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Thread: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

  1. #1
    Dr Mac's Avatar Vicarius
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    Default Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread


    Settings of the HS: H/H, Late Era, Savage AI and Disable Real Recruitment checked

    Spoiler Alert, click show to read: 


    Religion is the shield, ambition is the sword. Warlords from the Asian steppes to the Pillars of Hercules challenge themselves to reach absolute power.
    Who's the righteous and who's the evil? These terms have always changed throughout the course of history...!!! Kids who have never seen peace and kids who have never seen war have different values!!! Those who stand at the top determine what's wrong and what's right! This very place is neutral ground!!! Justice will prevail, you say!? But of course it will!!! Whoever wins this war becomes justice!!!

    Admins of the HS: Loose Cannon, Dux

    Warlords

    Hochmeister Matto16
    King of Scots TheBlackWolf
    Rei de PortugalSeshomaru destroyed by the Moorish Caliphate (Uriyaca) on turn 5
    Podesta' Compagna Communis Ianuensis The Duke Dude
    Re' di Sicilia Legourou
    Grand Duke of Lithuania Drako destroyed by the Teutonic Order (Matto16) on turn 3
    Grand Prince of Kiev
    Makrell (steam ID: Makrell92 )
    Konge
    Desley (steam ID : SonofDHH )
    Rex Aragonum xXAmonXx destroyed by the Moorish Caliphate (Uriyaca) on turn 4
    Higher Duke Fluffy Bunny
    El Doxe complete noob
    Shah Tavix (steam ID: tavix_89)
    King of Denmark EBS
    Basileus Dr Mac
    Rei de Castilla Redwall
    Gospodin Velikij Novgorod Basileos Predator
    Advocatus Sancti Sepulchri Lord Luka destroyed by the Seljuq Sultanate (Dur3x) on turn 4
    Roi de France
    The Norseman
    Király Bcman3
    Caliph Uriyaca(steam ID: uriyaca )
    Sultan
    Yuonyuon
    Sultan Dur3x
    Kaiser des Heiligen Römischen Reiches Stouff (steam ID: inri_darkslayer )
    King of England The Knight of the Rivers

    Rules of the HS

    Spoiler Alert, click show to read: 
    Basic Rules:

    -1 Turn of peace: you can't attack anyone on your first turn. And you can't leave any army on enemy territory at the end of your first turn.
    - Reloading turns is allowed (because it can't be banned) but not encouraged. Since reloading is allowed ,Heroic victories are banned. So if you obtain one of them, you must reload until you get a different
    type of result. Remember that once you upload save and ss ,they're to be considered final (it means you cannot replay the save changing the battles you fought due to agreements reached after the save has been posted)
    - Turns must be played within your time schedule. No extension will be granted for no reason . If you can't play your turn, pls organize your subbing or you might be skipped. A player who fail to play twice in a row without explanation might be substituted.
    -Delays: players who play who takes more than 20 minutes (and if it's not skipped) from the timeslot of the next player (the one published it here) will be fined with: 2k, if the faction has 5 or less than 5 regions., 5k if the faction has 15 or less regions, 10k if the faction has 25 or less regions, 15k if the faction has more than 25 regions. Half of such fine will be refund to the player who was subtratcted the money, if he still manages to play his turn within his time shedule .

    - Notify next player who comes after your turn by post message or leaving message on message board!

    Battle Rules:

