which should be backed up first)
-Adjusted battle funds
-Added custom scripting for campaign