The initial pose is the not a problem with skeleton I think, but the pose.
Reference pose is the classic tpose.
If you look at Strip_Armour_Arm.max (for example), you will see that model is compsed of 3 layers :
- 0 (default) : contain lod1 to lod4 models
- Skeleton : contain man bones
- Weapon bones : contain weapon1, weapon2 and weapon3
So, skeleton is complete.
I really don't understand why BoB said that it cannot recognize man_skeleton.
Notes :
If you want ot use the .fbx model, you will have to create layers according to .max models provided by CA.
![]()



Reply With Quote




