    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.
    Beware: -Defeated army's rule only applies to armies which should have lost mov.points.
    - Its ALLOWED to use seige weapons to attack city straight away instead of waiting siege equipment to construct.Siege equipment must be shown on a battle proof image.
    - All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots (of battles against humans) are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, and any Units/Agents/Regions not involved in the attack is fine). Composition of the army must not be edited and being visible.
    - No surrounding enemy armies with one or few units stack armies, solely to deny any survivors a retreat. Blocks of landbridges ,bridges or similar, to cut the retreat is allowed (only in regions that were yours at the start of your turn, 04/08/2013)
    if not in contact with the enemy army (which means the red zone around the enemy army)
    -No attacking ships inside a port.You cannot leave a blocked port without fighting the enemy ships first. Exception: If a player keeps an army inside a fleet inside a port,
    other players are allowed to attack that fleet even if it's inside a port (if you don't know how, ask Invicta). If the army in the fleet inside the port, is a defeated army, it can't be attacked until the defeated army will be allowed to move .
    -you can build only one fort per region max (it is meant per faction, so if faction A built a fort in region 1 ,also faction B can build his fort in the same region, but if a faction A also occupy the fort of faction B then it needs to leave one fort free).
    -"You cannot sally out from your settlement/fort, or attack the army besieging your settlement/fort if the result is a defeat" .No exception.
    - Settlements outside the RED line on the map (look at the post below) can be captured and must be gave away the same turn . You can sack the settlement, but it has to be gifted
    - You can't besiege a settlement/fort to prevent the garrison to reinforce an army next to it.
    - You cannot besiege a settlement/fort to prevent an enemy army to retreat inside the settlement/fort, while rather having the enemy army retreat next to the fort/settlement and attack it again to lure out the army
    outside the fort-settlement
    -you can't purposely lure out an ambushed army if the result of the battle is a defeat.
    (04/08/2013)
    Crusades and Jihads Rules:

    -Crusade/Jihads can be called only from turn 8 and onward.
    - Crusades can be called by all non-excommunicated Catholic factions with a vote system. As soon as a Crusade will be available,
    any catholic faction ,which has not been excommunicated can call the vote. Once the vote is called and the possible targets made public,
    each player must send within 24 hrs his target choice to the admin (so that no one take advantage from knowing other players choices).
    Each vote will count as many points as how much Papal favor that faction will have at the moemnt of the vote.
    Once the target has been decided the crusade will be called by the faction with most papal favor points. If more than one have the most papal favor points,
    than the crusade will be called by the one who is closer to come next in the turn order.
    -Jihads: whenever a Jihad is available to be called, any muslim faction can ask to have it called. However it will be the faction with the imam with the highest piety to call it,
    and decide the target. If 2 or more muslim factions have their best imam with the same level of piety, it will be the one with the second best imam to call it..and so on.
    - Only 1 army per faction is allowed to join in a crusade/Jihad,No MORE!
    - No crusade or Jihads abuse. Only the crusade/jihad target is allowed to be attacked.No joining a Crusade or a Jihad to get units or movement points and then leaving the invasion.Once you join in crusade or jihad you MUST go all the way to the crusade or jihads target and attempt to capture it. Armies or forts of the enemy target can be attacked if on the way to the crusade/jihad target (They must really be on your way to the target, and they should represent a real obstacle or threat to the crusade/jihad army . You can't use them for instance, to break a siege on one of your cities)
    - Crusade and Jihad armies cannot be used to fight each others.
    -Crusade/Jihads cannot be called against Orthodox and Pagans factions .
    Once a Crusade/Jihad target is named, you cannot:
    -give away the target-settlement to any other faction.
    -the garrison in the targeted settlement can't be moved (the faction has the duty of defend the settlement, not to leave it undefended, like it would have happened in the real world)
    -make any deal with the Pope until the Crusade/Jihad ends .
    -Assasinate the Pope (valid for any faction) until the crusade ends.
    (04/08/2013)



    Agents Rules:

    -Agents can perform any action within their capablities as long as they have 60% of chances (ss can be sent to the admin if you want to kep secret your doing). SS of spies opening the gate (you need 2 at least) are required to be posted always. Assassins exception: assassins cannot kill faction leaders or factions heirs as neither family member in crusade mode (generals can be always killed)
    - Spies aren't allowed to spread plague in any case not matter what.
    -If someone take a settlement in which you ad spies (whether it was your or not) already, and you intend to conquer it, you still need to take out of the settlements the spies to prove you have the 60% of chances of infiltrating in the turn you're going to conquer it .
    - Each faction cannot recruit more than a assassin every 25 regions owned. So to recruit the secon assassin you'd need to own 26 regions or more. For the third
    51 or more and so on.. If you have 26 regions recruit a second assassin, and after some turns the number of regions decrease to 25 or less you must immediately suicide
    one of the assassins.
    - No exploiting merchants in the form of merchant stack - (Putting several
    merchants in an army or fort/military-unit securing a resource).
    -All the agents rules are applicable against both, humans and AI: please respect them

