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CURRENT VALUES
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knife 1 1 1 0 -1 0.3 x-radius MTW2_Knifeman
rapier 2 2 5 0 -1 0.3 x-radius, piercing MTW2_Rapier MTW2_Fast_Rapier
light sword, cut&thrust 3 2 5 15 -1 0.35 x-radius, piercing MTW2_Slow_Swordsman MTW2_Swordsman MTW2_Fast_Swordsman
MTW2_Swordsman_Aggressive
MTW2_Slow_Non_Shield_Swordsman MTW2_Non_Shield_Swordsman MTW2_Fast_Non_Shield_Swordsman
arming sword, c&t 4 3 5 30 0 piercing as above
long sword, c&t 5 3 5 45 0 piercing as above
light sword, cutting 4 2 4 30 -1 slashing MTW2_Slow_Swordsman_Slash MTW2_Swordsman_Slash MTW2_Fast_Swordsman_Slash
MTW2_Swordsman_Slash_Aggressive
MTW2_Slow_Non_Shield_Swordsman_Slash MTW2_Non_Shield_Swordsman_Slash MTW2_Fast_Non_Shield_Swordsman_Slash
arming sword, cutting 5 3 4 45 0 0.45 x-radius, slashing as above
falchion 6 2 3 60 +1 slashing as above
archer's mallet 1 1 2 45 0 0.35 x-radius, AP MTW2_Slow_Mace MTW2_Mace MTW2_Fast_Mace
MTW2_Slow_Mace_Aggressive
MTW2_Slow_Non_Shield_Mace MTW2_Non_Shield_Mace MTW2_Fast_Non_Shield_Mace
club 3 2 3 45 0 as above
war hammer 1 2 3 45 0 0.35 x-radius, AP as above
mace 2 2 3 60 +1 AP as above
axe 3 2 2 60 +1 0.45 x-radius, AP as above
spear 3 3 1 60 0 0.3 x-radius, light_spear, mount_effect +4, shield +2 MTW2_Spear MTW2_Fast_Spear
estoc 5 4 6 45 +1 AP, mount_effect +1, piercing MTW2_Slow_2HSwordsman_Estoc MTW2_2HSwordsman_Estoc
claymore 8 6 6 45 +1 0.45 x-radius, mount_effect +1, piercing MTW2_Slow_2HSwordsman MTW2_2HSwordsman
MTW2_2HSwordsman_Aggressive
greatsword, cut&thrust 9 6 6 60 +1 0.5 x-radius, mount_effect +1, piercing as above MTW2_2HSwordsman_Aggressive
greatsword, cutting 10 6 5 75 +1 0.55 x-radius, mount_effect +1, slashing MTW2_2HSwordsman_Slash
club 7 3 3 75 +1 0.5 x-radius, mount_effect +1 MTW2_Slow_2H_Axe MTW2_2H_Axe MTW2_Fast_2H_Axe
pike 2 4 1 90 +3 mount_effect +2, spear, long_pike, defense halved (round down) MTW2_Slow_Pike MTW2_Pike
MTW2_Slow_Aggressive_Pike MTW2_Aggressive_Pike
spear 5 4 2 60 +1 mount_effect +2, spear MTW2_2H_Spear
axe 7 4 4 90 +2 0.5 x-radius, AP, mount_effect +1, slashing MTW2_Slow_2H_Axe MTW2_2H_Axe MTW2_Fast_2H_Axe
hammer 5 5 5 75 +2 0.45 x-radius, AP, mount_effect +2, piercing MTW2_Slow_2H_Poleaxe MTW2_2H_Poleaxe MTW2_Fast_2H_Poleaxe
poleaxe 6 5 5 90 +2 0.45 x-radius, AP, mount_effect +2, piercing as above
improvised farm tool 4 4 3 105 +2 0.5 x-radius, AP, mount_effect +2, already 'Rustic' MTW2_Slow_Halberd_Secondary MTW2_Halberd_Secondary MTW2_Fast_Halberd_Secondary
halberd 6 5 5 120 +2 0.5 x-radius, AP, mount_effect +6, slashing as above
billhook 5 5 4 90 +2 0.5 x-radius, AP, mount_effect +4, slashing as above
voulge 6 5 4 105 +2 0.5 x-radius, AP, mount_effect +6, slashing as above
swordstaff 8 5 5 75 +1 0.45 x-radius, mount_effect +4, slashing as above
halberd (phalanx) 6 5 7 120 +2 0.45 x-radius, AP, mount_effect +2, light_spear, phalanx formation, piercing MTW2_Halberd_Primary
MTW2_Slow_Halberd_Primary_Aggressive MTW2_Halberd_Primary_Aggressive
billhook (phalanx) 5 5 6 90 +2 0.45 x-radius, AP, light_spear, phalanx formation, piercing as above
voulge (phalanx) 6 5 6 105 +2 0.45 x-radius, AP, mount_effect +2, light_spear, phalanx formation, piercing as above
swordstaff (phalanx) 8 5 7 75 +1 light_spear, phalanx formation, slashing as above
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PROPOSED CHANGES
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mace 2 2 3 60 +1 AP - WHAT IT IS NOW
mace (light mace) 4 2 3 45 +1 PROPOSED CHANGE ; maybe 5?
