Oh and this is something I found that was surprising:
Code:
type scythian royal infantry
dictionary scythian_royal_infantry
category infantry
class missile
voice_type Heavy_1
soldier scythian_royal_infantry, 50, 0, 1.468
officer greek_officer
attributes sea_faring, hide_forest, can_sap, very_hardy, command
formation 1, 1, 2, 2, 5, square
stat_health 1, 7
stat_pri 16, 15, pointed_stick2, 160, 20, missile, archery, piercing, none, 25, 1
stat_pri_attr light_spear, spear_bonus_6
stat_sec 13, 15, no, 0, 0, melee, blade, piercing, spear, 25, 0.45
stat_sec_attr light_spear, spear_bonus_4
Rome One Turn.
Why are their arrows light_spear and spear_bonus_6.... does it actually make their arrows really murderous vs horse?
Also, I think every other spear unit has spear bonuses etc, but not the Illyrian Light Infantry (surprised me for sure)
Code:
type illyrian light infantry
dictionary illyrian_light_infantry ;;fs_semi_fast_javelinman, fs_o_f_spearman
category infantry
class light
voice_type Light_1
soldier illyrian_infantry, 60, 0, 1.154
attributes sea_faring, hide_improved_forest, can_sap, very_hardy, mercenary_unit, no_custom
formation 1, 1.66, 2, 3.33, 6, square
stat_health 1, 5
stat_pri 10, 7, javelin, 60, 6, thrown, simple, piercing, spear, 25, 1
stat_pri_attr prec, thrown
stat_sec 10, 7, no, 0, 0, melee, blade, slashing, sword, 25, 0.45
stat_sec_attr no