    Buildings Rules:

    - Only Inns/Guilds are allowed to be destroyed
    - If a settlement is under siege then it is NOT ALLOWED to destroy any buildings in the settlement.
    - You are not allowed to exterminate a settlement in the map . This is because it will destroy many buildings in the settlement(Possibly downgrade a settlement). This is also valid against the AI


    Diplomacy rules

    -No allying Pope
    -No giving provinces in war zone to a faction controlled by the AI (it means regions bordering-by land- with a faction you're at war with).It's ok giving it to a human-controlled faction.
    -Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 5 turns, or until the allies of that faction break the deal.
    - Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediatly!
    -Is not allowed to vassallage AI factions
    -Faction Suicide is illegal. Anyone suspecting someone else trying to commit suicide or not playing to the best of his abilities must report it to an admin immediately. Any party involved in the splitting up or taking advantage of such gameplay will be fined accordingly.
    -when a new player joins, he need tor respect his official (it means made public in the thread with the terms of such agreements and posted in the 2nd post of the thread under the appropriate section) alliances and NAPs for at least 2 turns. The same apply to existing players in regard of the new player. The rule doesn't apply if one of the 2 factions in question, had already a change of player in the last 3 turns (and as such already observed the forced period peace in the last 2 turns).
    -Lifting siege through diploamcy: if you have besieged a settlement, and your enemy allies during his turn with one of your allies, the siege will be lifted (since peace between you and your enemy will be enforced). This is allowed. So beware who you ally with,
    -Diplomatic deals and loss of reputation: you can accuse of betrayal only when a player betrays an official deal. Deals made in secrecy, cannot be mentioned in the thread. So basically if you make a deal in secrecy with another faction, and that faction betrays you,
    you can't denounce him in public. This way we can create a big distinction between official and shady diplomacy. If you break this rule, you'll be subject to a fine of 10k minimum , and thesame amount will be given to the player whom reputation has been damaged.

    Bugs/Exploits:
    The mov.bugs cannot be used. All bugs in general are banned unless explicitly allowed.


    When discrepancies will arise or aspects not covered by the rules above, the Admin on its total own discretion will rule out about such cases.
    If you believe someone might have broken the rules, you should not post it publicly! Pm first to the admin who will first investigate on the matter.
    If the breaking of the rules is confirmed, then it'll be the admin to report it publicly along with the appropriate fine/punishment.
    Last edited by Dr Mac; August 17, 2013 at 09:29 AM.

  2. #2
    Dr Mac's Avatar Vicarius
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    Official Diplomatic deals & Reputation

    Spoiler Alert, click show to read: 
    The list of unreliable players.
    Basically whoever breaks an official agreement, will be put in the list of unreliable players for the next 10 turns.
    During such period other players are entitled to break/betray their official agreements with the unreliable players without losing reputation.
    This because if you becomes unreliable, your word won't be iron any more,and other player will have the right to doubt your will to honour the agreements you signed with them.
    Beware: that would apply only to agreements signed before the players became unreliable. If you signed an agreement after the counterpart became unreliable, you'll lose your reputation
    if you break it. This because you knew already before signing the deal that the player was unreliable.
    If the player, who became unreliable , will keep respecting all the other agreements for the next 10 turns after he became unreliable, then he'll be removed from the unreliable list.

    Breaking honourably the alliances.
    Most of alliances do not have an expiration date. In such cases, to breaking it honourably without losing reputation, the player needs to officially notify in the thread that he's breaking the alliance and to not attack his ex-ally for the next
    3 turns (this means that the ex-ally has to play at least 3 turns, after you notified him officially in the thread , before attacking him without losing reputation and become unreliable).

