Wow my previous post had no spaces either for some reason even though I added them.
I understand the limitations, I was just joking about the Prada bag by the way, not sure if you took that serious judging by the non-smiley response, but anyway, I 100% understand the stretching limitation and I'm going to see if there is a work around it with logic if there is a way to solve this problem, either with a trick in texturing or by script, I'm pretty good at logical problems so I will think about this problem time to time, might start up milkshake again and test the files, maybe you can send me a link to the easiest way from the finished model to testing in the game? I guess it would be to just replace an existing model file with milk-shape's model, I'm guessing there will also have to be a separate compiler to medieval model file? Can't promise anything though because I'm also seriously working on a deep house track at the moment, but the info can't hurt....
By the way do you make textures with Wally, or is it compatible? If yes, I can definitely help you out in this area, as I just worked with wally recently.
As for 3d max, I was actually thinking of Maya. Though I guess it would be the same issues as you mentioned.
Also I can't rep you until I spread the reputation, I think I did rep a couple of times already. Although what will happen if I do rep you?
Is it a big thing on these forums and you can win a prize? Because I don't know
Well either way I don't mind repping people.