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Thread: Small patch: Squalor and pop growth reduced-Final V

  1. #1
    john duca's Avatar Biarchus
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    Default Small patch: Squalor and pop growth reduced-Final V

    !!Don't forget to backup your file first!!! -descr_settelment_mechanics.xml ,export_descr_buildings (data folder) and descr_regions(data/world/maps/campaign/custom/all versions
    SQUALOR:I think that the squalor rate in this game is way too high, so I reduced it to make the mod more enjoyable, avoiding the huge number of rebellions it causes.
    I also changed the population growth rate to avoid overpopulation early on. Should be save game comp.
    Squalor is nearly eliminated!Of course , you will still have to build some health buildings in big cities.

    Extract the file in the attach (squalor) in: Medieval2totalwar/mods/DBM/data. Copy and replace.

    POPULATION GROWTH:
    The population growth was 12.5% because the buildings have too big bonuses..3% growth or 40% happiness..that's a lot. Extract the "reducedbonuses" file in the same directory as "nosqualor" file in order to reduce effects of the building. Also extract descr_regions in medieval2/mods/DBM/data/world/maps/campaign/custom/and in every folder there(lite,medium,full)
    Now the pop growth will be 4-5% instead of 12.5%.


    Enjoy!
    Attached Files Attached Files
    Last edited by john duca; October 29, 2018 at 05:59 AM.

  2. #2
    airborne guy's Avatar Domesticus
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    Default Re: Sub-mod: Squalor nearly eliminated

    Is this save game compatible, or will I have to start a new campaign?

    Where do I put this?

    Thanks

  3. #3
    airborne guy's Avatar Domesticus
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    Default Re: Sub-mod: Squalor nearly eliminated

    Thanks for this, it is save game compatible. Works great!!

  4. #4

    Default Re: Sub-mod: Squalor nearly eliminated

    Thanks! Have a +rep, it'll be nice to not have to start over my series.
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  5. #5
    alex man142's Avatar Decanus
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    Default Re: Sub-mod: Squalor nearly eliminated

    Dang I don't have win rar or anything to extract it with If Surreal is saying that it's good then it's good but I can't extract that type of file.




  6. #6
    airborne guy's Avatar Domesticus
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    Default Re: Sub-mod: Squalor nearly eliminated

    Quote Originally Posted by alex man142 View Post
    Dang I don't have win rar or anything to extract it with If Surreal is saying that it's good then it's good but I can't extract that type of file.
    use 7zip

  7. #7
    john duca's Avatar Biarchus
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    Default Re: Sub-mod: Squalor nearly eliminated

    It should be save game compatible but some will probably have a crash when loading the campaign (i saw that in lucifer's first attempt). Back up first just in case
    But it worths to start a new campaign..it's funnier now ..and its not impossible with the Garamantians

  8. #8
    Tazgrent's Avatar Ducenarius
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    Default Re: Sub-mod: Squalor nearly eliminated

    I've noticed, playing as Bactria, that due to the very reduced effect sqaulor has on population growth I have an average of 12% growth per turn in my cities, mostly from trade. Perhaps you should reduce the public order effect, but keep the growth effect as is?
    Last edited by Tazgrent; July 21, 2013 at 12:57 AM. Reason: grammar

  9. #9
    john duca's Avatar Biarchus
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    Default Re: Sub-mod: Squalor nearly eliminated

    I will edit and add a better version.

    Try now..it should be slightly better.
    Last edited by john duca; July 21, 2013 at 08:41 AM.

  10. #10

    Default Re: Sub-mod: Squalor nearly eliminated-V2

    Install the file reducedbonuses.rar in the folder data and yet I still have 12% in cities, what I did wrong? Help ^^

  11. #11
    john duca's Avatar Biarchus
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    Default Re: Sub-mod: Squalor nearly eliminated-V2

    What faction do you play? Is that the capital and has many happiness buildings? On very high taxes it should be ~8% if barbarian and 10-11% if powerful nation..i said i reduced only slightly,that's all i could do for now

  12. #12

    Default Re: Sub-mod: Squalor nearly eliminated

    Look at Romans and Seleucids and install again just in case and nothing 12.5% in all cities

  13. #13
    john duca's Avatar Biarchus
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    Default Re: Sub-mod: Squalor nearly eliminated-V2

    That's strange but i dont think is my fault because the barbarians have now even 5% growth instead of 10%

  14. #14

    Default Re: Sub-mod: Squalor nearly eliminated-V2

    The Gauls 12% and 12.5% in all populations, large or small, single Germans it seems that it has made them effect in a 12% other 5% other 8% and buildings give 0% growth

    PS: I apologize for my English is very bad (translator word lol)

  15. #15
    john duca's Avatar Biarchus
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    Default Re: Sub-mod: Squalor nearly eliminated-V2

    Squalor is working 100% but the pop. growth i will have to work more..i will be back , dont worry

  16. #16

    Default Re: Sub-mod: Squalor nearly eliminated-V2

    Your itself begins a campaign with the Gauls, Rome or Seleucid and check it. I want to know if it is the fault of the file or my

  17. #17

    Default Re: Sub-mod: Squalor nearly eliminated-V2

    If the misery with the barbarous is non-existent and Seleucids and Romans it works very well

  18. #18
    john duca's Avatar Biarchus
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    Default Re: Sub-mod: Squalor nearly eliminated-V2

    YAY! I have finally made it..wait 5 min and you shall see

    Done..enjoy the mod!
    Last edited by john duca; July 21, 2013 at 10:07 AM.

  19. #19

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    To my still does not work me 12.5% only seems to work correctly in the Teutons. Gauls, Romans and Seleucids 12.5% in all populations.

  20. #20
    john duca's Avatar Biarchus
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    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    I tested the romans...look if you installed descr_regions in the correct directory..you have to install it in all Full , light and medium folders .

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