    2 allies going to war one against the other:
    If 2 allies of a faction gets into war each other (example Aragon allied to Castille and France, and France attacks Castille), then the player (in the example Aragon) is exempted from honouring the alliance with the attacking ally (France). But he needs to declare publicly that he intends to break the alliance with the attacking ally, if he decides to side with the ally who has been attacked (in the example Castille).
    If he decides to side with the attacking ally, then he would still need to wait 3 turns (after he breaks officially the alliance with the attacked ally) if he doesn't want to lose his reputation.


    Alliances:
    Spoiler Alert, click show to read: 
    Kingdom of Norway - Principality of Novgorod
    Kingdom of Norway - Kingdom of Denmark
    Teutonic Order - Holy Roman Empire
    Teutonic Order - Principality of Novgorod
    Republic of Novgorod - Grand Dukedom of Kiev.
    Moors - Egypt
    Poland - Hungary Poland Attacked Hungary on turn 6
    Poland - Lithuania
    Eastern Roman Empire- Hungary
    Holy Roman Empire - Kingdom of Denmark
    Holy Roman Empire - Grand Dukedom of Poland
    Teutonic Order - Kingdom of Norway
    Teutonic Order - Grand Dukedom of Poland
    Republic of Genoa - Kingdom of Sicily
    Republic of Venice -Republic of Genoa
    Moors - Portugal king of Portugal Seshomaru backstabbed by the Caliph of the Moors Uriyaca on the year 1222
    http://www.twcenter.net/forums/showt...1#post13069624
    Moors - Castille
    Republic of Venice - Sicily
    Eastern Roman Empire - Poland
    Kingdom of France - Holy Roman Empire
    Seljuk Sultanate - Fatmids
    Holy Roman Empire - Kingdom of Norway


    NAP
    Spoiler Alert, click show to read: 
    Teutonic Order - Kingdom of Denmark : until turn 16
    Republic of Novgorod - Kingdom of Denmark :until turn 11
    Republic of Venice - Eastern Roman Empire :until turn 36
    Republic of Venice - Kingdom of Sicily :until turn 21
    Republic of Venice - Kingdom of Hungary :until turn 21
    Republic of Venice - Holy Roman Empire :until turn 21
    Kingdom of England - Kingdom of Scotland : until turn 11
    Kingdom of Hungary - Novgorod Republic : until turn 21
    Kingdom of Hungary - Principality of Kiev : until turn 21
    Kingdom of France - Kingdom of Castile NAP until turn 21
    Kingdom of France - Kingdom of Aragon NAP until turn 21
    Teutonic Order - Kingdom of Hungary NAP until turn 26
    Seljuk Sultanate - Eastern Roman Empire :until turn 31
    Seljuk Sultanate - Republic of Venice :until turn 21
    Moorish Caliphate - Kingdom of France : 15 turns until turn 21


    Black List of unreliable players
    Spoiler Alert, click show to read: 
    Moorish Caliph Uriyaca : until turn 13
    Grand Duke Fluffy Bunny: Until turn 16


    Major HS Events
    Lithuanian–Teutonic War: the destruction of the Lithuania Dukedom, year 1222

    Spoiler Alert, click show to read: 
    War was inevitable, he knew that from the beginning. Teutonic Order was founded by templar knights, who fought in the distant lands for glory, wealth and most importantly faith. First Crusade marches were long over, but Europe itself was still far from being the beacon of Christianity because of Pagans and other heretics that lived mainly on the borders of known maps. Order was founded on the shores of the Baltic Sea and Lithuania at its neighbour and a land full of Pagans was choosen first. To show the true strenght Grandmaster knew that he must act swiftly, as only that way Order could survive and gain a proper reputation. Lithuania was weak, their people weren't prepared for blitz war which followed and their land was soon full of Teutonic Knights. Despite Pagans desperate attempts to save themselves, city of Hrodna fall soon and after death of their Duke the fate of the Lithuanians was sealed. People surrendered and accepted the only true faith.
    Grand master Matto16


