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Thread: shogun 2 moddable

  1. #1
    111289's Avatar Civis
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    Default shogun 2 moddable

    Will Rome II be moddable and will you support modding?
    Yes and yes though we are working on getting the game out just now, we hope eventually it will be as moddable as Shogun 2, which remains the most moddable game we’ve ever released. There will be a modding summit (although we are very busy at the moment but Craig keeps nagging everyone about dates).

    Is he serious? shogun 2, the most moddable game they've ever released. what about the amazing mods for rome 1 and medieval 2. or am I missing something recent in shogun modding?

    Please can someone explain what the meaning of this is or what I'm missing. Thx in advance

  2. #2
    Darth_Revan's Avatar Primicerius
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    Default Re: shogun 2 moddable

    I guess they have need heard of Third Age Total war. I wonder why they think Shogun 2 was the most moddable game they have ever released.

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    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: shogun 2 moddable

    Sorry but have everybody forgot the limits of the old engine?

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
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    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

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    Miles
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    Default Re: shogun 2 moddable

    Quote Originally Posted by Darth_Revan View Post
    I guess they have need heard of Third Age Total war. I wonder why they think Shogun 2 was the most moddable game they have ever released.
    Moddability of a game =/= the difficulty level to mod a game

    Furthermore, a quote from Jack:

    Steam workshop integration, first ever set of official modding tools. Less hardcodes (no limit on number of units or factions for example), more data than ever exposed in db.

    No joke, no sarcasm.

    http://forums.totalwar.com/showthrea...l=1#post572246
    Last edited by GrudgeNL; August 07, 2013 at 12:23 PM.

  5. #5
    SamueleD's Avatar Campidoctor
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    Default Re: shogun 2 moddable

    Quote Originally Posted by 111289 View Post
    Will Rome II be moddable and will you support modding?
    Yes and yes though we are working on getting the game out just now, we hope eventually it will be as moddable as Shogun 2, which remains the most moddable game we’ve ever released. There will be a modding summit (although we are very busy at the moment but Craig keeps nagging everyone about dates).

    Is he serious? shogun 2, the most moddable game they've ever released. what about the amazing mods for rome 1 and medieval 2. or am I missing something recent in shogun modding?

    Please can someone explain what the meaning of this is or what I'm missing. Thx in advance
    They have created some pretty amazing modding tools for Shogun2 and a lot can be done, the problem is: it's much more hard and complicated than modding Rome I or Med II, it takes more time and more work, work that was previously allocated to research and art for the mod, but the potential is there.

  6. #6
    Mary The Quene's Avatar Praeses
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    Default Re: shogun 2 moddable

    I think Jack meant from the warscape engine games.
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  7. #7

    Default Re: shogun 2 moddable

    Quote Originally Posted by 111289 View Post
    Will Rome II be moddable and will you support modding?
    Yes and yes though we are working on getting the game out just now, we hope eventually it will be as moddable as Shogun 2, which remains the most moddable game we’ve ever released. There will be a modding summit (although we are very busy at the moment but Craig keeps nagging everyone about dates).

    Is he serious? shogun 2, the most moddable game they've ever released. what about the amazing mods for rome 1 and medieval 2. or am I missing something recent in shogun modding?

    Please can someone explain what the meaning of this is or what I'm missing. Thx in advance
    It is more moddable.

    Go to STEAM and you'll see dozens of mods that anyone can easily download and use on the game.

    As others have pointed out, the issue is that the learning curve is much higher but that doesn't mean it's less moddable.

    Plus it's already been proven that you can make a brand new map. The question is who wants to put the time and effort to do it for no monetary return?

  8. #8

    Default Re: shogun 2 moddable

    Yeah from whats been done you can edit the campaign map in shogun 2 and there are no longer hard coded caps on how many units to can be made. The only problem is that its much harder to mod than the older total war games. Besides I don't think they ever released official mod tools for either rome or medieval 2

  9. #9

    Default Re: shogun 2 moddable

    Quote Originally Posted by 111289 View Post
    Will Rome II be moddable and will you support modding?
    Yes and yes though we are working on getting the game out just now, we hope eventually it will be as moddable as Shogun 2, which remains the most moddable game we’ve ever released. There will be a modding summit (although we are very busy at the moment but Craig keeps nagging everyone about dates).

    Is he serious? shogun 2, the most moddable game they've ever released. what about the amazing mods for rome 1 and medieval 2. or am I missing something recent in shogun modding?

    Please can someone explain what the meaning of this is or what I'm missing. Thx in advance
    It is more moddable.

    Go to STEAM and you'll see dozens of mods that anyone can easily download and use on the game.

    As others have pointed out, the issue is that the learning curve is much higher but that doesn't mean it's less moddable.

    Plus it's already been proven that you can make a brand new map. The question is who wants to put the time and effort to do it for no monetary return?

  10. #10
    Darth_Revan's Avatar Primicerius
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    Default Re: shogun 2 moddable

    Quote Originally Posted by Attalus Soter View Post
    I think Jack meant from the warscape engine games.
    If we are just talking about the warscape engine games then he has a valid point.

  11. #11
    111289's Avatar Civis
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    Default Re: shogun 2 moddable

    Quote Originally Posted by SamueleD View Post
    They have created some pretty amazing modding tools for Shogun2 and a lot can be done, the problem is: it's much more hard and complicated than modding Rome I or Med II, it takes more time and more work, work that was previously allocated to research and art for the mod, but the potential is there.
    yes I know. they recently released additional regions mod for shogun 2 didn't they? the problem is it is just so much harder than the less hardcoded pre warscape games that I don't get why they called it the most moddable game.