mace (heavy mace) 8 2 1 60 +1 PROPOSED CHANGE ; mace defense 1 instead of 2?
maybe 4/5 and 8
light sword, cutting 4 2 4 30 -1 slashing - MODELED ON
axe 3 2 2 60 +1 0.45 x-radius, AP - WHAT IT IS NOW
axe (crappy units) 5 2 2 45 +1 0.45 x-radius, blunt, piercing or slashing? - PROPOSED CHANGE ; hatchet 4/5 attack?
falchion 6 2 3 60 +1 slashing - MODELED ON
axe (war axe) 7 2 2 60 +1 0.45 x-radius, - PROPOSED CHANGE ; axe defense 2 instead of 3?
started w 8, maybe 9
war hammer 1 2 3 45 0 0.35 x-radius, AP - WHAT IT IS NOW
war hammer 6 2 2 45 0 0.35 x-radius - PROPOSED CHANGE
greatsword, cutting 10 6 5 75 +1 0.55 x-radius, mount_effect +1, slashing - MODELED ON
axe (2H) 7 4 4 90 +2 0.5 x-radius, AP, mount_effect +1, slashing - WHAT IT IS NOW
axe (2H) 13 4 4 90 +2 0.5 x-radius, mount_effect +1, slashing - PROPOSED CHANGE
halberd 6 5 5 120 +2 0.5 x-radius, AP, mount_effect +6, slashing - WHAT IT IS NOW
halberd 14 5 5 105 +2 0.5 x-radius, mount_effect +6, slashing - PROPOSED CHANGE
maybe 16/17
swordstaff 8 5 5 75 +1 0.45 x-radius, mount_effect +4, slashing - MODELED ON
billhook 5 5 4 90 +2 0.5 x-radius, AP, mount_effect +4, slashing - WHAT IT IS NOW
billhook 11 5 4 90 +2 0.5 x-radius, mount_effect +4, slashing - PROPOSED CHANGE
voulge 6 5 4 105 +2 0.5 x-radius, AP, mount_effect +6, slashing - WHAT IT IS NOW
voulge 15 5 4 120 +2 0.5 x-radius, mount_effect +6, slashing - PROPOSED CHANGE
maybe 15
poleaxe 6 5 5 90 +2 0.45 x-radius, AP, mount_effect +2, piercing
poleaxe 12 5 5 90 +2 0.45 x-radius, mount_effect +2, piercing
should poleaxes have a higher attack value than 2h axes? yes -> make 2h axes 12 and poleaxes 13. no -> poleaxes thrust as well and they're better for defense,
so 12 is ok, on the other hand, maybe they could be 13...
what about war hammers? 5 attack, 2 charge, 3 defense, 45 attack delay? or 6 attack and 2 defense?
i think voulges should do more damage and have a longer attack delay than halberds (so switch their values), since voulges have a heavier head (at least from
wikipedia pictures). or maybe halberds can be brought down to 14 attack; they still have higher defense but greater attack delay