    http://www.twcenter.net/forums/showt...1#post13055202


    Iberian Conflict- Aragon destroyed by the Moorish Caliphate, year 1223
    Spoiler Alert, click show to read: 
    The Aragonese King could not be described as brave, or smart. Caliph Tahir can only describe him as dumb and gullible. When we sent ravens to him and he refused our offer for an alliance he sealed his faith, no doubt of that. While we were preparing to strike him, we fed the King of Aragon with words of peace and love between our nations. There will be no peace with heretics like them. They were to die
    The Aragonese king sent his men north to claim rebel Fortresses, but seems like he forgot to protect his own. We sunk and killed the King on the same turn the war has started, he and his stack were sent to the deepest of hells. On the same turn our spies have infeltrated Valencia and opened the gates to our men while a raiding party was sent to claim Palma.
    The Aragonese were terrified and chaotic and unable to prepare their deffences. On the turn after that they died, from Palma we have striked undeffended Barcelona and from Valenica 50 mounted troops were sent to subdue Zaragonza who's gates have been opened by our spies
    The king was left without a Kingdom is seems, and the people have surrendered to the rightous of islam. The king he has become an outlaw which we will hunt down and bring to justice, and by justice we mean a nice Longsword to chop his head off.
    In less then a year the Kingdom of Aragon has become the conquest of the ever growing Moorish Empire, the first one to surrender to the might of Islam. We will see that Europe learns the truth of Islam.

    The year 601 in the muslim calender
    Caliph Uriyaca
    http://www.twcenter.net/forums/showt...1#post13083798


    Iberian Conflict- Portugal destroyed by the Moorish Caliphate, year 1224
    Spoiler Alert, click show to read: 
    The King of Portugal was an old man, who didn't see past our disguise of sweet talk. At first, when we asked him if he wants an alliance with us, he took his time, and it was then we understood that the Portugese are not our friends
    When we were already on the move towards attacking him, the King of Portugal has finally made up his mind and agreed to an alliance with us. He wanted Leon, the great capital of the King of Castille, and he wanted his lands. Caliph Tahir was left with two choises- either to decline his alliance and as such make him prepare for his invasion, which will result to the death of many good muslims in a costly war, or to unwillingly agree to his alliance in order to catch him off guard. Caliph Tahir took the time to think about what he was going to respond, and finally on his turn he said yes, knowing he will have to break the alliance the following turn
    In the following turns, the Muslims have taken Silves, and Seville, and were moving towards Lisbon. Then they took the remainder of Portugal's lands, Lisbon and Oporto, virtually without resistance
    The Portugese have put Leon under siege at the time and were threatening to take it, but seeing their lands fall to our might they gave up and turned rebel. The King of Castille willl now hunt them down
    The Portugese were the second kingdom to fall to the might of the Moorish Caliph, with many soon to follow...

    Signed, Caliph Uriyaca
    the year 602 to the muslim calender
    http://www.twcenter.net/forums/showt...1#post13105356


    Holy Land conflict: Crusader's State destroyed by the Fatmids and Turkish sultanate, year 1223
    Spoiler Alert, click show to read: 
    There was a time when muslins , and christians live together peacefully, when the world was ruled by trade and prosperity . Until one day on the throne of Jerusalem came the worst king ever , too thirsty for blood war and expansion and a little short minded some people say.
    First attack on our Egyptian kingdom was devastating , too many soldier and people were killed cities fall one after an other , despite our sultan's best efforts trying to to regroup ,defeat seemed inevitable.
    But right when hope seemed just a mirage, our friend the Seljuk's sultan,came for help ,and next day he make his move sinking entire crusader fleet along with his dumb king and all his loyal soldiers . poor bastard ....what a day was that ...
    That gave new hope to our Sultan who started to fight back for the holy land until all the hostilities were settled in the battle of Antioch.

