So first impressions:
Playing at speed 3 or higher felt a little glitchy. It could have been my average graphics card, so I turned down some of the options. This helped, but I think another reason could be, speed 3 is actually very fast. In fact speed 3 looked more like speed 4 in EU3. So I spent most of my time playing in speed 2.
The mountain shadows are a tad annoying. If you tweak the graphics options you can kind of negate their effect; Still they make it a littler harder to see things clearly (borders, colours, names).
The rivers are a too wide in some places and too easily confused as province borders. You can turn them off (and I might try that next time for a longer period of time), but who wants to risk an accidental river crossing at war?
Overall the map is very nice to look at, and the geography is a vast improvement from EU3. ... However there are no pine trees (in the terrain view), so the North looks a little odd.
There isn't a significant change in the number provinces. Some areas have less (Japan), others have more (Denmark, Scotland, ...), some have just switched places or been squished for new ones. The borders of most provinces have changed, especially the uglier 90 degree corners and straight lines, which are gone. Overall good decisions.
The AI is smarter.
I like the new idea progression and requirements.
The new trade system isn't as confusing as it looks. It actually feels a lot simpler.
Recruiting new units will take some getting use to.
Loans still scare me!
Edit: The new battle sounds and music tracks are great improvements.
The UI is improved but at the same time, its also harder to see. It could be just my inexperience at finding things in the UI. It could be their choice of pattens, colours, button placement, etc. Maybe I've played too much of EU3.
Last edited by IZob; August 08, 2013 at 11:01 AM.
And so on that memorable day there appeared on the Prague streets a moving example of loyalty. An old woman pushing before her a bathchair, in which there sat a man in an army cap with a finely polished Imperial badge and waving his crutches. And in his buttonhole there shone the gay flowers of a recruit.
And this man, waving his crutches again and again, shouted out to the streets of Prague: "To Belgrade, to Belgrade!"
I think he means its has the same type of mechanics as in EU3. i.e.: You need a western nation as a neighbour, you need to be at a certain tech number behind, and you need stability 3.
I personally think its wrong that you need to be a neighbour of a western nation. Trading goods and technology (i.e.: western nations selling their technology), or consistent fighting against western nations, would a better mechanic requirement imo.
Eu4 does have a few other subtle differences however:
- You no longer upgrade the military separately.
- The transformation between levels does not happen immediately. You start at 1% completed, and depending on your stability, it will grow or decrease until it reaches 100% which is completion for that level.
- "New World Nations" can reach the western tech level immediately (so long as they are the correct tech number behind). But still have a fair catching up to do.
Playing as a new world nation could be very interesting
I still like the game. EU4 feels much more natural to me than EU3 since the mechanics are now all centralized around Power Points, but it's somewhat disappointing to see that PI still sticks to such an artificial game mechanic. Westernization requirements like having to have a Western country beside yours (what this really means is that you give a province to that country) and that country must also be 8 tech levels higher than yours is complete . I'd rather just give European countries a tech boost once they reach the 1500s with diminishing effects given to neighbors the further away it is from the source, like a ripple effect if you understand. Anything that feels more natural than an instant
My Manchurian Empire for the Demo
Last edited by ptoss1; August 09, 2013 at 12:58 AM.
Scoodlypooper Numero Uno
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