"RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple
RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.
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AVE!
Great Job guys!!
OLD SOLDIERS NEVER DIEVeni, Vidi,Vinci - Gaius Julius Caesar...
Hi RS Team,
thank you very much for this awesome mod!
Hey guys, I downloaded it and followed the instructions to install it, now whenever I start a game it says it failed to find steam. I select which .exe I want to use, which faction I want to play as, etc., just like before. I used to be able to start up a new game, and now I cannot. Any ideas why?
So many mods and games to try out, too little time.
Will post screenshots when I have time to try out the new patch.
*It's Vuk :O
炸鸡
Going to wait until someone makes a bigger unit lethality submod.
Is there a documantation for the "Other RSII Paramater" settings? What is the difference between the Formations (playing with alex.exe I guess I should switch to defautl alex at least?)?
Edit: Are changes save game compatible?
Last edited by MDT; August 31, 2013 at 08:16 AM.
Awesome mod!! i have a question.. when does the 2nd rebellion happen in v2.6? settlement 50? isit a fixed settlement count or a random chance after a certain number of settlement held?
Could someone elaborate on just what was done, please?
- Revamped the economy for all campaigns.
I found the economy worked pretty much perfectly in 2.5, especially as the 'civilised' nations.
What has changed?
And i see that there was no mention of fixing the bug that was causing the second rebellion to fire repeatadly every other turn (except it didnt, as no cities rebelled), which had the hugely undisirable effect of making your generals lose their traits and movement distance (and making public order in the cities go really low).
This bug was making the game unplayable for me after i took 100 cities, as every 2 turns i would have to move out half of my governors just to keep my income and public order up as, if i left them in the cities, they would never rebel (which i assume is the opposite of what was supposed to happen) and they would stay stuck with a big fat ZERO on all traits, bugging me.
Was this bug fixed?
Last edited by kahnage; August 31, 2013 at 08:15 PM.
Yes, the rebellion bug was fixed, and it should happen around 85 settlements.
The economy was changed thanks to Ur Lord Tedric's painstaking analysis of income vs expenditure through a whole series of long campaigns. This allowed us to make the two elements matched through the whole length of the game, so income should remain a challenge rather than snowballing endlessly. The net result should be a greater challenge, which is why we're recommending that most people play on M/M unless they really want a greater challenge on H/H.
Thank you for mod. it is the only mod for rome total war i could get to work and not crash.
so everything needs to be re-installed is what you are saying? am i correct. thats a lot of work
i have had the same problems starting the mod now with a missing file error, usually in export_descr_buildings.txt. either way. I have clearly placed the 2.6 files in the correct directory, and so this is not a matter of misplaced files. I am going to try a re-install of the patch only after re download from another site.
ok so i tried the 2.6 files from mediafire and mega and no go. i suppose ill try uninstalling and reinstalling 2.5 now.
Last edited by Pope Gregorius I; September 01, 2013 at 01:04 PM.
"Have mercy on me, O God, according to Thy great compassion. Your delight is not in horses, nor Your pleasure in warriors strength..."
Hey cats, really so impressed with the Roma Surrectum II modification. I was blown away when I saw the complexity, the art, the maps, Spartans, and all the other stuff, SO MUCH STUFF!! nomnomnom Very nice work guys, thank you very much.
I has a ask: could we have a city buildings box where you can rearrange the buildings? Please? There's something aesthetic about that view, and I'd love it if I could move things like Tax Reform, (and other scrolls as city improvements that are not actually buildings), to the end of the box, so to speak, so all the buildings are shown first and in an order I could choose, so's I can make it all pretty-like... And why yes, it may be obsessive compulsive, but... it look all funny-like as is to me, AND I could see what a city is designed to do at a glance, which can get a little "scrolly", esp. when I've taken so many cities (with all those cool new units).
Did I say: Well done, really impressed, wow, holy cow this is great, and thanks very much? Top-notch modding, cool cats, congratz and tribulations, triumph-worthy!
ok so got this up and running finally and I can tell i have the patch installed as the new 2d art is cool. starting anew campaign every update is rather annoying, albeit necessary. Anyway i have noticed a few minor things that havent changed from 2.5:
1. The same quote from Flavius Iosephus is still being used about the eagle standards. Where are the other quotes?
2. The music only plays at the start of a loaded game on the CM or at the beginning of each stage of battle. The music simply stops eventually and no track picks up, resulting in most of the game being soundtrack-less. While absolutely realistic, i doubt this is meant to be.
"Have mercy on me, O God, according to Thy great compassion. Your delight is not in horses, nor Your pleasure in warriors strength..."