Originally Posted by
Keizo
First of all, kudos for what looks like a very nice mod. I think it might be that sweetspot between DarthMod and Radious Mod.
As with any mods, I'm playing a multiplayer co-op campaign with my buddy - I'm playing as Uesugi (VH), he's Tokugawa (N). After a few turns of getting to know the mod intrinsically, we set off to do some conquests. My buddy deals with Oda and Saito (Owari and Mino provinces IIRC), while I go and deal with Jimbo. Unit balance seems spot on! Samurai are tough to crack, but will eventually die if enough Ashigaru peasants are sacrif... I mean, if enough resources are contributed to the task.
I know it's pretty early to judge, but hey, any feedback is nice! So far, there is only 1 issue that bothers us, and that is the campaign map movement. The distances the units can cover in one turn are mind-blowing, giving you no way to predict enemy movements or just give yourself enough time to prepare in a slightest way for an attack.
Example: As Uesugi, I joined the war against Hojo, who attacked my vassal Yamanouchi (Kozuke province or something). Unfortunately, a huge Hojo stack managed to capture my vassal's province. I guessed, correctly as it turned out, that given the access, I would be the next target. However, I thought that the hostile forces would need at least 2 turns to get me, which allowed me to recruit some additional forces. To my surprise, the next turn, Hojo's army not only reached my capital (Echigo), but also went left (about 1/3 of a way) towards the province that I captured from Jimbo (Etchu). This seems a bit too much of campaign movement abilities!
Similar situation happened to my buddy, who could freely transfer his units between his three provinces (From Mikawa, through Owari, to Mino). That's a lot! I was also attacked by surprise armies of Takeda and Ikko, which covered so much ground that it was unbelievable.
I'm just writing this here to confirm if this is working as intended - I know that those provinces aren't that big and that it might have been a step towards realism, but I prefer a bit slowed-pace gameplay TBH.. Otherwise, this mod looks like a great way to make one last tribute to Shogun 2, before Rome arrives in September.
Keep up the good work mate!