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Thread: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

  1. #21
    Araval's Avatar Protector Domesticus
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    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Oh, there's a dual-wielding unit in Harad's roster too They might need rework for dual wield too.
    Last edited by Araval; July 31, 2013 at 09:38 AM.

  2. #22

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Yes! I can post again! Broken as hell forum,

    ANYWAYS I got good news!

    I was able to implement the wolf animations from parademed's submod. Credit goes to Araval who linked me to the unpacked version of that.

    Secondly.........................

    IT'S RELEASE TIME!!!!!!!!!!!!!!!!

    Check the first post for the link, updated features and credits.

  3. #23
    Araval's Avatar Protector Domesticus
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    Default Re: Warman's Animation Submod Reborn Released! (See first post)

    Actually paradamed told me that unpacked wolves were somewhere and I couldn't find any other link

  4. #24

    Default Re: Warman's Animation Submod Reborn Released! (See first post)

    Well thanks anyway,

  5. #25
    Araval's Avatar Protector Domesticus
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    Default Re: Warman's Animation Submod Reborn Released! (See first post)

    I don't know if this is because your animation submod or because I installed it on Firefreak's map mod but Uruk-hai infantry cause a crash in custom battles.
    Edit: I've noticed some units (like Forest Wardens, Gondor Militia, Dismounted Kinghts of Dol Amroth) have bug with swords that often start spinning in their hands when using idle (I think) animation.
    Last edited by Araval; August 01, 2013 at 04:46 AM.

  6. #26
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Warman's Animation Submod Reborn Released! (See first post)

    Emperor of Hell for his Elven model tweaks.
    Cool, what did I do ?

  7. #27
    Araval's Avatar Protector Domesticus
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    Default Re: Warman's Animation Submod Reborn Released! (See first post)


  8. #28

    Default Re: Warman's Animation Submod Reborn Released! (See first post)

    Okay, so I have a slightly updated version of the submod that should fix all the issues reported and then some.

    http://rapidshare.com/files/3376602663/WASR%201.1.rar

  9. #29
    Mank's Avatar Dormouse of Hader
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    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    Thank you SO much for doing this Warman, these animations will be a wonderful resource for the TATW community. I imagine there won't be too many sub-mods that don't add these in eventually!

  10. #30

    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    Will there be a version compatible with MOS eventually?

  11. #31
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    Im getting a ctd. Cant say it is caused by the animations or not.
    The game ctd when loading a battle between rohan and isengard.

  12. #32

    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    lol oops, sorry guys, for some reason the download link on the first page wasn't the patched one. I think I fixed it now. Can someone go to the first page link? The patch should fix the Isengard issue.

  13. #33
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    Downloaded the new version and the ctd stills.
    Deleted the entire mod folder and reinstalled everythign again, now without the animation sub-mod. The game loads well, no more ctd, so there is still a issue in your submod!
    Rohan vs Isengard battle. very early campaign, just some basic units from both sides. except for saurman and his bodyguards.

  14. #34

    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    Okay, can you try to narrow it down please which units are crashing? I think it's coming from Isengard, so don't do anything with rohan atm. I'll try to figure it out on my end. It's unbelievable how ing stupid the Isengard models are, I have barely touched those guys, and yet somehow animation changes make them go full retard and crash.

  15. #35
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    These were the units involved in the battle.


  16. #36

    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    Quote Originally Posted by leo.civil.uefs View Post
    These were the units involved in the battle.

    I have the same problem and find the ones what causes crashes. Those are Uruk-hai bodyguards. There is no problem in the other units of Rohan, Isengard.

  17. #37
    FireFreak111's Avatar Artifex
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    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    Is this submod 100% stable yet? I would like to include it with my campaign map, and possibly DaC.

    Namely this Uruk-hai CTD seems problematic.

  18. #38
    Araval's Avatar Protector Domesticus
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    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    What you people can do to avoid this crash with Uruk-hai Infantry/Bodyguards is that you change the Heavy_uruk_sword entry in battle_models.modeldb from this:
    Code:
    16 Heavy_uruk_sword 
    1 3 
    66 unit_models/_Units/ES_Greek_Greek_Heavy/Heavy_Uruk_Sword_lod0.mesh 121 
    66 unit_models/_Units/ES_Greek_Greek_Heavy/Heavy_Uruk_Sword_lod0.mesh 1225 
    66 unit_models/_Units/ES_Greek_Greek_Heavy/Heavy_Uruk_Sword_lod0.mesh 6400 
    1 
    6 france 
    70 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_IS_Diff.texture 
    70 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_IS_Norm.texture 
    47 unit_sprites/france_Heavy_uruk_sword_sprite.spr
    1 
    6 france 
    70 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_weapons.texture 
    75 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_weapons_norm.texture 0  
    1 
    4 None 
    19 MTW2_Evil_Swordsmen 0  
    2 
    27 MTW2_Evil_Swordsmen_Primary 
    14 fs_test_shield 0 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    to this:
    Code:
    16 Heavy_uruk_sword 
    1 3 
    66 unit_models/_Units/ES_Greek_Greek_Heavy/Heavy_Uruk_Sword_lod0.mesh 121 
    66 unit_models/_Units/ES_Greek_Greek_Heavy/Heavy_Uruk_Sword_lod0.mesh 1225 
    66 unit_models/_Units/ES_Greek_Greek_Heavy/Heavy_Uruk_Sword_lod0.mesh 6400 
    1 
    6 france 
    70 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_IS_Diff.texture 
    70 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_IS_Norm.texture 
    47 unit_sprites/france_Heavy_uruk_sword_sprite.spr
    1 
    6 france 
    70 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_weapons.texture 
    75 unit_models/_units/ES_Greek_Greek_Heavy/textures/Heavy_weapons_norm.texture 0  
    1 
    4 None 
    14 MTW2_Fast_Mace 0  
    2 
    17 MTW2_Mace_Primary 
    14 fs_test_shield 0 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

  19. #39

    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

    Any updates planned? I got a CTD playing as dwarves, no idea why though. Thought I'd let you know
    "Faithless is he that says farewell when the road darkens"

    http://www.moddb.com/mods/morrowind-rebirth

  20. #40

    Default Re: Warman's Animation Submod Reborn Released! (Update 8/2/2013)


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