Thanks for this info, get some EUIV in before it's out! I needed something new to play.
So first impressions:
Playing at speed 3 or higher felt a little glitchy. It could have been my average graphics card, so I turned down some of the options. This helped, but I think another reason could be, speed 3 is actually very fast. In fact speed 3 looked more like speed 4 in EU3. So I spent most of my time playing in speed 2.
The mountain shadows are a tad annoying. If you tweak the graphics options you can kind of negate their effect; Still they make it a littler harder to see things clearly (borders, colours, names).
The rivers are a too wide in some places and too easily confused as province borders. You can turn them off (and I might try that next time for a longer period of time), but who wants to risk an accidental river crossing at war?
Overall the map is very nice to look at, and the geography is a vast improvement from EU3. ... However there are no pine trees (in the terrain view), so the North looks a little odd.
There isn't a significant change in the number provinces. Some areas have less (Japan), others have more (Denmark, Scotland, ...), some have just switched places or been squished for new ones. The borders of most provinces have changed, especially the uglier 90 degree corners and straight lines, which are gone. Overall good decisions.
The AI is smarter.
I like the new idea progression and requirements.
The new trade system isn't as confusing as it looks. It actually feels a lot simpler.
Recruiting new units will take some getting use to.
Loans still scare me!
Edit: The new battle sounds and music tracks are great improvements.
The UI is improved but at the same time, its also harder to see. It could be just my inexperience at finding things in the UI. It could be their choice of pattens, colours, button placement, etc. Maybe I've played too much of EU3.
Last edited by IZob; August 08, 2013 at 11:01 AM.
I am still on holiday and I can't get the demo... fml
''Holy hell that Scythe is overpowerd! Death should be nerfed!''
Not going to download this. Want to wait for the finished and full product.
Give a man a fire, and he'll be warm for the rest of the day.
Set a man on fire, and he'll be warm for the rest of his life.
I was pretty excited for this awhile back but honestly i may pass on this game till some expansions bring some features in.
The current eu3 with mods is more enjoyable then this right now, so im content to wait.
meh
im disappointed the westernization mechanic is still in the game
Scoodlypooper Numero Uno
No it's not that. I don't like how the equivalent of real worldwesternization is carried out. EU4 has advanced in a lot of areas that improve on EU3, but Westernization itself as a feature is really immersion breaking for me. The idea of westernization didn't occur until the early 1800s when Europe advanced far enough in technology to have a tangible effect on the battlefield. The way Westernization functions right now is that the player has to fulfill a bunch of conditions that are essentially "gamey," meaning nobody in the real world would think of it. As China I can achieve Westernization in the early or late 1600s if I wanted to, and then become more and more Westernized until I am equal in tech to European countries. So why would China want to Westernize in 1444 when it was still ahead of Europe in tech? Did the Emperor just say, "oh hey you know in 200 years these white people will come over here with giant ships and we'll be screwed," and decide that it needed to copy a bunch of people he's never met before? Also I hate that it's a "goal" I have to work towards in the game. The game is then separated into two parts. One is pre-Westernization when I am gimped by artificial limitations, which used to just be number manipulation, but they've improved that system with factions, and post-Westernization. After Westernization the giant blob that is China proceeds to bulldoze all that is Asia. Wtf? So no other nations gets the chance to Westernize? Essentially the first to do it wins.
I still like the game. EU4 feels much more natural to me than EU3 since the mechanics are now all centralized around Power Points, but it's somewhat disappointing to see that PI still sticks to such an artificial game mechanic. Westernization requirements like having to have a Western country beside yours (what this really means is that you give a province to that country) and that country must also be 8 tech levels higher than yours is complete . I'd rather just give European countries a tech boost once they reach the 1500s with diminishing effects given to neighbors the further away it is from the source, like a ripple effect if you understand. Anything that feels more natural than an instant
My Manchurian Empire for the Demo
Last edited by ptoss1; August 09, 2013 at 12:58 AM.
Scoodlypooper Numero Uno
I think he means its has the same type of mechanics as in EU3. i.e.: You need a western nation as a neighbour, you need to be at a certain tech number behind, and you need stability 3.
I personally think its wrong that you need to be a neighbour of a western nation. Trading goods and technology (i.e.: western nations selling their technology), or consistent fighting against western nations, would a better mechanic requirement imo.
Eu4 does have a few other subtle differences however:
- You no longer upgrade the military separately.
- The transformation between levels does not happen immediately. You start at 1% completed, and depending on your stability, it will grow or decrease until it reaches 100% which is completion for that level.
- "New World Nations" can reach the western tech level immediately (so long as they are the correct tech number behind). But still have a fair catching up to do.
http://forum.paradoxplaza.com/forum/...ead.php?677489
Playing as a new world nation could be very interesting