Two things. First: I've been thinking about making a weapons mod that adds in various new weapons that use existing animations (like how both the "cutting sword" and tetsubo use the nodachi animation).
I haven't tried yet, but I would assume it's easy enough to rig the weapons mods up, as they dont have the same issues with a huge amount of bones and moveable parts that character models do. But that's where my second point -and question- comes in.
I do have many, many models ripped from various games that I've had over the years. Most are in obj format now, but some are still in their original format (like Final Fantasy's .ffb files and Kingdom Hearts' .mdlx files). I'd like to take some of them (and go through the steps of dismembering them to turn them into the same "parts" system Shogun 2 uses... some are already dismembered, luckily) and put them into the game. However, the most I know about 3DS Max boils down to how to rotate the view. I dont know how to edit practically anything in that software. I dont know how to rig bones. Dont know how to edit shapes. I dont even know how to make the textures show up. I was taught a long, long time ago about 3DS Max, but I never ended up using it, so I've forgotten.
Going by what Wangrin said in this thread: http://www.twcenter.net/forums/showt...models-to-S2TW I know what to do with the files before and after, but it's the in-between steps I dont know.
Can anyone here provide a tutorial, or give a link to a tutorial, that would help? And I would prefer something that treats me as if I had never even heard of the software before. In fact, I'd be extremely happy with a tutorial that treated me as though I'd never seen a computer before.
It's thanks to all that Dissidia 012 model modding that I've gained the desire to do this.
It'd be great to make a custom single-soldier unit who has the head of Auron, a stock in-game kabuto/crest, the torso of a Dynasty Warrior's character, a stock in-game yoroi set, and Pyramid Head's great knife.