    Battle of Antioch
    The battle of Antioch was the most ferocious battle ever fought , there was massacred thousand of soldiers , at the beginning our people were defeated and executed with no mercy , after that the Turkish reinforcements come to save the day , but they failed too , that city of Antioch was so strong that some people call him "can t touch this"
    But all that not for long , one day our smart sultan along with turks sultan who is also smart come with a master plan .(lol)and around turn 4 BC the Citadel fallen along all his scum generals and kings , in the same time all Jerusalem without any ruler on throne, started to crumble
    and so that is how our great sultan he restored peace and prosperity , to all his neighbours and so on , some people say that all rebel regions around Jerusalem has opened the gates by themselves in sight of love and respect to our sultan "
    Sultan Yuonyuon, Year 601


    Political Map Updates

    Map Turn 1
    Spoiler Alert, click show to read: 


    Map Turn 5
    Spoiler Alert, click show to read: 


    Players Turn Order and Timetable:
    Spoiler Alert, click show to read: 
    Day 1

    06:00 - 11:00 AM (07:00-12:00 time in Slovenia) Teutonic Order (Matto16)
    11:00 - 17:00 PM Scotland (TheBlackWolf)
    17:00-21:00 Portuagal (Seshomaru)
    21:00-01:00 Genoa (the Duke Dude)
    01:00-06:00 (19:00-00:00 -6 GMT) Sicily (Legourou)


    Day 2

    06:00 -11:00 Lithuania (Drako)
    11:00-17:00
    16:00-20:00 (17:00-21:00 time in Oslo) Kiev (Makrell)
    20:00-23:30 (22:00-00:30 time in Amsterdam) Norway (Desley)
    23:30-03:00 (19:30-23:00 EST GMT -4) Aragon (xXAmonXx)
    02:00-06:00 AM (22:00-02:00 Time in Manchester,US) Poland ( Fluffy Bunny)


    Day 3

    06:00-11:00 Venice (Invicta )
    11:00-17:00 (13:00-19:00 time in Bucharest) Kwarezm (Tavix)
    17:00-21:00 Denmark (ebs )
    21:00-01:00 Eastern Roman Empire (Dr.Mac)
    01:00-06:00 (19:00-01:00 time in Chigago) Castille (Redwall)


    Day 4

    06-11
    11:00-17:00 (13:00-19:00 time in Bucharest) Novgorod (Basileos Predator)
    17:00-21:00 Crusader States (Lord Luka)
    21:00-01:00 (22:00-02:00 time in Oslo) France ( Norseman)
    03:00-08:00 (21:00-02:00 time in Chigago) Hungary (Bcman3 )


    Day 5

    06-11
    11:00-17:00 (13:00- 19:00 time in Jerusalem) Moors (Uriyaca)
    17:00-20:00 (19:00- 22:00 time in Bucharest) Egypt (yuonyuon)
    20:00-23:00 (22;00 - 01:00 GMT+2) Turks (Dur3x )
    23:00-02:00 (00:00-03:00 Time in Vienna) Stouff (HRE)
    02:00-06:00 (20:00-00:00 time in Chigago) England (Knight of the Rivers)

    Last edited by Dr Mac; August 29, 2013 at 07:42 AM.

  3. #3
    Dr Mac's Avatar Vicarius
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    Also Norseman, you can message me if you want about the war with England?

  4. #4
    Legourou's Avatar Semisalis
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    Go Go Mighty Morphin' Kiev Rangers!
    Attached Files Attached Files
    Last edited by Legourou; August 16, 2013 at 06:26 PM.

  5. #5
    Makrell's Avatar The first of all fish
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    Noreg up

    Let it be known that Hungary and Kiev have signed a joint intervention policy towards common neighbours, an attack on one is an attack on the both of us.
    Attached Files Attached Files

  6. #6
    Desley's Avatar Praefectus
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    Attached Files Attached Files
    Will and act until victory

  7. #7
    Fluffy Bunny's Avatar Civis
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    The Fluffy Bunny is now not hung over so he will go now
    Yes I know the bunny in the picture is not very fluffy.