  12. #12

    Default Re: shogun 2 moddable

    He's not and he does have a valid point. Those games have been out for a much longer time than shogun 2 and they are they are much easier to mod but there are less hardcoded limits in the warscape games and we actually have official mod tools (something that neither Rome 1 or Medieval 2 have) and the ability to edit and create new campaign maps.

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    111289's Avatar Civis
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    Default Re: shogun 2 moddable

    Quote Originally Posted by nameless View Post
    It is more moddable.

    Go to STEAM and you'll see dozens of mods that anyone can easily download and use on the game.

    As others have pointed out, the issue is that the learning curve is much higher but that doesn't mean it's less moddable.

    Plus it's already been proven that you can make a brand new map. The question is who wants to put the time and effort to do it for no monetary return?
    yes but most of them are either new unit mods or custom battle maps for which they had to make a new tool. However I do not know how to it took for example the EB team to create the mod so maybe we just have to wait a while longer and they are right.

  14. #14
    wangrin's Avatar Unguibus et Rostro
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    Default Re: shogun 2 moddable

    S2TW is pretty moddable.
    Tools such as TeD, DaVe and BoB are pretty good, but I cannot write the same about CS2 converter that I consider as a miserable failure.
    It would be great if CA could provide "not broken" version of the Building_Attributes.mcr.
    It would have also be kind if they did not had forgotten the tool used to create EFlines... it's a hell to create them "by hand"...and heel is probably a kind euphemism.
    Having provide .max and _tech.xml files for models such as coastal_battery or more complex ship would have been a good idea too... doing so, we would know how to place guns on models.

    Could be interesting if CA would be kind enough to answer to questions from modders about issue with equipment models.
    CS2 converter work and create CS2 file, but it is unusable with BoB due to an issue with man_skeleton.

    Sorry to be that harsh, but having hit walls several time now, it make not me particularly kind with CA here.
    Problem is that I'm not the only one to have had the very same problems with CS2 converter and BoB.


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    Hinkel's Avatar Commander in Chief
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    Default Re: shogun 2 moddable

    Yes it is!
    Basicly, you can do another Third Age mod !

    BUT... using the M2TW engine.. you need 6 months for a good mod for example.. modding with shogun 2, you need 3 years or more!
    Totally different engine.. and way to complex for most modding teams.
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  16. #16
    Darth_Revan's Avatar Primicerius
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    Default Re: shogun 2 moddable

    Quote Originally Posted by Hinkel View Post
    Yes it is!
    Basicly, you can do another Third Age mod !

    BUT... using the M2TW engine.. you need 6 months for a good mod for example.. modding with shogun 2, you need 3 years or more!
    Totally different engine.. and way to complex for most modding teams.
    So....if you and the North and South team decided to make a North and South version for Fall of the Samurai, you could possibly create it..map and all?

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    SamueleD's Avatar Campidoctor
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    Default Re: shogun 2 moddable

    Quote Originally Posted by 111289 View Post
    yes I know. they recently released additional regions mod for shogun 2 didn't they? the problem is it is just so much harder than the less hardcoded pre warscape games that I don't get why they called it the most moddable game.
    It actually has less hardcodes than Rome I and Med 2, as others and Jack himself have stated, the problem is learning to use the tools. Also think of units: making a completely new unit in Rome I was hard enough, in Shogun 2 it's harder, not because of the lack of tools, but because the graphics quality is much higher and all is more complex, so it takes longer to do the same things.
    Shogun 2 is a technically much more complex game than Rome I or Med 2 ever were, and so it's much harder to mod, it's the price for the graphic beauty and new game mechanics.

    The warscape games aren't harder to mod because of some CA conspiracy, they are harder to mod because they are more technically complex games, but they are more moddable in the sense that potentially more can be done with them, particularly S2 with its official mod tools and steam support.

  18. #18

    Default Re: shogun 2 moddable

    thing that slightly perterbs me is this.

    so we waited x amount of time for modding to be finally done via steam for shogun2. now it's going to be x amount of time before Rome2 (officially supported). Why is this so hard or slow to do if based on the same engine?

    what am saying is if this was a top priority why the long wait?

  19. #19
    SamueleD's Avatar Campidoctor
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    Default Re: shogun 2 moddable

    Quote Originally Posted by Totalheadache View Post
    thing that slightly perterbs me is this.

    so we waited x amount of time for modding to be finally done via steam for shogun2. now it's going to be x amount of time before Rome2 (officially supported). Why is this so hard or slow to do if based on the same engine?

    what am saying is if this was a top priority why the long wait?
    Simple: because it's not a top priority.

  20. #20

    Default Re: shogun 2 moddable

    It took years and years to get to the state where the Rome and Medieval 2 mods are at. Shogun 2 also offered far less for modders to work with outside of the Japanese setting of the base game. Rome 2 will offer far more for modders to work with from the start, with far more varied types of armor, weapons, shields, and units.

    Lets say they do not release a barbarian invasion expansion this time, and instead do Diadochi and post fall of the Western Empire expansions. One just has to rearrange the existing units, alter starting positions, and change some faction colors and you can make a starting version of the mod with almost no modeling or mapmaking. Rome 2 gives modders the resources from the start to do nearly anything up until around when plate mail starts showing up. Shogun 2 on the other hand had a more limited unit roster in regards to their appearance and weapon types. You had katanas, big katanas, naginatas, and a few other outliers. but nothing like what we will have in Rome 2.

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