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Thread: Unit IDs

  1. #1
    Foederatus
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    Default Unit IDs

    Anybody have a guide on unit IDs? for the "create_unit" thingy, for 6.4, alot of the unit names dont work,
    My little Brother doesn't like to wait for them to train

  2. #2
    Mank's Avatar Dormouse of Hader
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    Default Re: Unit IDs

    Easiest thing to do would be to pull up your export_descr_unit.txt file. You can find it in the \SEGA\Medieval II Total War\mods\SS6.3\data folder. All the units in the game are listed with the appropriate code to use for create_unit.

    Here's an example of what to look for, this is for a ship but all unit entries share this format:

    Code:
    type             baghlah
    dictionary       baghlah      ; Baghlah
    category         ship
    class            light
    voice_type       Light
    soldier          Peasants, 50, 0, 1
    ship             heavy warship
    attributes       sea_faring, can_withdraw
    formation        50, 50, 75, 75, 1, square
    stat_health      1, 1
    stat_pri         18, 0, no, 0, 0, melee, melee_simple, slashing, none, 0, 1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  0, 22, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        0
    stat_ground      0, 0, 0, 0
    stat_mental      15, normal, trained
    stat_charge_dist 20
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1190, 150, 250, 250, 1150, 4, 280
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership        egypt, turks, moors, kwarezm
    recruit_priority_offset    -45

  3. #3
    Foederatus
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    Default Re: Unit IDs

    Oh, wow, Thanks,
    how do i +rep someone here? new member

  4. #4
    Mank's Avatar Dormouse of Hader
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    Default Re: Unit IDs

    The green plus sign in the lower left hand corner of a post. Also, welcome to the forum!

  5. #5
    Foederatus
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    Default Re: Unit IDs

    Thank You, there is no green plus sign on your post, but there's one on mine

  6. #6
    Mank's Avatar Dormouse of Hader
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    Default Re: Unit IDs

    I'm not 100% sure, but I believe you aren't able to give rep until you've reached a certain number of posts (20 I think) and have had your account for over two weeks. A really great thread to check out would be Shankbot's "Unofficial Guide for New Members," it has a whole bunch of good information like that.

  7. #7
    Foederatus
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    Default Re: Unit IDs

    Thanks Again!

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