In my playthroughs Germany and Austria both tend to overhelm Belgium and Serbia, respectively. Germany usually captures northern France. What does it for both of these factions are somewhat (still) imbalanced rebel armies, and an overtendency in-game for rebellions to break out due to foreign occupation. We're fixing this for 5.1.3.
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According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10
AAnker and the other mods that are here to help us with our issues, can you please read the topic I posted regarding my game crashing during battles because I don't think my computer is the source of the mods trouble. Is there a possible way that I can somehow play the 4.6 mod with the 5.0 troops and rules etc?? Because I don't know what I'm doing wrong, my battles should not be crashing.
I honestly don't know Swing, I've had no issues playing with the Patriotic levy unit at riddiculous unit sizes (resulting in 12,000 men on the battlefield), but sometimes when I play on the custom maps, and use artillery, I will crash for no explicable reason. The sounds have been suspected, so you could always try moving your _GreatWar5_Sounds.pack file (in the Great War /files folder) to a backup folder and see if that solves anything.
GOOD NEWS:
I was able to identify why the mid-1916 crash is occuring: the AI is finishing the construction of some building, which subsequently crashes the game (or the effects of a building are crashing the game). Now remains the tedious work of pointing out exactly which building it is that is creating all these CTDs.
UNDER THE PROUD PATRONAGE OF ABBEWS
According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10
I did notice an odd building when I was looking through descriptions of things. One building that caught my eye was something called "National Monument" or something and it was on the same level as the Major nation monuments and it lacked a proper picture in the description.
Right now my French game is crashing at turn 58. It crashes as Germanys turn ends (and I assume it crashes where mine begins). So I tried canceling everything that had 1 turn left to build and that didn't help. I don't know. This is my 6th campaign that I can count from my save games where it's become a CTD on the campaign map at one point. I've played half the factions and every single one of them ends the same - Somewhere between turn 20-60 the game will become a ctd that I can't fix.
It's because the AI is constructing a CTDing building. Since the AI has cheats (faster build times), it will almost always beat you to constructing said building, for which reason the player's own actions are rarely the source of the crash.
UNDER THE PROUD PATRONAGE OF ABBEWS
According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10
I hope this gets fixed and 5.1.3 is savegame compatible coz this is like the 5th campaign i have started
but even though the AI has the tech in my campaign as long as i don't build any high tier industrial buildings I can still play
I have been playing as germany while waiting for the next patch, so I will try to help and find the exact building.
I just also noticed that when you recruit machine gun bunkers, after a battle, they disappear from your army. I don't know if they are supposed to do that or what. But I also noticed while playing as germany, is that when you capture belgium's capital, 2 stacks of fully armed smg infantry soldiers try to take it back, this might be causing the crashes too, or the buildings. But either way, the smg infantry doesn't need to be in rebel armies.
Yes, we have tuned down the rebel armies for the next update.
Also, I fixed the campaign CTD around turn 50-60: it was due to a building effect that wasn't supposed to be tied to the higher tier industrial buildings. This fix is savegame compatible and will be rolled out as 5.1.3.
UNDER THE PROUD PATRONAGE OF ABBEWS
According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10