  8. #8
    Fluffy Bunny's Avatar Civis
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    Venice!
    Attached Files Attached Files
    Yes I know the bunny in the picture is not very fluffy.

  9. #9
    Uriyaca's Avatar Protector Domesticus
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    Quote Originally Posted by Makrell View Post
    Noreg up

    Let it be known that Hungary and Kiev have signed a joint intervention policy towards common neighbours, an attack on one is an attack on the both of us.
    This sure as hell is going to cause a WW1 scanario

  10. #10
    Fluffy Bunny's Avatar Civis
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    Quote Originally Posted by Uriyaca View Post
    This sure as hell is going to cause a WW1 scanario
    Ally of poland! The mighty uriyaca, stand with me against them all! If not in force then in spirit!
    Also the same goes for my friends...which if you check the ally list is many
    Yes I know the bunny in the picture is not very fluffy.

  11. #11
    Uriyaca's Avatar Protector Domesticus
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    Quote Originally Posted by Fluffy Bunny View Post
    Ally of poland! The mighty uriyaca, stand with me against them all! If not in force then in spirit!
    Also the same goes for my friends...which if you check the ally list is many
    . Anyone who dares enter war with the ferocious Fluffy Bunny will suffer the wrath of the Moorish Caliph!
    (tho, you are allied with the HRE who declared his support in the Italian Kings and your also allied to the Teutonic Order, a faction of Muslim haters )

  12. #12
    StOuFf's Avatar Protector Domesticus
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    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    yeah this is getting weird

  13. #13
    Dr Mac's Avatar Vicarius
    Join Date
    Mar 2012
    Location
    Liverpool, GB
    Posts
    2,765

    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    I am allied to both Poland and Hungary! For now I shall try to pursue neutrality. Diplomacy shall commence!

    P.S added The Fluffy Bunny to dishonourable list for breaking alliance with Hungary :O

  14. #14
    Makrell's Avatar The first of all fish
    Join Date
    Apr 2010
    Location
    Norway
    Posts
    10,346

    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    this is no war commencing, Poland and the likes are not my enemies, there is no need to worry.

  15. #15
    Desley's Avatar Praefectus
    Join Date
    May 2009
    Location
    Netherlands - Amsterdam
    Posts
    6,062

    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    We should all ally eachother and just develop farms for the next 60 turns.
    Will and act until victory

  16. #16
    Fluffy Bunny's Avatar Civis
    Join Date
    May 2009
    Location
    Manchester, NH
    Posts
    122

    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    pffft whateva i broke that shiz like 4 turns ago!


    Click image for larger version. 

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    Last edited by Fluffy Bunny; August 18, 2013 at 04:28 PM.
    Yes I know the bunny in the picture is not very fluffy.

  17. #17
    Fluffy Bunny's Avatar Civis
    Join Date
    May 2009
    Location
    Manchester, NH
    Posts
    122

    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    5 NAP with Kiev
    Yes I know the bunny in the picture is not very fluffy.

  18. #18
    Bcman's Avatar Senator
    Join Date
    Mar 2011
    Location
    Chicago IL
    Posts
    1,435

    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    So Senor Fluff Fluff did you take that castle???


    Also i think the Fluffy king of poland should abdicate and go back to his true habitat.
    .
    Bye day the banished sun circles the earth like a grieving mother with a lamp- The Road

  19. #19
    yuonyuon's Avatar Senator
    Join Date
    Jan 2013
    Location
    romania
    Posts
    1,488

    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    who will take over Venice . lets not freeze this campaign too

  20. #20

    Default Re: Under the Dome HS (SS 6.4 Hotseat Championship) ~New Thread

    we have a venice player, but we need Dux, who is admin to clear the save, but dux is away atm... Maybe invicta could send the password to the new player.

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