This mod is a major overhaul of Shogun 2 Total War with the aim to improve gameplay, make it more historically correct and infuse some diversity to the vanilla game.

The mod is compatible with an unmodded version of S2TW (latest build) and supports all DLCs and Campaigns (Senguko, Genpei, Boshin) meaning that you will not need different versions of the mod to play the different campaigns. Although not tested, it should also be compatible with any mods that adds new units, changes in-game graphics or sound.

The major highlights of this mod are the following:



  • Shogun 2 (Senguko), Rise of the Samurai (Genpei) and Fall of the Samurai (Boshin) campaigns are extensively modified and part of the RSM pack
  • Campaign AI (CAI) is modded/reworked and should be more challenging than it is already




  • Land combat Battle AI (BAI) for all campaigns are extensively modded/reworked to be more diverse and realistic (IMO); including fatigue and morale
  • Samurai units are now the elite on the battlefield and Monks are no longer Supermen




  • Naval combat is modded/reworked to be more diverse and realistic (IMO); including morale




  • Almost every units uniform model is modified based on the scarce historical resources available (thanks to CA for Tweak Unit Editor)
  • Faction leader models are modified for all campaigns and goes all the way from faction selection screen to battle play
  • General models are modified for all campaigns and should be more interesting now
  • Campaign map and battle banners are modified with focus on Senguko and Boshin campaigns




  • A number of new Western units are made available to the Boshin war and Senguko war periods to add to the overall flavour of the game
  • A number of extra units are available for the Senguko campaign play




Visual representation of RSM contents:

Imperial Vanguard uses the Rising Sun flag in FotS:



Unit Icons for new units in RSM 1.1

From left to right: Recruitable Muzzle or Breech loading Field Guns (FotS), Elite Mounted Samurai (RotS), Elite Shobuzuri Warrior Monks (RotS), Elite Foot Samurai (RotS), Elite Yari Cavalry (S2), Elite Bow Samurai (S2), Elite Matchlock Samurai (S2) and Elite No-Dachi Samurai (S2)



New Faction Leader models in campaign selection screen, campaign play and battle play:



Rise of the Samurai:


Chosokabe:



New General models in campaign play and battle play:





Different Hatamoto types:



Most unit "uniforms" updated in RSM 1.0:













New campaign map banners and mons:







Almost every faction can be played in custom battle (number reduced in RSM1.0):



Spear Square formation possible for spear and polearm units:


Rifle units are equipped with Bayonets that they use during melee:


Bayonet equipped units can form Infantry Square formation:


Custom made Nagamaki Samurai unit. Note that Katanas are sheated in scabbards:


Elite Nagamaki Samurai with unit size between standard unit and Hero unit:


Elite Yari Samurai with unit size between standard unit and Hero unit:


A number of new Ashigaru units available to reflect the progression from armed peasants to ordinary soldiers:


Peasant Naginata Ashigaru:


Peasant Yari (short) Ashigaru:


Ordinary Naginata Ashigaru:


Black Ship Crew uniform changes:


Japanese Naval Crew uniform changes:


British Naval Crew uniform changes:


American Naval Crew uniform changes:



French Naval Crew uniform changes:



Nanban Infantry:



Nanban Cavalry:



Loading Screen Sengoku/Genpei:


Loading Screen Boshin: