Did anyone experience the buzz sound glitch when selecting unit, give order, etc... in the strategic map?
Don't know if a bug or my lap doesn't meet the mod's requirement.
Switching off pilum causes old saves corrupted.
Hi, I've recently downloaded this wonderful mod. It's one of best currently available, so congratulations for modders I've seen though 2 things that seem a bit buggy...:
1. Playing as Rome, I've already got 2 requests from senate to give them my cities- the ones conquered from Gauls. I don't exactly understand why is this happenning... And as it goes on, conquest of Gaul is getting less and less tempting. Sure, I can refuse this request, but still.
2. While conquering mentioned Gaul, my faction leader got granted triumph. I was supposed to go back to Rome, but I was pretty far from it- so I put him on one of my ships and sent him there. Nonetheless- it still took 2 turns to get there... And when he did, I was no longer able to get access to lands directly surrounding Rome. I know that event mentioned that I should hurry, but that doesn't really seem right.
i think the corrupted save pilum switch is a hardcodeissue.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
switch off of pilum is not save compatible.
Team Leader De Bello Mundi
chosen legionaries has the leather segmentata, and that armour can be available only after the second roman reform (because armenian legionaries are an imitation). chainmail legionaries, instead, can be available after the marian reform. a possible solution is to move the armoured legionaries to the second reform.
Team Leader De Bello Mundi
- to unpack the files, click the unpack in data\sounds
- all sound files will be unpacked data\sounds\data\sounds
- move the unpacked files from data\sounds\data\sounds to data\sounds\
- make your modifications
- delete idx e dat files regarding your modifications (ie: if you modify sounds text files then delete events files; if you modify the music mp3 then delete music ecc.)
- at first start of mod, files will be generated. Then you can delete unpacked files.
Team Leader De Bello Mundi
very good - i missed the 3rd point
i will try this
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
my error:
my error. How to fix it???
I tried to play Uniformed unit models but I cant get them to work. The bat file replaces something when I run it like it should but the units are non uniformed after, doesnt matter whether I choose option 1 or 2 in the bat file. Then I tried to change it manually by going to data\ui\units\mercs and copy paste everything inside the Uniformed folder into the mercs folder, but still it doesn't work.
Team Leader De Bello Mundi
about unit numbers, they are bugged in lite, in order to have units in huge scale, you just have to copy the campaign script file into the full campaing, and you will have huge units and fast turns
hope it helps some of you
Sieging in Messalia, can't seem to get either hastati or these principes to actually use the siege tower or ladders, as in drop the plank/platform so they can cross over to the wall. The officers will climb the tower after I tell them to get on the wall again, but they won't go into the tower enough to have it drop the platform. The triarii didn't seem to have a problem doing this, for whatever reason.
edit: apparently this is only occuring on the edu mod I was using.
Last edited by DavidtheDuke; July 23, 2013 at 10:01 AM.
playing as the germanic tribes now,i besiege a town with palisade wall,(town name;Biskupin)
when i try too distroy the wall with the ram ,i see only one part of the wall that i can destroy with the ram,when i try too destroy the gate ,it says its only a building and i can not distroy it with the ram.
look at picture for more.
edit;sorry for mine bad english this is difficult for lme too say in english.